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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

0.9 Bug Reports List (Unoffical)

A topic by buttered_leo created 12 days ago Views: 4,245 Replies: 49
Viewing posts 1 to 37
(2 edits) (+2)(-2)

Post your 0.9 issues here. I know its an unstable version, but i feel like listing the bugs you find while playing would help DrNose fix them when it fully releases. So far i've encountered one bug (it was jst a physics glitch, so nothing worth reporting).

Please be nice to the devs, and keep in mind that this is a Work in progress game build. Have a nice day, and feel free to drop your bugs for 0.9 

IMPORTANT EDIT! Thanks to https://itch.io/profile/jollov . (whom i just now saw their message) Said there some links that i might need to add, here they are. Look at these before reporting your bugs here! 

Currently known bugs: https://shorturl.at/12jb2 

Bug Reporter: https://docs.google.com/forms/d/e/1FAIpQLScKBhHEq-0yLyU95BBqq50O1N41enstCrp4mnlG... 

Votv Feedback and Requests: https://docs.google.com/forms/d/e/1FAIpQLSeYK4BcDFa6Oi_m6rYvlTi8ex34NRBdSiEsZbiz...

And their Request form: https://docs.google.com/spreadsheets/d/1P4X_80HZ5tgtl5P423cZkuG4wOBtwRqnE5U_J6GS...

Bug Tracker (VERY IMPORTANT TO LOOK AT) https://docs.google.com/spreadsheets/d/1cwIe9RI6xVLV0ZV8wi78qvFCxyiZpKE3Jg5dRsRG...

Please look at those links before making even more requests :) And thank you to Jollov.

(+7)

Minor bug with the Coordinate Radars is that "cr1" is always what is reported when an alert says one of the towers went down. As well as doing cr.health only reports cr1 no matter which one you input. Note for the other players: when you get this alert, go to the coordinate computer and try to move each radar point. The one that cant move is the real one that went down. Saves time having to go to each radar to see which one went down.

(+3)(-3)

Баги? Баги!

1. Вышеупомянутые координатные вышки и радио. Мало того, что они ломаются слишком быстро и максимально рандомно, но ещё и сервер алерт выкидывает cr1. БЕСИТ.

2. При изменении уровня сложности еженедельная премия режется, даже если всё выполнено идеально, Бао учитывает ТОЛЬКО задания той сложности, с которой начинается игра. Ничем это не лечится кроме возвращения к первоначально выставленной сложности.

3. За все сигналы КРОМЕ указанных в задании не платят. Это баг или фича? Я могу теперь получить экстра очки за дополнительный вымученный сигнал  или нет? Потому что если нет, то все мучения по апгрейду консолей были ЗРЯ. Демотивирует похлеще вышек.

4. Удар молнии приводит к зависанию игры намертво. Вообще я заметил, что когда начинается гроза, надо прям сейвиться, потому что игра зависает.

5. Радио кажется не воспроизводит треки длиннее часа. Это странно, но похоже на тот баг с видео, где длинные ролики висели намертво.

6. Дождевики СНОВА вылезают и не растут, только удалять. Это баг или их поливать надо, хоть где-то ну хоть подсказку сделайте что ли...

7. А, панель радио просто висит в воздухе. Она вообще ни к чему не крепится. 

8. Трещины на стенах, если повесить на них постер, вылезают ПОВЕРХ ПОСТЕРА. Я блин эти постеры покупаю для того чтобы этих уродских пятен не было видно, а тут!

9. ФПС проседает знатно если зайти в бассейн на базе.

10. Светящиеся палочки, подвешенные на поверхность, после перезагрузки игры перемещаются на пол. Если просто положить, всё нормально.

11. Это не то чтобы баг, просто интересное замечание: в преальфе можно было зайти в сейвы с предыдущих версий и всё было относительно норм, но в 0.9 электронные замки оказываются заперты. В бункер невозможно будет попасть без альфа-карты и смены пароля.

12. Вопрос по поводу растительности и цветов - почему они кружатся, как листья у speedtree? Башка кругом идёт, помимо того, что кусты и трава раньше норм были. Если выискивать что-то в траве, рили глаза ломаются.

13. Мини-игра по типу взлома компов в фаллауте3: часть символов с правого края походу выходят за его пределы. И правильные слова из трёх букв иногда отсутствуют. И найти их - это стопроцентно сломать глаза, особенно потому что символы крошечные, а поле большое.

14. Оч смешной баг, когда на квадре можно поменяться местами с керфуром0 и ты будешь ехать на заднем сиденье, смотря на него! Он закрывает обзор, он мешает ездить - и это ВПЕРВЫЕ ЗА ДЕСЯТЬ ЧАСОВ ИГРЫ развеселило меня. Просто посреди этого утомительного мутного марева из "вышки-радио-вышки-трансформатор-мусор-мусор-везде мусор-опять вышка" произошло ВОТ ЭТО и оно меня немного порадовало. Не убирайте этот баг, пожалуйста. Это настолько мило, я не могу.

15. А, подсказки и помощь, там очень многое отсутствует, что срочно необходимо.

16. Это странно, но когда чинишь вещи тулбоксом, он наносит удары по предметам. 

17. Такое чувство, что починка плиты забагована.

Это пока всё, что я выловил. К сожалению из-за вышек придётся отложить игру и дождаться решения этой проблемы, потому что я бесконечно люблю эту игру, она помогла мне справиться потерей очень близкого человека, для меня эта игра - сейфспейс. Я так жду её в стиме, я её сук куплю всем друзьям, чтобы они прошли её. И я очень не хочу быть от неё в раздражении и тем более быть от неё злым, разочарованным и утомлённым.

sv.target does not work properly with coordinate towers

(+1)

the interaction scroll menu has been completely bugged for me. i can't set microwave timer or change processing level since it requires the use of that menu. 

One of the plushies id are bugged when buying them - they give a corn plush instead.

(+1)

zip disks will sometimes come out as an 'error' item I think it's because it was in the port when the games was closed

The radio tower fixes/regains its fuses upon reloading the game, generating infinite fuses


Also, the coordinate tower took damage despite having "coordinate tower decay" off in the world settings

Nose left in a development debug command. Hitting Alt damages coordinate towers.

Literally does not fucking exist for *my* pc. Im on goddamn windows. What the fuck.

Not really an important bug, but has anyone had problems with their custom images not staying after closing the game? Like You set a custom picture frame, you choose an image. But after you close the game and return, it defaults to the magenta/black checkardboard?

i dont often do bug reports but i just have been struggling to lift heavy objects up? am i stupid or is that just a physics thing that they're sorting out? sorry if this doesn't count ^^"

(+1)

stuff like the filing cabinets or desks. that's all though

shift + tap E to do precise movement, grab the "top" of the object and drag upward. That's how I untipped  my vending machine after a certain event. If you do it correctly, when you move your mouse away you'll see a line connecting where you were looking when you did it to your crosshair.

(+2)

i'm having trouble after launching the game. i played a month ago the 8.0 and i just dowloaded the 9.0 but when i launch the game first it says its a different version and something something loading. the issue here is that every time it loads the main menu or the tutorial a message pop up and say

"error cannot load objects: prohibited. code 1"

i've deleted the data in the local appdata files but it keeps happening

I've also gotten this. might be some internal issue that doesn't have any noticeable effect.

(+5)

Nose left the debug command of pushing Alt obliterating the coordinate towers in the release. It's kind of important to fix that.

Yeah, I keep alt tabbing (and forgetting about this when I do) which is kicking my ass.

(+9)

pressing F while in the console window turns on/off the flashlight

there've been plenty of freezes. my game has also outright crashed after dying to a fossilhound!

(2 edits) (+4)

A few I've found:

-The ATV slowly rotates while it's parked on a slope until it's pointed directly down it.

-There's a weird black line that appears from certain angles in the outside reflection off the main base windows.

-Glowsticks you stick to surfaces unstick themselves on loading a game.

-If an object can be both held and dragged (such as the big fuel tank base), if you grab the object while you're dragging it you end up stuck in the slowed movement as if you're still dragging it.

-Placing the mop on the ground partially clips it into the floor.

-After interacting with the pc/signal panels/console you temporarily lose the ability to scroll between inventory slots until you interact with a different object.

-There's a weird issue with the grab function where oftentimes when you press E to grab an object, even though you're grabbing it the object won't move until you let go and grab it again. This seems to be most prevalent with items that are either spawned in through various mechanics (crafting, shoveling piles into gibs, etc), or dropped/placed from an inventory.

-Not sure what caused it, but had the ATV randomly teleport a few feet across the garage. Was walking past it holding metal scrap at the time, if that somehow has anything to do with it.

-In the entrance to the cave, on the lower right as you enter there's a hole in the collision.

-If you purchase the large fuel tank base, unless you remove it from the drone while standing in the right position it somehow spawns underneath you, launching you high up into the air. I died twice to this before I found a safe position to stand in.

-Taking the wood chipper out of the drone can result in you getting pinned underneath it until you can wrest yourself free.

-In the new crafting table menu, clicking on the search text bar exits the menu.

-Found a white puffball mushroom that couldn't be grabbed or held, the text read "hold alt to discard", and doing so while pressing E on it deleted it.

-Not sure if a bug, but I was keeping a bunch of wood debris in front of the base, and parts of it would periodically get blasted off all in one direction as if it was getting plowed through by an invisible car. It was not always the same direction.

-Also not sure if it could be considered a bug, but if you use a hacksaw to disassemble a big supply crate you still get the broken wooden debris in addition to the wooden scrap you get. Since you're taking it apart carefully using a tool I feel like you should only get the scrap.

(+1)

Had the same issue with the ATV teleporting, and it would randomly teleport into positions where it would take damage until it exploded. After fixing it when it exploded the first time, it was still doing the teleportation issue until it exploded again and is now clipped into the wall outside near the ATM where I cannot recover it anymore. If I try to drag it, it doesn't move. If I try to ride it, it explodes. If I use the hook to try to pull it, it doesn't budge. So I have been having to hoof it everywhere. No idea how to fix it other than just starting a new save.

(+2)

i belive those black lines (for me theyre a bunch of big black speckles in lines) have to do with godrays. theyve been there since at least 0.8 although for some reason it wasnt happening on my original 0.8 save, but then when 0.8.1 or 2 came along and i started another save then it started occuring (and has been since). also only seems to happen during sunrise/set? or ive just started tuning it out

I'm not sure this is the same thing. These lines are visible at all times of day, they seem to be only based on physical position. I loaded up my game to double-check just now, it's 22:04 in-game and they're still visible. One of them you should be able to see by looking at the main window while going up and down the short stairs in front of the base entrance, with a good view of it if you stop around where the bottom stair meets the ground. It looks like some sort of weird reflection artifact.

weird, mine occur mostly when im in the main room and sometimes in the garage

Unreal Jank -.-

Yeah, I think you're talking about something else. The black lines I'm talking about are specifically in the reflections on the front windows when viewed from outside.

(+6)

-Pressing “regenerate save slot” in the save selection menu, will replace a bunch of items with “Errors.” Seems to mostly be “media” items, like Notepads, Paper sheets, Floppies and Zip drive discs. Security Cameras which are attached and active, Drive boxes which spawned in the base.

-When grabbing an object, sometimes it’ll remove the item highlight box, as if you grabbed it. But you won’t be able to move the object until you let go and re-grab it.

-The Radio tower fuse box is missing it’s model, not sure if it’s just unfinished. On this save, I did use the Reset “Clean Dirt & Trash” option. Missing fuse box img

ATV acceleration is a bit wonky when you just tap forward or reverse it sort of lurches with too much power, really noticeable when you're trying to back into the garage gently.

(+2)

It can be abused with the right technique for a huge speed boost to save fuel. Personally, I like it :)

That's what I do when I'm driving around.  They can keep it just make it on press down instead of when you let off so it's more controllable imo.

(1 edit) (+2)

the day speed is bugged it it stays the same 3 to 4 seconds every ingame minute that is 96 minutes in real life

(+3)

I'm not sure if it's possible to add spoiler tags to posts at all here, so I'mma try to be somewhat vague with my wording to avoid revealing too much;
-In the new area with the "dirt" piles, there is a hole in the collision in the corner between the outer wall and the top of the stairs.

As soon as i start up the tutorial the game's audio goes completely silent, and also an icon appears on the windows taskbar notifying me that Voices of the Void is currently accessing my computer's microphone. My computer doesn't have a microphone. So i change the windows privacy permissions to deny VotV access to my imaginary microphone, and that makes the game's audio start working again. Although next time VotV starts up a popup nags me about how it still wants microphone access. I dunno what you're trying to do with the microphone but it seems kinda borked currently.

Kerfur omega won't take some floppy disks when ordered to do reports - possibly ones the player themselves have used? It has to be a fresh one/the one you previously successfully used with kerfur. It drops the disk at it's feet and then runs off if the disk is "bad".

(+1)

Я не могу попасть на сервер изза колизии тарелки

Random game crashes is a common thing in this build. It already crashed 2 times today. One during sleep and one during casual gameplay.

I Had a bug where i had permanent meta paranoia after finding those minature triangle ship things. needed to start a new save now because it saved in the middle of it (Dont know how it did that)

(+1)

I'm sure several of these have been talked about already, but for now here's everything I've seen. I'll come back to add more as I find them. Hope this helps!

1. Driving the ATV into one of those triangular wooden signs that block off the bridges and trails caused me to get launched into the ground and die.

2. Grabbing the big yellow trash bins outside the base while inside of them caused me to be launched miles into the stratosphere.

3. Getting off of consoles causes the hotbar scrolling to be disabled until pressing E again. Also I can still use my flashlight in it.

4. The graphics for the pipe minigame are buggy (pretty obvious)

5. The Ariral treehouse never spawned in. (Or maybe it tried to once but never reloaded it back in. I've seen discussion as to the cause of this elsewhere but I'm not sure myself.)

6. The Ariral gun event seems to be permanent and even returning the gun to the former site of the treehouse doesn't count as returning it. I'm just getting punched repeatedly. I used the debug scrape command to end it and it gave me an error alert saying it detected a "negative event".

7. Trying to grab a floppy disk as it is ejecting from the pc caused it to turn into an error object.

(+1)

There's some kind of physics bump impacting the ATV hard enough to trigger its damage siren and shave off a few HP every time I load a save. It may be hitting other objects too; i've also noticed the sprinkler gets detached from its hose and stops working on every reload.

I'm verry new to the game.

The controls don't cover the "bring satelite X to me".


I am in AZERTY so i need this command to use console + shortcuts without switch keyboard layout.

You never bring a satellite to you and i'm not aware of a command to do that. If you're not sure how to set your compass to a satellite dish then all you have to type is "sv.target echo" if you want to go to echo and so on.

Hawwwo I don't know if anyone else has experienced this, but the treehouse and related events aren't appearing. In the area where the treehouse and the spaceships should be, only the spaceships are showing up. But if I try to get closer, the ships disappear. I only found the container that's at the picnic event, but nothing else.

(+1)

Recently got these official links and forms from someone in the discord (they've apparently been up there a while). I'd recommend everyone to check them out and see what's been reported and what hasn't yet:

Common, well known bugs

Bug report form and Bug tracker

Feedback form and Feedback tracker

@buttered_leo, if you could add these to the OP that'd be grand, I fear these'll be lost under further reports as they pile up. 
It would have been best if the dev and QA team had shared these here themselves but... Oh well, little we can do about that.

Единственный пока баг что я встречал это с крафтом О-Керфура, банально нельзя скрафтить части, голову, таз и так далее, скорее всего это связанно с обновленной системой крафта, но пока не перезаходил в игру со вчера, сегодня надо будет перепроверить и напишу есть ли проблема или нет. Для всех других игроков что любят поныть что игру испортили и превратили в душнилову, не забываем, игра симулятор работы так что вы можете пойти в тот же PC Simulator и там тоже поныть что душнилова из за того что нужно работать

Strange box of water surrounds the base after dropping a certain unstable item in the signal room. 

(+1)

I've consistently ran into a full freeze/crash during thunderstorms. Needing to kill the game process and restart.

ceiling of the server room seems to only partially obstruct Bad Sun. Most of it acts like window glass, but i also got directly hit with damage in a few spots.

Still troubleshooting if it has more to do with custom built walls casting shadows or conflicting/intersecting light sources, but the lighting/shading is seemingly way more taxing on the game's performance than in prior builds, even with IES, console table lighting and sun rays all disabled. Whereas previously I would be able to offset low performance by using a few wall lights and place a neon sign + glowsticks to maintain around 80-90 FPS, the game is now choppy and inconsistently chugs from merely having more than a single base light on in the general direction you are looking. The only work-around I've found is spacing out the halloween lamposts in a few spots in and around the base or keeping the gamma abnormally high, which kinda robs the base of having some semblance of impending dread.

for some reason golf is blocked by its own satellite I can't go up the stairs

(1 edit)

The game is trying to autosave in main menu. I've received a "Cannot save in mid air" message in main menu after a few minutes of doing nothing.

Edit: game tries to do so every 5-7 minutes