Just so you know you should place a respawn point right at the very begining of the second level, otherwise when you die it sets you to a defult position above the stage that is probably unrecoverable from. I'm assuming you might want to do something similar on the seemingly final stage to prevent the same issue
bluedrake121
Recent community posts
after the "war of the worlds" on the final day an Ararial pig beater c spawned clipped inside of one of the Ararial ships. While it is present a meta paranoia event occurs that does no end until it despawns, however it will not despawn on it's own for some reason. In addition to this about 5 minuets after whenever I boot the game it will respawn even if I had previously culled it. I have checked and there are no "pigs" left on the map so I do not know why it continues to spawn and refuses to despawn without scraping it.
I saw, I played it right after I made this comment. Sadly the worlds didn't overlap much and the new one didn't feel quite as coherent to me. It was still a great game, I just adored the way that this game did world building and made it feel like there were secrets when there were no more. In comparison Hencedad feels a lot more disjointed as you go from place to place and it had less of a concentration on secret discoveries and never really dangled anything in front of your face to try to solve.