Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KevUndead

8
Posts
16
Following
A member registered Dec 23, 2015 · View creator page →

Recent community posts

updoot toboggan

Counter-argument: Keep the math game, but include additional minigames for some variety, and to lore-ish-ly make some sense (i.e. math game is cause a server only needs recalibration, a wires game could be used if a server somehow had a hardware failure, etc).

(1 edit)

To tack onto this second part: I was recently talking with my friend while playing, completely distracted, and the game still freaked me out with a sound-based event. So on one hand, yes, we understand that the game is meant to be singleplayer, but on the other, adding a multiplayer option would not affect the overall experience.

That said, and agreeing that the dev shouldn't add it to this game, it would be nice to see it added in a potential other, VotV-like game from the same dev, be it a sequel or a different game.

Edit: Forgot to mention, my friend did ask if he could join, only to be disappointed that he couldn't lol

If you're referring to "Save Error: NULL", that is intended (you're technically not in the air, but also not not in the air...lol).

If it's a different error, then that's odd.

To be fair, the tutorial does explain the R vs Alt-R thing, but for people used to normal WASD-controls in games I agree it's a bit clunky.

I like the complexity, personally, but some things should be tweaked slightly to accomodate players like yourself who struggle with it, and to improve the experience for those who don't, as well. Even I don't use the default; I rebound 'ALT' mode from Left Alt to K (one of my mouse's 24 side buttons), among other things.

Game's feckin cool, the source-inspired graphics and physics are simultaneously fun and creepy, the sounds equally so, and it scratches that SCP itch that got me absorbed into that universe.

Also, game works pretty much flawlessly on Linux CachyOS through Proton (specifically "proton-cachyos-10.0-20250702-slr-x86_64_v3") in case there's any thought of "i wonder if steam deck/linux would be difficult", tl;dr not at all.

Had to do almost no tweaking aside from my own performance edits to the Engine.ini - I had to change how small object rendering and shadows work to lower GPU usage from 80% to 60-ish% at 90-120 fps, which the 80 was already fine to be clear, but I'm in a small room in the middle of a desert, so the less hot air blasting out the better lol.

I also almost exclusively play with Velma mode (fun), 50% game speed (ADHD, but also weirdly this makes it creepier since tension builds slower, personal preference cause I like psychological horror), and 'food tolerance' disabled (to match me IRL, i can eat a single thing 4 times a day daily and be fine...plus the character is Kellin and I'm Kevin so :shrug:).

Important notes:

  • would play with Alternative Interact mode, since it's a toggle-grab thing, but numeric keys don't work, only the scroll wheel does. i like precision, I dont like having to use my wheel to do quick things slowly.
  • I'd like there to be a toggle sprint and toggle crouch setting, since i dont like having to hold my pinky on a key.
    • With toggle sprint, i'd like a "hold to walk" keybind, similar to some boomer shooters where you default sprint and hold a button to not sprint. This is my preferred method of playing most games.
  • A way to properly sort the hotbar so that specific items are on specific keys without moving them would be nice. As it is right now, the game auto-sorts the last held or picked up item into slot 1 and pushes them down.
  • Tooltips for what each game setting does (including Graphics ones) would be helpful, since there are some that are unknown even when trying to look for a UE4 doc explanation, such as TAA Type (0 explanation on the difference between 'type 0' and 'type 1', and the effect isn't too obvious in-game).
  • ATV handling upgrade in the future? Currently controls like a blimp lol.
  • More console stuffs and more types of items for crafting/building/engineering and electrical things pls, i love tinkering, i love doing factorio-like stuffs, and i love minecrafty redstone stuffs, plus as a computer nerd the more i interact with in-game terminals the more attached i feel lol. Utilizing more tech to handle things would introduce both an interesting loop for the less forward and more thinky peeps like myself as well as a possible challenge to them, like upkeep.

Great game so far, and one i think will be on my favourites permanently, even in its unfinished state.

Oh also, more Kerfur animations/sounds/interactions? :3

Install either WINE or PlayOnMac, and if you set it up correctly you can run EXE files as-is.

Granted, I don't have a Mac so I can't confirm how well they'll work compared to the Linux versions.

Here on Arch Linux, running the game under WINE works flawlessly without lag.

The undead one was here. :3