Thank you so much!
Recent community posts
I just finished playing through several endings, and I wanted to write to say, thank you for making this! I liked the style of the character sprites, I really enjoyed the writing and the story, and the voice acting is excellent (I was happily surprised to recognise Artur's VA). I also really appreciated the use of a handbook screen with click-able definitions you find as the visual novel unfolds.
Question: How do we unlock the final handbook definition? I tried to unlock it, but I have no idea how.
I just finished this, and I very much enjoyed this story! I really appreciated the amount of thorough thought put into the investigation and plot. The voice acting and music was also a pleasure to hear. Thank you for making this visual novel.
This is a beautifully-written game. I think it was really good at describing loss and the many ways people respond to it. It was an experience that was very emotional, told in a way that felt comforting. Thank you for creating this.
This is such an ambitious visual novel! Thank you for making it. I love the interface design of the different menus and the added features, like seeing what percentage of the screen was seen, and displaying the textbox in the Preferences screen. I am always happy to see adaptations of Alice in Wonderland, and this was a fun addition.
Thank you so much! Yes, I love pushing and playing around with the medium in different ways. It's fun to play around and experiment, it allows visual novels to grow and evolve. ^w^
(PS - I think that person is Wrong and that your VN counts as a visual novel. I don't really like gatekeeping using definitions like that, I prefer just using qualia--If it feels like a VN, it's a VN.)
I've now played The Life We've Chosen, and I really enjoyed it. I like the relationships between the different characters--they feel complex with a lot of past happenings that have made the relationships they way they are now. I also love the art and how polished it looks. I said before that when I fist saw one of the CGs, I thought it was a still from an animated films/series, and I still stand by that. Thank you so much for making this visual novel! <3
I just finished playing this and I really enjoyed it! I loved the music, art colours, and especially the writing. I love the conversations between the two main characters. Thank you for making this game!
I released a new game.
Ghost Switch is a wordless visual novel game about a con artist and a ghost who work together to swindle money out of clients who call to have their homes "exorcised." Things have been going swimmingly so far, but the two may have gotten more than they bargained for with their next gig.
I tried looking under the 'kind == renpy.TEXT_TAG' lines in the various rpy files, but I'm not really sure where to go from there (I'm not too knowledgeable in programming). Could you please explain further?
(Yes, I agree with the ChaosText). I'm really trying to get the scared, glitchy, and exploding text to work for image text.
I love this script and plan on using it for my project for the Spooktober VN Jam this month!Thank you! ^^
I wanted to ask, is it possible to allow the tags to work with image text? At the moment, image text is only affected by ATL (dripping text, etc), but not other tags (like exploding text). Do you have any tips on how I can edit the script so that image text can also be included?
Thank you again for your Ren'Py script, it looks amazing!
(Possible minor Blooming Panic spoilers) I've been meaning to write a proper review for you. The game really capture the warm, fuzzy feeling of being in a wholesome fandom, seeing folks get excited about their ships and AUs. Every character feels like a person, and it's a fun time. Xyx made me laugh several times (among other characters' jokes). I enjoyed every route--I played Quest and Toasty's paths while I was feeling under the weather (from nothing major in particular), and it cheered me up. Quest's route was particularly hard-hitting for be, because societyboy reminded me of someone from the past. The uncomfortablness was really well-written. Thank you for making this game. It has been wonderful being a part of this project and seeing it grow and *bloom*. :3
I've now updated episode 1's transcript zine and included credit to you in that section.
Thank you again for all your help. And as I wrote earlier, I hope to have episode 2's zine available before the end of September.
I just finished playing and completing the demo, and I love it! What first drew me to Prose & Codes was the user interface design. It's so neat and stylish and minimalist in an easy-to-read way. I like the paper textures and the ink illustrations, it makes playing very enjoyable. I also like how the links and synopsis encourages reading the stories quoted.
You requested feedback at the end of the demo, so I'd like to add that I think it would be good if the game included a tab in the menu that included credits, as it's currently missing (though the credits are in the Itchio page for the game). Thank you so much for making this game. I'm really looking forward to the full release of the Prose & Codes.