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IchihashiMaiden

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A member registered Feb 03, 2017 · View creator page →

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I look forward to that!

I'm considering doing a dub of the demo with some friends, just for fun. Would that be alright with you? There's only three of us, so it'll probably be quite a long time before it actually happens, if it ever does, but I thought I should ask while I'm ahead. :)

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There are a couple of spelling and grammatical errors, but nothing too distracting. I'd be happy to help with proofreading, by the way. I don't do it professionally, but I do write in my spare time. 

I've never been a fan of long intros to games, but this one was actually pretty nice to read through. The way you framed the interactions between Jillian and her friends is nice, too. I can see the issue from both sides. Jillian looks like a bitch, and we see how it makes her friends feel, but we also see how quickly everyone drops her, and how that makes her feel when she's just worried about being her best. It's good, it doesn't feel so one-sided. Nobody's really the bad guy here. She's unaware of her faults, not maliciously intending to hurt them.

I don't think I need to point out how stunning the artwork is. Wonderful music, too. I could sit on that title screen all day and just listen to it.

All of them.

I think I probably did something wrong.

I just finished Day One, and I'm not sure if I'm doing something wrong, or all of the customers are supposed to be unhappy with their coffee. Is it a statement about baristas not being appreciated, or am I actually doing something wrong?

Oh my gods, this was so incredibly wholesome. It was so nice to play something heartwarming for a change. I need more. I need more of this apartment, and the people in it.

I did, actually! I got notifications about the facade (upper and lower) being washed, the drive, the garage wall, the path, porch, front door, lower window, upper windows, the foundation, the gutters, the wooden railing, the pillars, the ceiling of the porch, everything I expected would be checked off.

The only thing that didn't give me a notification was the stairs, but I spent a full hour on the stairs, so I'm guessing they're part of the porch. I tried pressing TAB, but I didn't notice anything? I'll give it another try, though.

I'm stuck at 99.9%, what the heck am I missing? This house is spotless.

1.04, I don't know what the error code was because it shut down before I got the chance to read the whole thing. I did tell it to send an error report, though.

Crashes on launch.

It's nice, but it feels really unbalanced and unfair. I don't have anyone backing me up, and while I'm trying to convert one fan, two more come after me. I finally figured out how to get large groups to turn at once, but as soon as they reach her, she uses the exact same move and I have to run around avoiding hits until I have enough power to jump into the crowd and flip them all back to yellow. Only for them to immediately turn blue once more. I'm taking damage three times faster than my opponent.

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It's a little frustrating to get down to 2 health, and have to spend 37 gold to get a single HP back. Keep the +1 HP potions cheap, add some more expensive ones that add more HP or have other special features.

Would like to be able to skip the dialogue, also.

As someone else said, needs a way to distinguish strong enemies from weak ones. Maybe label them with levels or make the regions more separated (like around the village, they're weak, but if I cross a bridge there's stronger ones or something).

EDIT: After posting my complaint about the indistinguishable enemies, I went back in, and eventually ran into a 600 HP Mystic sitting directly in front of the village. It had wandered from the top of the map to the desert.

With what part?

Alright. You'll want to flip the switch to the left. The number pad that comes up is connected to the "Monsier Braille" portion of the paper. The braille translates to two different number patterns. Each 4-digit pattern brings up a different panel.

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Access the 7x7 panel (with all the small square green buttons on the lower lefthand side). Press a button, note the color of the buttons. Look at the paper on the wall for something that matches that color.

Sorry for the delay.

I don't know, man, look at how she writes about him. Hearts? Loves him so much it makes her stomach twist? That's romantic love.

It's not about whether or not the game itself was a success. Apparently you have to identify if it's a real game, with the correct name of the creator, and the correct genre. If ANY of it is wrong, you lose subs.

It's no fun for people who don't have every video game out there released and all who made it memorized. I saw Hack Life 2, which obviously sounds like Half Life 2. I don't know who made it, I don't know who all was on the team of people who made it. But I know of the game, so I figured it must be right. NOPE!

Meanwhile, I see games that ring no bells, with names or companies that ring no bells, so I decline and lose THOUSANDS.

It'd be so much more player friendly if you at least made the games sound remotely similar, or only made company names a letter off. I can't even do Google searches because I have no clue if these are real names or not. Bethesda I recognize, and I THOUGHT I recognized Capcom in there once, but apparently I was wrong again.

And why do I lose hundreds of subs for not playing a game? They shouldn't know I said no to it!

I HAVE NO REGRETS

Guys please don't give out answers. Give hints to let people find the answers themselves.

Finished the game btw. If anyone needs clues or hints, let me know , I'd be happy to give you a nudge.

#4 is several codes. 

As for the 7x7 buttons, look at the color they turn when pressed. What else is that color?

look at the color of the buttons when you press them. What else is that color in the room?

I'm not sure how I feel about this child falling in love with a fox. Like on one hand, child no. But on the other, I totally understand, and I want her to find some sort of happiness, especially considering Benjamin doesn't appear to be a normal fox.

I'm only getting a black screen and toolbars. 

Oh, ok. That's good to know that's all it is. I should really try to be less paranoid hahaha.

If it has a happy ending, maybe I can brave another try.  Are there jumpscares I should be aware of? I'm such a coward lol

Nope nope nope nope nope nope nope nope nope nope nope

I thought this would be fun until I suddenly saw my birth name pop up onto my screen. Nope. I'm out. Turns out I still don't like horror/thriller games.

Thank you for the solution! May I ask how that was supposed to be interpretted? I understand it has something to do with the ears, but I'm not quite sure I follow the logic behind it.

Oh, okay, that makes sense!

Can't get past the rabbit puzzle. I know it has something to do with the ears, but even after reading the comments below, I still can't figure out the right order. I'm sure it's a lovely game, but I'm gonna have to walk away from this one.

My compliments to the artist, the drawings are very nice.

I'd like the option to sell/fire my girls. I'm incredibly unhappy with a couple of them, and then I get a woman who wants to work but I have no space? If the option is there, I can't find it. 

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For those who don't speak Spanish, you have to determine what items go to what bins. Some are compost (food items), some are trash, and some have to be recycled. What goes where is determined by which color bins are on screen. 

Orange = Compost (fruit, vegetables, bones, meat)

Yellow = Generic Recycle (all glass, plastic, and metal items)

Green = Glass Recycle (bottles, clusters of broken glass)

Blue = Paper Recycle (boxes, newspaper, wadded up papers)

Red = Trash (cellphones, laptops, batteries, clothing)

Gray = I have no idea (toothbrush, lightbulb, pen, cigarette butt)

If there's one bin that accepts specifics, and one that accepts general items (such as, if there's blue and yellow), always put do the specifics first. So while orange and yellow means you put paper and metal in yellow, if you have blue and yellow, paper goes only in blue.

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To the creator: It's really difficult to complete some of these levels, because the timer and requirements force you to be absolutely precise. If I miss even one item, I lose, which is frustrating because some of the items (namely the watermelon) are REALLY difficult to pick up, because it requires me to click precisely on the watermelon and I have to stop direction behind the items to grab things. If you could expand the hitboxes for the items even just a little, that'd make this game so much more enjoyable. 

So instead of  [water-O-melon]

Maybe [  w-O-atermelon  ]

If that makes sense? ( with [] being the hitbox and O being the Earth)

Definitely true. I don't watch Game Of Thrones, and I don't recall a time I've ever played a game like this (unless you count those really old "defend the tower from a line of enemies" games), and after 7 attempts, I'm giving up and putting this on my "Don't bother" list. :/

I keep losing because of no food, but as far as I can tell there's nothing telling me how much food they have? I see water, air, temperature, and population, but nothing telling me their food levels.

At one point I also lost because it was too hot.... I had a full thermometer, and then "Your lover says it's too cold", and I was thus given only options that make everything hotter. There was literally no way to avoid that.

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I'm struggling to understand the classes and lessons. I don't know what many of these symbols mean, and it's hard to remember what teachers do best with what subjects.

Also, it'd be nice if build mode didn't actually affect the passing of time. It's really frustrating taking a week and a half trying to build my school while I'm being yelled at about not running the school that shouldn't even be open yet.

I trap mine in a room until they finish the room, then add the doorway to let them go on to the next room. :D

Okay I know this is 4 months old, but what the hell does this comment even mean?

It VERY BADLY needs a graphics setting so that my controls can actually be responsive. 

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It would be nice to see employee stats before I hire them. Seeing the perks is fantastic and helpful, but I'd also like to see how motivated they tend to be. I ended up hiring a manager who caused EVERY project he worked on or led to be late.

I've noticed the janitors and handymen don't really do their jobs very well. I've had things break down, but they don't get fixed. I ended up yelling at my screen because my janitor left a pizza box on the floor for DAYS, preventing me from placing the desk I wanted to put there.

That being said, I look forward to the full release.


EDIT: ALSO!  It'd be nice to be able to remove the boxes from the filing cabinets so the papers can be moved into the much more efficient shelves. I expect you had this feature in mind already, but I thought I should mention it in case it slipped by you.


For anyone interested, I found this layout to be very efficient (if you forgo the filing cabinets and wait for the shelves). Of course, it only works with minimal employees.

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I agree with the other comments. It gets much too hard, much too fast. I spend half my time trying to organize my junk so that I can easily keep up with the orders, but while stacking boxes, I get orders upon orders for nukes and tires, which I get maybe once every other lever pull at best. This leaves me stumbling and stuck on iron bars and barrels. Meanwhile, the customers are all getting angry, and by the time I fulfill one complicated order, the other complicated orders are all filling the "angry customers" meter.

I would REALLY like the option to control when the shop is open, so that I can give myself a minute or two to give myself a walking path between waves of customers.

I saw you mentioned long ago the idea of adding a sandbox mode, which I think would be highly appreciated by many people.

EDIT: It'd be much less stressful if the customers had individual timers, which resulted in the customer walking away instead of ending your game. That may be easier to implement than a whole new mode?