Got a few:
- Game sometimes freezes on loading, never loading up the omega warning and staying on a black screen
- The wrench stops functioning after unbolting one of the panels on the back of the console, until you exit to menu and load the game again.
- Similarly to above, if you take any number of wheels off of the ATV, when you reattach them the wrench no longer works on any of them.
- Game still sometimes crashes when exiting.
- Haven't been able to reproduce it since, but I somehow managed to place the data reel box partially inside a wall, causing it to get pulled the rest of the way in and become irretrievable.
- Pressing the "fall over" button at various places inside the shack causes you to take multiple hits of damage all in quick succession, killing you immediately.
- Bug still persists where objects sometimes remain fixed in place after being grabbed until let go of and grabbed again
- Inventory slots at the top of the GUI sometimes end up mislabeled temporarily
- Not entirely sure if a bug or not, but posting in case: half of the tiles needed for the green cabinet seem to be missing. They were present in 0.9.0a and I didn't see anything about it in the changelogs, so unless they were relocated in secret I'm assuming it's a bug. The ones missing are the one at the gate, the one in the northeast corner, the one at Uniform, and the two near the Hole. The other four are accounted for.
- Old hashcodes sometimes re-appear in the computer's data buffer.
- During the "claustrophobia" nightmare, if you crouch in the corner and keep holding towards it you can get pushed out of the room into the void once the room gets small enough. EDIT: You can also apparently just sit still in the corner and the walls will simply move past you.
- Nightmares seem a lot more frequent than usual, not sure if a bug or not.
- The beeping diamond and "lightning wisp" entities seem to spawn way more frequently than anything else. (Not a new issue, but I don't know if it's been reported anywhere yet)
- Either the incinerator or large coal chunks are not working properly. Placing multiple large coal pieces inside and running it, only some are converted into fuel as normal- the others are either set on fire and not converted, or not ignited at all (apart from fire spreading to them from other items).
- The incinerator will absolutely not ignite them if they were inside it since before you last loaded the game.
- Ordering the ATV Alternator upgrade gives you the Overcharged Engine instead.
- There's a floating rock just down the path from Charlie
- Likely more of an oversight than a bug, but typing "sv.check" while at a satellite always displays the health for Foxtrot instead of the satellite you're at.
- The weight on both the 8x8x8 cardboard box and the wooden roadblock signs around the map seems a bit high.
- Kel refuses to eat uncut oranges. The description says he will eat them whole or in slices, but he will only eat the slices. EDIT: Applies to lemons as well.
- The green-lit drive at the gate security office cannot be interacted with outside of pushing it around with other objects.
- The skeleton that sometimes spawns in the main chair no longer holds its shape- I walked into the main room to find just a big pile of bones on the floor and some in the chair.
- Glowsticks still unstick in between saves, but now some of them wind up in different locations from where you left them altogether, including partially inside walls.
- Falling out of bed leaves blood spatters for some reason
- Opening the backpack makes a sound like you're opening a wooden cabinet
- This happened to a friend and not to me- he somehow kept getting stuck on the screen for fixing the oven; escape would not let him exit. He had to rebind escape and then bind it back again before it would work for him.
- Climbing on top of the dumpster out back with the storage crate inside it while holding a mop somehow caused me to get launched upwards into the sky. Have not been able to reproduce it.
- Not exactly a bug, but the food tolerance on the MRE crackers seems a little high for how many of the stupid things you get. You're guaranteed one or two packs per MRE, so unless you specifically avoid MREs until the crackers or gone you wind up with a big stack of them leftover.