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somnomania

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A member registered Nov 12, 2016

Recent community posts

This game is phenomenal, you got all the tiny details right, I navigated from my mental map of Bloodborne just fine, the combat was pretty satisfying (including that good good regain mechanic), and leveling had the same boost to things that Bloodborne has. It felt really polished, and I was sad when I hit the end. I'd seriously pay good money for a full game like this, or at least more of it!

Except that Subnautica has super high-tech equipment and is set on an alien planet with alien life forms.

Until you mentioned Water World it hadn't even occurred to me that maybe this game takes place on a planet that's nothing but ocean. But then where are the supplies coming from? I mean, I like that idea, because it provides a reason to be on the raft and stay there, even if you encounter other people, but then there has to be a source for the wood and thatch, if nothing else.

This game is off to a really amazing start! It's not really like any other survival game I've played, and the only thing I would have against exploration of any sort is that it would make it more similar to Stranded Deep and/or Salt. Having to stay on the raft is the whole point of this game, and I really like that limitation. However, as it is right now, sustainability is reached fairly quickly, and the only reason to build the raft up/out is to have a place to put your stuff, and for appearances. Without a weather system, there's no reason to build sheltered areas. Without food spoilage, it's fairly easy to just hoard veggies and fish. I would like to see some means of deterring the shark, at least temporarily; other people have suggested foundations made of metal, or iron spikes put around the edges, and I like both of those ideas. The player could also leave caught fish tied in the water at the edges of the raft, to give the shark something more interesting than busting up the raft for no reason.

But even with all of those ideas, there's still not an end goal beyond simply surviving as long as possible. Even a "you survived X days" thing like in Don't Starve would be better. Maybe have islands, but since there's no way to steer the raft, have it so that not only are you risking a shark attack by leaving the raft to swim to the island, but put a timer on-screen for the few minutes you have to gather stuff from the island and get back to the raft before it drifts too far out of range to get back safely. Or maybe each day there's a microscopic chance of drifting into sight of a rescue ship or the mainland, like a 0.5-1% chance, just so there IS an end to survive towards. It wouldn't even have to be terribly detailed, maybe the land or ship fades into view and then the game fades to black with "you survived X days and were rescued".

I like this idea. There needs to be something to deter the shark, at least for a little while.

I love the metal foundation idea! If there was a way to not have to be constantly aware of where the shark is, I would be so happy.