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I saw, I played it right after I made this comment. Sadly the worlds didn't overlap much and the new one didn't feel quite as coherent to me. It was still a great game, I just adored the way that this game did world building and made it feel like there were secrets when there were no more. In comparison Hencedad feels a lot more disjointed as you go from place to place and it had less of a concentration on secret discoveries and never really dangled anything in front of your face to try to solve.