"To comply with international regulations, this transaction has been declined" whoa heads up; think something's wrong with your paypal.
EATABAGOFHELL
Recent community posts
About the unexpected errors when you're getting hashcodes: craft a whole pile of server upgrades (1 metal, 1 plastic, 1 electronics) to carry around with you when you're on hash runs. Look at the satellite server before you start the hash request; if there's less than 2 upgrades present then slap a couple in there and quit worrying about it. Getting hashes with 0 upgrades is borderline impossible, with 1 is doable, with 2 or 3 is easy peasy.
About the triangulation: dump all your points into beelining ping cooldown and speed; it doesn't get manageable until those are at least halfway to maxed out. I think sensor speed also influences how fast the radar cursors move, but it's kind of unclear. Aside from fire extinguishers and MREs, wastebaskets and rocks and empty flower pots and folding chairs are also good fast points now that item box space is no longer a factor. Your radar towers will start breaking down around day 5 or 6; learn where those are so you can run around and reset them after every bit of rain. Don't bother buying new fuses, they're a trap, you'd need to spend at least 200 points per day just to stay ahead of the weather.
As soon as i start up the tutorial the game's audio goes completely silent, and also an icon appears on the windows taskbar notifying me that Voices of the Void is currently accessing my computer's microphone. My computer doesn't have a microphone. So i change the windows privacy permissions to deny VotV access to my imaginary microphone, and that makes the game's audio start working again. Although next time VotV starts up a popup nags me about how it still wants microphone access. I dunno what you're trying to do with the microphone but it seems kinda borked currently.
Different systems are gonna have their performance bottlenecked by different parts, obviously, but on my machine at least (ryzen 5700x3d, radeon rx580) I found the framerate was dramatically improved by turning the draw distance up as far as it would go. Yes, up. Maxing out the draw distance literally took my framerate from thirtyish to a solid sixty. It's like whatever culling method the engine uses to sort the world's objects into "draw" and "do not draw" is so computationally expensive that it's actually way more efficient to tell it "screw it just draw everything IDGAF" and let the z-buffer sort em out.
@Bearsjunior the icons are actually just 64x64 jpegs renamed to ".vimg" stored in the folder " C:\Users\[username]\AppData\Local\VotV\Assets\icons ". I got tired of squinting at the little indistinct grayish blobs the game renders for most items so basically I just screenshotted a bunch of the more commonly used tools in front of a chromakey curtain and made new icons in gimp. Gimme a sec, i'll throw em up on google drive if itch lets us post links to that:
https://drive.google.com/file/d/1412CHenPytBA4O063F2UF-xx3OB_T59o
Spotted a mysterious motionless dark orb in the sky way off the north edge of the map. Thought I'd discovered some new entity or event; hopped the fence to go take a closer look.



Turns out if one of the stroggified pigs explodes violently enough, its goo can reach the invisible boundary wall and stick there. With no way to climb up to it or gravity gun it down, it's just kind of glued to the sky forever.
yeah strongly agree with KevUndead up there that the inventory hotbar being some kind of sliding FIFO buffer of the last items you interacted with makes it pretty awful to use, and the fact that the default icons for a bunch of the most-used tools are just "3 pixel wide dark grey smudge on a black background" aint helping matters.
anyways, here's another little UI gripe: the positioning of the prop action menu way off to the prop's right on the screen creates problems with some of the bulkier props. Especially the workbench. Like here, take a look at this screenshot:

A workbench, a pile of crumpled paper bits, a couple gasoline bottles. My cursor is hovering over the workbench; when I hit the "E" key, what's going to get crafted? A Molotov or a chunk of paper scrap? It's impossible to tell right now because standing close to the bench has bumped the crafting menu completely off the right side of the screen. It would probably work better if the positioning of that menu could be restricted to, like, inside the actually renderable screen space.
Anybody else been seeing a bunch of these weird "blank" plants around the map? they appear all over the place, look like just the little hillock of dry dirt from when you've planted a seed but forgot to water it:

...and they never grow into anything, no matter how long you wait. clicking "use" on them just makes them disappear with a THWAP sound and an error message:


always some variation of "growingPlant_shroom_7_C".

very odd. whatever "shroom_7_C" is, it doesn't seem to be spawning quite right.
I had the achievement "Where do you think you're going?" pop up while I was back at base cooking shrimps, followed a minute later by the achievement "The hole". Looking at the radar, there was a blip way out on the west edge of the map by Yankee, but I didn't have remotely near enough stamina left to go check it out in person before it was gone. Whatever it was, I think there's a bug that allows wandering entities to trigger achievements.

