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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

0.9 Bug Reports List (Unoffical)

A topic by buttered_leo created 33 days ago Views: 9,219 Replies: 78
Viewing posts 1 to 60
(2 edits) (+3)(-2)

Post your 0.9 issues here. I know its an unstable version, but i feel like listing the bugs you find while playing would help DrNose fix them when it fully releases. So far i've encountered one bug (it was jst a physics glitch, so nothing worth reporting).

Please be nice to the devs, and keep in mind that this is a Work in progress game build. Have a nice day, and feel free to drop your bugs for 0.9 

IMPORTANT EDIT! Thanks to https://itch.io/profile/jollov . (whom i just now saw their message) Said there some links that i might need to add, here they are. Look at these before reporting your bugs here! 

Currently known bugs: https://shorturl.at/12jb2 

Bug Reporter: https://docs.google.com/forms/d/e/1FAIpQLScKBhHEq-0yLyU95BBqq50O1N41enstCrp4mnlG... 

Votv Feedback and Requests: https://docs.google.com/forms/d/e/1FAIpQLSeYK4BcDFa6Oi_m6rYvlTi8ex34NRBdSiEsZbiz...

And their Request form: https://docs.google.com/spreadsheets/d/1P4X_80HZ5tgtl5P423cZkuG4wOBtwRqnE5U_J6GS...

Bug Tracker (VERY IMPORTANT TO LOOK AT) https://docs.google.com/spreadsheets/d/1cwIe9RI6xVLV0ZV8wi78qvFCxyiZpKE3Jg5dRsRG...

Please look at those links before making even more requests :) And thank you to Jollov.

(+8)

Minor bug with the Coordinate Radars is that "cr1" is always what is reported when an alert says one of the towers went down. As well as doing cr.health only reports cr1 no matter which one you input. Note for the other players: when you get this alert, go to the coordinate computer and try to move each radar point. The one that cant move is the real one that went down. Saves time having to go to each radar to see which one went down.

(+4)(-6)

Баги? Баги!

1. Вышеупомянутые координатные вышки и радио. Мало того, что они ломаются слишком быстро и максимально рандомно, но ещё и сервер алерт выкидывает cr1. БЕСИТ.

2. При изменении уровня сложности еженедельная премия режется, даже если всё выполнено идеально, Бао учитывает ТОЛЬКО задания той сложности, с которой начинается игра. Ничем это не лечится кроме возвращения к первоначально выставленной сложности.

3. За все сигналы КРОМЕ указанных в задании не платят. Это баг или фича? Я могу теперь получить экстра очки за дополнительный вымученный сигнал  или нет? Потому что если нет, то все мучения по апгрейду консолей были ЗРЯ. Демотивирует похлеще вышек.

4. Удар молнии приводит к зависанию игры намертво. Вообще я заметил, что когда начинается гроза, надо прям сейвиться, потому что игра зависает.

5. Радио кажется не воспроизводит треки длиннее часа. Это странно, но похоже на тот баг с видео, где длинные ролики висели намертво.

6. Дождевики СНОВА вылезают и не растут, только удалять. Это баг или их поливать надо, хоть где-то ну хоть подсказку сделайте что ли...

7. А, панель радио просто висит в воздухе. Она вообще ни к чему не крепится. 

8. Трещины на стенах, если повесить на них постер, вылезают ПОВЕРХ ПОСТЕРА. Я блин эти постеры покупаю для того чтобы этих уродских пятен не было видно, а тут!

9. ФПС проседает знатно если зайти в бассейн на базе.

10. Светящиеся палочки, подвешенные на поверхность, после перезагрузки игры перемещаются на пол. Если просто положить, всё нормально.

11. Это не то чтобы баг, просто интересное замечание: в преальфе можно было зайти в сейвы с предыдущих версий и всё было относительно норм, но в 0.9 электронные замки оказываются заперты. В бункер невозможно будет попасть без альфа-карты и смены пароля.

12. Вопрос по поводу растительности и цветов - почему они кружатся, как листья у speedtree? Башка кругом идёт, помимо того, что кусты и трава раньше норм были. Если выискивать что-то в траве, рили глаза ломаются.

13. Мини-игра по типу взлома компов в фаллауте3: часть символов с правого края походу выходят за его пределы. И правильные слова из трёх букв иногда отсутствуют. И найти их - это стопроцентно сломать глаза, особенно потому что символы крошечные, а поле большое.

14. Оч смешной баг, когда на квадре можно поменяться местами с керфуром0 и ты будешь ехать на заднем сиденье, смотря на него! Он закрывает обзор, он мешает ездить - и это ВПЕРВЫЕ ЗА ДЕСЯТЬ ЧАСОВ ИГРЫ развеселило меня. Просто посреди этого утомительного мутного марева из "вышки-радио-вышки-трансформатор-мусор-мусор-везде мусор-опять вышка" произошло ВОТ ЭТО и оно меня немного порадовало. Не убирайте этот баг, пожалуйста. Это настолько мило, я не могу.

15. А, подсказки и помощь, там очень многое отсутствует, что срочно необходимо.

16. Это странно, но когда чинишь вещи тулбоксом, он наносит удары по предметам. 

17. Такое чувство, что починка плиты забагована.

Это пока всё, что я выловил. К сожалению из-за вышек придётся отложить игру и дождаться решения этой проблемы, потому что я бесконечно люблю эту игру, она помогла мне справиться потерей очень близкого человека, для меня эта игра - сейфспейс. Я так жду её в стиме, я её сук куплю всем друзьям, чтобы они прошли её. И я очень не хочу быть от неё в раздражении и тем более быть от неё злым, разочарованным и утомлённым.

sv.target does not work properly with coordinate towers

(+1)

the interaction scroll menu has been completely bugged for me. i can't set microwave timer or change processing level since it requires the use of that menu. 

One of the plushies id are bugged when buying them - they give a corn plush instead.

(+2)

zip disks will sometimes come out as an 'error' item I think it's because it was in the port when the games was closed

The radio tower fixes/regains its fuses upon reloading the game, generating infinite fuses


Also, the coordinate tower took damage despite having "coordinate tower decay" off in the world settings

Nose left in a development debug command. Hitting Alt damages coordinate towers.

(+1)

Literally does not fucking exist for *my* pc. Im on goddamn windows. What the fuck.

Not really an important bug, but has anyone had problems with their custom images not staying after closing the game? Like You set a custom picture frame, you choose an image. But after you close the game and return, it defaults to the magenta/black checkardboard?

i dont often do bug reports but i just have been struggling to lift heavy objects up? am i stupid or is that just a physics thing that they're sorting out? sorry if this doesn't count ^^"

(+1)

stuff like the filing cabinets or desks. that's all though

shift + tap E to do precise movement, grab the "top" of the object and drag upward. That's how I untipped  my vending machine after a certain event. If you do it correctly, when you move your mouse away you'll see a line connecting where you were looking when you did it to your crosshair.

(+2)

i'm having trouble after launching the game. i played a month ago the 8.0 and i just dowloaded the 9.0 but when i launch the game first it says its a different version and something something loading. the issue here is that every time it loads the main menu or the tutorial a message pop up and say

"error cannot load objects: prohibited. code 1"

i've deleted the data in the local appdata files but it keeps happening

I've also gotten this. might be some internal issue that doesn't have any noticeable effect.

(+6)

Nose left the debug command of pushing Alt obliterating the coordinate towers in the release. It's kind of important to fix that.

Yeah, I keep alt tabbing (and forgetting about this when I do) which is kicking my ass.

(+11)

pressing F while in the console window turns on/off the flashlight

there've been plenty of freezes. my game has also outright crashed after dying to a fossilhound!

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A few I've found:

-The ATV slowly rotates while it's parked on a slope until it's pointed directly down it.

-There's a weird black line that appears from certain angles in the outside reflection off the main base windows.

-Glowsticks you stick to surfaces unstick themselves on loading a game.

-If an object can be both held and dragged (such as the big fuel tank base), if you grab the object while you're dragging it you end up stuck in the slowed movement as if you're still dragging it.

-Placing the mop on the ground partially clips it into the floor.

-After interacting with the pc/signal panels/console you temporarily lose the ability to scroll between inventory slots until you interact with a different object.

-There's a weird issue with the grab function where oftentimes when you press E to grab an object, even though you're grabbing it the object won't move until you let go and grab it again. This seems to be most prevalent with items that are either spawned in through various mechanics (crafting, shoveling piles into gibs, etc), or dropped/placed from an inventory.

-Not sure what caused it, but had the ATV randomly teleport a few feet across the garage. Was walking past it holding metal scrap at the time, if that somehow has anything to do with it.

-In the entrance to the cave, on the lower right as you enter there's a hole in the collision.

-If you purchase the large fuel tank base, unless you remove it from the drone while standing in the right position it somehow spawns underneath you, launching you high up into the air. I died twice to this before I found a safe position to stand in.

-Taking the wood chipper out of the drone can result in you getting pinned underneath it until you can wrest yourself free.

-In the new crafting table menu, clicking on the search text bar exits the menu.

-Found a white puffball mushroom that couldn't be grabbed or held, the text read "hold alt to discard", and doing so while pressing E on it deleted it.

-Not sure if a bug, but I was keeping a bunch of wood debris in front of the base, and parts of it would periodically get blasted off all in one direction as if it was getting plowed through by an invisible car. It was not always the same direction.

-Also not sure if it could be considered a bug, but if you use a hacksaw to disassemble a big supply crate you still get the broken wooden debris in addition to the wooden scrap you get. Since you're taking it apart carefully using a tool I feel like you should only get the scrap.

(+2)

Had the same issue with the ATV teleporting, and it would randomly teleport into positions where it would take damage until it exploded. After fixing it when it exploded the first time, it was still doing the teleportation issue until it exploded again and is now clipped into the wall outside near the ATM where I cannot recover it anymore. If I try to drag it, it doesn't move. If I try to ride it, it explodes. If I use the hook to try to pull it, it doesn't budge. So I have been having to hoof it everywhere. No idea how to fix it other than just starting a new save.

(+2)

i belive those black lines (for me theyre a bunch of big black speckles in lines) have to do with godrays. theyve been there since at least 0.8 although for some reason it wasnt happening on my original 0.8 save, but then when 0.8.1 or 2 came along and i started another save then it started occuring (and has been since). also only seems to happen during sunrise/set? or ive just started tuning it out

(+1)

I'm not sure this is the same thing. These lines are visible at all times of day, they seem to be only based on physical position. I loaded up my game to double-check just now, it's 22:04 in-game and they're still visible. One of them you should be able to see by looking at the main window while going up and down the short stairs in front of the base entrance, with a good view of it if you stop around where the bottom stair meets the ground. It looks like some sort of weird reflection artifact.

weird, mine occur mostly when im in the main room and sometimes in the garage

Unreal Jank -.-

Yeah, I think you're talking about something else. The black lines I'm talking about are specifically in the reflections on the front windows when viewed from outside.

(+7)

-Pressing “regenerate save slot” in the save selection menu, will replace a bunch of items with “Errors.” Seems to mostly be “media” items, like Notepads, Paper sheets, Floppies and Zip drive discs. Security Cameras which are attached and active, Drive boxes which spawned in the base.

-When grabbing an object, sometimes it’ll remove the item highlight box, as if you grabbed it. But you won’t be able to move the object until you let go and re-grab it.

-The Radio tower fuse box is missing it’s model, not sure if it’s just unfinished. On this save, I did use the Reset “Clean Dirt & Trash” option. Missing fuse box img

ATV acceleration is a bit wonky when you just tap forward or reverse it sort of lurches with too much power, really noticeable when you're trying to back into the garage gently.

(+2)

It can be abused with the right technique for a huge speed boost to save fuel. Personally, I like it :)

That's what I do when I'm driving around.  They can keep it just make it on press down instead of when you let off so it's more controllable imo.

(1 edit) (+2)

the day speed is bugged it it stays the same 3 to 4 seconds every ingame minute that is 96 minutes in real life

(+3)

I'm not sure if it's possible to add spoiler tags to posts at all here, so I'mma try to be somewhat vague with my wording to avoid revealing too much;
-In the new area with the "dirt" piles, there is a hole in the collision in the corner between the outer wall and the top of the stairs.

As soon as i start up the tutorial the game's audio goes completely silent, and also an icon appears on the windows taskbar notifying me that Voices of the Void is currently accessing my computer's microphone. My computer doesn't have a microphone. So i change the windows privacy permissions to deny VotV access to my imaginary microphone, and that makes the game's audio start working again. Although next time VotV starts up a popup nags me about how it still wants microphone access. I dunno what you're trying to do with the microphone but it seems kinda borked currently.

Kerfur omega won't take some floppy disks when ordered to do reports - possibly ones the player themselves have used? It has to be a fresh one/the one you previously successfully used with kerfur. It drops the disk at it's feet and then runs off if the disk is "bad".

That's happened to me as well, can usually fix it by having Kerfur-O follow me for a bit (or by using the remote controls). Afterward, he usually takes the floppy just fine.

(+1)

Я не могу попасть на сервер изза колизии тарелки

Random game crashes is a common thing in this build. It already crashed 2 times today. One during sleep and one during casual gameplay.

I Had a bug where i had permanent meta paranoia after finding those minature triangle ship things. needed to start a new save now because it saved in the middle of it (Dont know how it did that)

(+1)

I'm sure several of these have been talked about already, but for now here's everything I've seen. I'll come back to add more as I find them. Hope this helps!

1. Driving the ATV into one of those triangular wooden signs that block off the bridges and trails caused me to get launched into the ground and die.

2. Grabbing the big yellow trash bins outside the base while inside of them caused me to be launched miles into the stratosphere.

3. Getting off of consoles causes the hotbar scrolling to be disabled until pressing E again. Also I can still use my flashlight in it.

4. The graphics for the pipe minigame are buggy (pretty obvious)

5. The Ariral treehouse never spawned in. (Or maybe it tried to once but never reloaded it back in. I've seen discussion as to the cause of this elsewhere but I'm not sure myself.)

6. The Ariral gun event seems to be permanent and even returning the gun to the former site of the treehouse doesn't count as returning it. I'm just getting punched repeatedly. I used the debug scrape command to end it and it gave me an error alert saying it detected a "negative event".

7. Trying to grab a floppy disk as it is ejecting from the pc caused it to turn into an error object.

(+1)

There's some kind of physics bump impacting the ATV hard enough to trigger its damage siren and shave off a few HP every time I load a save. It may be hitting other objects too; i've also noticed the sprinkler gets detached from its hose and stops working on every reload.

I'm verry new to the game.

The controls don't cover the "bring satelite X to me".


I am in AZERTY so i need this command to use console + shortcuts without switch keyboard layout.

You never bring a satellite to you and i'm not aware of a command to do that. If you're not sure how to set your compass to a satellite dish then all you have to type is "sv.target echo" if you want to go to echo and so on.

(-1)

Hawwwo I don't know if anyone else has experienced this, but the treehouse and related events aren't appearing. In the area where the treehouse and the spaceships should be, only the spaceships are showing up. But if I try to get closer, the ships disappear. I only found the container that's at the picnic event, but nothing else.

(+1)

Recently got these official links and forms from someone in the discord (they've apparently been up there a while). I'd recommend everyone to check them out and see what's been reported and what hasn't yet:

Common, well known bugs

Bug report form and Bug tracker

Feedback form and Feedback tracker

@buttered_leo, if you could add these to the OP that'd be grand, I fear these'll be lost under further reports as they pile up. 
It would have been best if the dev and QA team had shared these here themselves but... Oh well, little we can do about that.

Единственный пока баг что я встречал это с крафтом О-Керфура, банально нельзя скрафтить части, голову, таз и так далее, скорее всего это связанно с обновленной системой крафта, но пока не перезаходил в игру со вчера, сегодня надо будет перепроверить и напишу есть ли проблема или нет. Для всех других игроков что любят поныть что игру испортили и превратили в душнилову, не забываем, игра симулятор работы так что вы можете пойти в тот же PC Simulator и там тоже поныть что душнилова из за того что нужно работать

Strange box of water surrounds the base after dropping a certain unstable item in the signal room. 

(+1)

I've consistently ran into a full freeze/crash during thunderstorms. Needing to kill the game process and restart.

ceiling of the server room seems to only partially obstruct Bad Sun. Most of it acts like window glass, but i also got directly hit with damage in a few spots.

(1 edit)

Update: lighting/shading is seemingly way more taxing on the game's performance than in prior builds, even with IES, console table lighting and sun rays all disabled. The issue seems to stem from the "Rendering features" option in the graphics settings, which determines the quality of light sources such as drives, tower and satellite beacons, and keypads. I tested my theory by filling a drive rack with level 3 drives and placing it on the signal searching desk, and the game dropped from 80 frames to 40 when I stepped back to fit the room in my FOV.

My assumption is that, like other options and save settings, the game isn't retaining the setting for it and applies the highest quality lighting even if set to "1". Disabling the rendering makes it impossible to determine if doors are locked or towers are online. If I could make a suggestion, it would be adding static color indicators with no light source for keypads and drives, so that they aren't stacking and chewing through PCs that are mid-to-low tier builds.

for some reason golf is blocked by its own satellite I can't go up the stairs

(1 edit)

The game is trying to autosave in main menu. I've received a "Cannot save in mid air" message in main menu after a few minutes of doing nothing.

Edit: game tries to do so every 5-7 minutes

Somewhat spoiler related: Do not put out the fire that appears in the fenced-off region located at the southwest corner of the map (IYKYK).

If you do this (and manage to survive), there will be lightning strikes that will routinely occur every three-five minutes that are the result of one entity trying to "attack" another entity. It doesn't cause permanent meta-paranoia or interrupt your progress, but it does perpetually flashbang you. Attempting to debug scrape does not resolve the problem, and the current save where I've made the most progress is now borderline unplayable because my whole screen keeps flashing white, to the degree that it was actually giving me a headache and I closed the game.

I would even recommend you avoid the region altogether if you are prone to epilepsy or have light sensitivity. There are currently no options that reduce or disable the visual effect from lightning strikes, so it's better to avoid triggering any events or entities related to any of it.

Omega Kerfur book doesn't have a recipe.  Even when I have the book on the crafting bench the kerfur pelvis just doesn't appear as a crafting option no matter how many different kinds of scrap I pile onto it.

You actually need to follow the other manual, the one in the form of a binder, to know the recipe of each given part. There is no definitive one-and-done option to build an Omega Kerfur. Each part needs to be crafted out of the items listed from this manual's pages, including regular Kerfur parts, joints, the radioactive core and the module.

The other manual, the one in the image your sharing, doesn't appear to serve a purpose at the moment. That or it still requires the binder manual, but I couldn't tell ya' since I just placed both on the table and just followed the recipe.

cheers m8, didn't know there was now a second manual

(1 edit)

Another thing:

I disabled "Coordinate tower decay" in my save because it was starting to piss me off, yet after I S A V E D the new setting and played the world, for some fucking reason the coordinate towers STILL decay EVEN THOUGH THE OPTION IS NOW DISABLED.

It's been reported that this happens, supposedly it has something to do with a debug setting still enabled that causes the towers to blow a fuse when you push the alt key, which is kind of stupid. LOL

I can't craft, crafting used to work fine in my 0.9 save but now it doesn't work anymore. I put all the ingredients on the table and then hold e, the craft menu opens and I can see my ingredients and even my recipes but there are no options to actually craft anything, it's as if the table is empty when it clearly isn't. Does anyone else have this issue or have a fix? Or should I just wait for a patch, it's not a big issue but I think it bears mentioning

If it pulls up items you can create on the right side of the table UI, you use your cursor and click on the item you mean to craft from there.

First bug: involving the ATV. It will hurt me randomly when getting on it to drive kind of like it's bucking me off it after having parked for a while. Usually happens whenever I park it in the garage only, either backing it up and putting the hand brake on, or parking outside still with break to not have it roll out and then picking it up with E and bringing it into the garage. It hasn't killed me yet but is getting annoying cleaning up the blood every time. Don't know if the ATV is clipping into the ground or something and just hitting me, and I had even picked it up before getting on it but would still get bucked off so I don't know.

Second bug: Still with the ATV. Only happened once so far but for some reason I was not able to interact with the ATV at all. I was still able to see the durability of the tires but was not able to pick it up, or get on it at all for some reason. After a little while the ATV teleported to the center of the garage and was able to interact with it again.

ATV upgrades (if they somehow cause the bugs) are: Big Headlights, Container, Overcharged Engine, Map

the ATV bugs didn't happen until I had gotten the Map upgrade or the Overcharged Engine upgrade I think, hell it might have started happening only when I got both on it.

I can't even download the update properly. Downloading ZIP from Itch.IO creates a separate ".part" file, and Yeetpatch keeps breaking due to  some "oldpath" not existing.

Any tips?

Maybe I'm simply doing something wrong, but I can't seem to get the hook to attach to the keycard in alpha bunker on a fresh save.

No matter the angle or point of contact I try, pulling the hook pulls me as though the other end were attached to the ground. Alpha keycard seems completely stuck, like a fixed prop? Is there something I'm misunderstanding about this process? (0.9 is my first time playing and doing this)

Every other prop can be pulled just fine, it's only the alpha bunker keycard.

I also have the same problem and at one point I went into sandbox mode to figure it out and I'm pretty sure it's a fixed prop right now because when I got inside, I still couldn't hook it and had to manually pick it up.

(+1)

New test version custom content setting does NOT work, nor does physics damage setting, or a bunch of other save settings, nor does it seem resetting day count in the save reset options- it seems you are locked into default settings for much of the game customization in the test build.

Thanks for the bug reporting resources. Perusing the Google doc to observe what bugs have been reported, what's being worked on, and dev comments has been really interesting. It's good for people to know these resources exist so they can actually get their bug reported. I feel like just posting it in the itch forums can only go so far. I would imagine the devs are mostly reading those reports, and not so much reading through these forums.

(1 edit)

Issues 20 and 29 on the bug tracker are the same issue, with an important detail that it's both MIKE and KILO that have duplicate server racks that are placed in the exact same position.

To clarify:There are 2 Kilo servers both at the exact same spot, and 2 Mike servers both at the exact same spot, overlapped. Thus causing floppy disks to get stuck since the cooldown for re-entry of one slot does not apply to the duplicate slot.

Weirdly, of the duplicate servers, there seems to be a "primary" server, each. If you place a floppy into one, then go to the console and type "sv.eject" and it fails, then the floppy is in the duplicate. If it succeeds, then the floppy was in the correct "primary" server, and it has now been ejected and re-inserted into the duplicate.

A temporary workaround for struggling with the hashes that I've been doing is placing a red floppy (since they're shit) into the server, and sv.eject-ing it so that it goes into the duplicate server. That way I can drop a good floppy and physically move it to the slot so the correct one grabs it.

Kerfurs get stuck in a pathing loop if either Mike or Kilo are on the list, however.

One I've found, because I'd rather not die every time I stub my toe, is that turning of fall damage doesn't do anything. On or off you still get damaged either way

the main two bugs i had was that the *spoiler* camp did not spawn in the story save when i started from day 1 to day 22, i had to make a new save at day *event* itself to get their camp to function, they still existed but the interactions were minimized. and the second bug i had was with the atv physics in general, the atv is so cool now but it sometimes try to actively destroy itself... it seems like the other stuff i had encouterd was mentiond earlier besides these two when i skimmed. i hope these are helpfull to mrdrnose and their team.

(4 edits)

Got a few:

  • Game sometimes freezes on loading, never loading up the omega warning and staying on a black screen
  • The wrench stops functioning after unbolting one of the panels on the back of the console, until you exit to menu and load the game again. 
  • Similarly to above, if you take any number of wheels off of the ATV, when you reattach them the wrench no longer works on any of them.
  • Game still sometimes crashes when exiting. 
  • Haven't been able to reproduce it since, but I somehow managed to place the data reel box partially inside a wall, causing it to get pulled the rest of the way in and become irretrievable.
  • Pressing the "fall over" button at various places inside the shack causes you to take multiple hits of damage all in quick succession, killing you immediately.
  • Bug still persists where objects sometimes remain fixed in place after being grabbed until let go of and grabbed again
  • Inventory slots at the top of the GUI sometimes end up mislabeled temporarily
  • Not entirely sure if a bug or not, but posting in case: half of the tiles needed for the green cabinet seem to be missing. They were present in 0.9.0a and I didn't see anything about it in the changelogs, so unless they were relocated in secret I'm assuming it's a bug. The ones missing are the one at the gate, the one in the northeast corner, the one at Uniform, and the two near the Hole. The other four are accounted for.
  • Old hashcodes sometimes re-appear in the computer's data buffer. 
  • During the "claustrophobia" nightmare, if you crouch in the corner and keep holding towards it you can get pushed out of the room into the void once the room gets small enough. EDIT: You can also apparently just sit still in the corner and the walls will simply move past you.
  • Nightmares seem a lot more frequent than usual, not sure if a bug or not.
  • The beeping diamond and "lightning wisp" entities seem to spawn way more frequently than anything else. (Not a new issue, but I don't know if it's been reported anywhere yet)
  • Either the incinerator or large coal chunks are not working properly. Placing multiple large coal pieces inside and running it, only some are converted into fuel as normal- the others are either set on fire and not converted, or not ignited at all (apart from fire spreading to them from other items).
    • The incinerator will absolutely not ignite them if they were inside it since before you last loaded the game.
  • Ordering the ATV Alternator upgrade gives you the Overcharged Engine instead.
  • There's a floating rock just down the path from Charlie
  • Likely more of an oversight than a bug, but typing "sv.check" while at a satellite always displays the health for Foxtrot instead of the satellite you're at.
  • The weight on both the 8x8x8 cardboard box and the wooden roadblock signs around the map seems a bit high.
  • Kel refuses to eat uncut oranges. The description says he will eat them whole or in slices, but he will only eat the slices. EDIT: Applies to lemons as well.
  • The green-lit drive at the gate security office cannot be interacted with outside of pushing it around with other objects.
  • The skeleton that sometimes spawns in the main chair no longer holds its shape- I walked into the main room to find just a big pile of bones on the floor and some in the chair.
  • Glowsticks still unstick in between saves, but now some of them wind up in different locations from where you left them altogether, including partially inside walls.
  • Falling out of bed leaves blood spatters for some reason
  • Opening the backpack makes a sound like you're opening a wooden cabinet
  • This happened to a friend and not to me- he somehow kept getting stuck on the screen for fixing the oven; escape would not let him exit. He had to rebind escape and then bind it back again before it would work for him.
  • Climbing on top of the dumpster out back with the storage crate inside it while holding a mop somehow caused me to get launched upwards into the sky. Have not been able to reproduce it.
  • Not exactly a bug, but the food tolerance on the MRE crackers seems a little high for how many of the stupid things you get. You're guaranteed one or two packs per MRE, so unless you specifically avoid MREs until the crackers or gone you wind up with a big stack of them leftover.
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Putting items inside the drone bag sometimes results in a "not enough space message" and a white cube that weighs over 10 000 appearing inside the bag, I have only experienced this when the bag is taken off as of now and I am not sure if this is because of specific items, this also happened in story mode and doesn't seem to be specific to a day or time.

apparently, this happens when you press r without shift when putting item in it

I think Kerfur-O's pathing got messed up due to some of the recent changes. Been a few times where I've sent it to get hashes or fix a satellite, and it gets stuck while trying to enter the river (for some reason). I'm able to move it away via remote control, but after letting it go it starts making a wide loop only to get stuck at the same spot.

(Spoiler for this next bit)

I'd also gotten the Skerfur-O event. On its conclusion Kerfur-O was waist-deep in the water next to one of the bridges leading to Alpha. Upon interaction, it had only two options - "Turn Off," and "Unequip." Upon turning it off, it completely despawned and left behind the jacket and traffic cone it'd been wearing.

If you accidentally remove a keyboard, computer components, or new cabinet doors, you won't be able to put them back unless you restore an old save. And if the keyboard isn't connected to the computer, it won't work, preventing you from playing normally

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My Kerfer-O disintegrated before my very eyes.

I had sent Kerfer to go get reports where if the reports needed are Juliette and Kilo, Kerfer will get stuck near at river trying to cut through it but never actually goes to deep into the water. I think Kerfer died was because when it went to get them and was stuck at the river one of the hostel yellow wisps was above Kerfer just floating there, but not destroying her. I was able to control Kerfer back to base but since I wanted the floppy disc I had to deactivate her to get it, and when I did Kerfer disappeared leaving the floppy and the jacket they were wearing(Kerfer just popped out of existence). Looked on the radar to see if they show up on the map or at least the pieces but nothing was there, and the area where Kerfer got stuck showed no parts any were so I'm gonna assume they just got deleted.

Edit: It turns out Kerfer DIDN'T disintegrate but teleported to the balcony on the second floor from the main signal room. I have no idea how that happened.

Rain goes trough building(s) when "Detailed rain collisions" is turned off.

Games does not use the resolution that i set it to when in windowed mode (Automatic screen res = Off), I have to drag the window to the size I want but that is also aspect ratio locked to my monitors aspect ratio.

When I send the omega Kerfur to get reports for the daily task when golf is in one of the satellite tasks it seems to get stuck on the edge of the river.

Whenever the gnomes from the update come out, they'll pick up some as usual but a lot of times they can drop it in the map, and they can pick up important or something that isn't meant to be picked up and get it stuck like in my case they picked up my swivel chair, and it is now stuck in the table.

Кусты у базы некоторые висят в воздухе

Карта для открытия бункера намертво приклеена к лестнице. не помогает перезаход, взрывы молотова в карту, крюк и т.д. карта просто как текстура ступени стала

So this doesn't seem purposeful but the green floppy disk has more read and writes than the yellow one but is cheaper than the yellow one, unless i'm missing something.