Either the climb or the stuck inside wall detection has been updated in 0.8.2 and it is triggering the inside wall detection a lot. Even just climbing out of the dips in the vents triggers it, and it triggers instantaneously. I've had it trigger like 10 times just trying to climb stuff inside the base so far.
Dispoonser
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Don't know if it's fixed in the new test build, but at least on 0.8.2b the hiking boots randomly partially stop working. It still lets you climb steep hills and ledges without slipping, but the small increase to the height you can fall from stops working, unless I misremember it doing that. I was unable to reproduce the secondary bug so it either was some sort of freak bug that almost never happens or it was caused by something else that happened between when I last ragdolled from hitting the ground and when I next should have ragdolled from hitting the ground, and I just so happened to get the hiking boots between those two moments. So not sure how to reproduce the bug that causes me to be immune to ragdolling from heights.
Changing the texture setting was the first thing I tried, second being the reloading the save until it loads properly. It was at 1 and I changed it to 4 with nothing happening. I just relaunched the game to see if setting textures to 0 then back to 4 would fix it, only for nothing to happen, same thing with from 0 to 1.
I'm having this weird issue where upon loading into the game, the base's walls are not fully loaded and are instead a low quality texture. I don't know how to fix this besides constantly reloading the game until it doesn't happen. Anyone have a clue on how to fix this issue I'm having? The ceiling, floor, computer, termals, desks, and all other objects are fully loaded, It's just the walls and the angled part connecting to the ceiling in the main room.
Here's a photo, don't know why I didn't attach one in the first place.