The doors on the trailers near the hole seem to be somewhat broken in a way that breaks the flickering lantern prank. When the Ariral smashing in the door breaks it, said door just doesn't move, stopping the event from playing out as intended. The only way to get it out of the way is to hold it, and by the time I've done so they've all left. In order to interact with the Ariral coming to smack me around I had to break down the door and move it out of the way in advance. The notebook with the passage in it also no longer opens when you try to use it before the door-smashing begins. I'm not sure if this is intended, but having it happen while you're reading is much more nerve-wracking.