Hey! I just finished a short collaboration with Feit3ng and it was really great. Clear direction, immediate feedback, good communication and relative flexibility with the deadlines. If you are an artist and you are interested in this project but the budget doesn't fit your expectation, please consider that they are a very small team working very hard to get this done. A small indie discount or something sure will help them! Just guys think about it, they are good people and we want more of them around :)
scostasr
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Hi Fabo! I love the GB aesthetic, and I have had so much fun recently drawing for GB in different palettes.
https://bsky.app/profile/scostasr.bsky.social
If you are still looking for a pixel artist, have a look at my profile and you can reach out in discord on _scr_

I will be more than happy to make a small sprite test to see if this collaboration would be helpful for both of us!
Looking forward to hearing from you!
Santi
Sorry, that I missed this during the jam but... holy fxxx. This is such a great game! Super addictive, so polish... I had to see all content and even though, I still wanted to continue playing. AMAZING! Everything in it is just great, and fit perfectly to elevate the core experience, which is already very solid.. Best game of the ones I tried by far! Congratulations and 200% deserved the rating.
Hi!
I am a pixel artist and I would be interested in collaborating on this one :) Please, have a look at my portfolio and you find it interesting, feel free to reach out in discord _scr_ for discussing the next steps as well as the rates! They are very fair and perfect for indie projects.
https://bsky.app/profile/scostasr.bsky.social
Looking forward to talking to you!
Definitely a lot of spinning here :) I think the mechanic is cool but I might have a problem with the thematic chosen here. Not sure if it fits well, as it does feel like chopping trees. Maybe breaking glass on a glass-selling shop or something like this could feel better.. Something that it can be easy to break in one blow.
In any case, I liked the model of the trees :) I would have included them in the miniature instead though!.
Overall, well done!
Definitely a lot of spinning here :) I think the mechanic is cool but I might have a problem with the thematic chosen here. Not sure if it fits well, as it does feel like chopping trees. Maybe breaking glass on a glass-selling shop or something like this could feel better.. Something that it can be easy to break in one blow.
In any case, I liked the model of the trees :) I would have included them in the miniature instead though!.
Overall, well done!
Brutally hard but really good entry! I liked this pixalated experience and the music fits perfectly. If I would have the commitment, I might wanna accept the challenge but those long levels really killed my mood. But the mechanics are simple but great, and the progression feels good (despite being a very hard game). Well done!
Seriosly, what is this? I mean it... And why I am liking it so much? lol
I guess if I knew who is Henry Stickmin or his stuff I would understand this game better. But for a person who doesn't get the reference, it was a funny experience. In the spectrum of animated film <--> games, it leans of course more towards a film than an actual game, i.e. there are no really mechanics here. But that doesn't make it enjoyed any less.
Great different serious entry, for sure! The sfx really standed out for me, together with of course the animation. Well done!
Thanks a lot for the sincere feedback!! The gameplay was rough at some points for sure. We made well use of these extra 24h for more polish, so feel free to check it out once the deadline is really over. I am sure you will be then manage to see all the content!
In any case, we are really happy that you enjoyed the art! I think the palette did the heavylifting on this one but we are glad of the final look. Thank you for your words!
Thank you!! We are glad that you liked the art. Who doesn't like a good old GB, right? Even if you are a god... hehe
Thanks for the feedback as well! The gameplay still needed these 24h for more polish but we are about to upload an update, so feel free to check it out once the deadline is really over. We like a lot the last updates we managed to pull off and I am sure you will as well.
Hola! Es proyecto parece super interesante. Estaís todavía buscando a pixel artists? Si es así, podeis echarle un vistazo a mi porfolio, y si os interesa, contactadme por discord _scr_
Hi! That sounds like a cool project :)
I added you on discord. Have a look at my portfolio and if you are interested, feel free to reach out!
Hi! This projects sounds rather cool. Are you still looking for a level designer? I have been working a game&level designer fot 3 years now. I always used Tiled when it comes to dev 2D levels, so I can start right away, once we have clarified a bit more the scope and the details of the request :)
Wr could run a small test to see if we collaborate well together! That is totally fine for me.
Feel free to reach out in discord _scr_ and we can schedule a call if you are interested in my profile!














