What distro? It's different for each base (like between Arch vs Debian vs Fedora etc etc).
KevUndead
Recent community posts
Yes as Turimmar said, one method is to add it to Steam and use one of the Proton versions. If you don't know what that means, there are concise tutorials for setting up Steam Play that explain how to do this.
Specific info at the bottom if you choose this method. vvv
If you're not using Steam, and using base Wine instead, make sure you use winetricks and/or winecfg to set up your wine prefix properly with all required DLLs installed (again, there are tutorials for this, so I won't wall-of-text it here).
For the Steam option
I've been playing since 0.8 with multiple versions ranging from Experimental to 9 and 10, as well as Glorious Eggroll, and am currently running with the CachyOS version of Proton no problem.
The non-steam game should use the "VotV-Win64-Shipping.exe" binary to make things simple, and should start in that exe's folder.
Make sure that, wherever you put VotV, you set your Steam game's 'Target' and 'Start In' fields properly. If the game's folder has spaces, make sure these fields are surrounded by quotes.
Example from my own setup, using quotes since my game is spaced with "Voices of the Void", located on a separate drive:
Target: "/run/media/lychos/TCreateNVMe/Games/Voices of the Void/0.9d/VotV/Binaries/Win64/VotV-Win64-Shipping.exe"
Start In: "/run/media/lychos/TCreateNVMe/Games/Voices of the Void/0.9d/VotV/Binaries/Win64/"
Issues 20 and 29 on the bug tracker are the same issue, with an important detail that it's both MIKE and KILO that have duplicate server racks that are placed in the exact same position.
To clarify:There are 2 Kilo servers both at the exact same spot, and 2 Mike servers both at the exact same spot, overlapped. Thus causing floppy disks to get stuck since the cooldown for re-entry of one slot does not apply to the duplicate slot.
Weirdly, of the duplicate servers, there seems to be a "primary" server, each. If you place a floppy into one, then go to the console and type "sv.eject" and it fails, then the floppy is in the duplicate. If it succeeds, then the floppy was in the correct "primary" server, and it has now been ejected and re-inserted into the duplicate.
A temporary workaround for struggling with the hashes that I've been doing is placing a red floppy (since they're shit) into the server, and sv.eject-ing it so that it goes into the duplicate server. That way I can drop a good floppy and physically move it to the slot so the correct one grabs it.
Kerfurs get stuck in a pathing loop if either Mike or Kilo are on the list, however.
To tack onto this second part: I was recently talking with my friend while playing, completely distracted, and the game still freaked me out with a sound-based event. So on one hand, yes, we understand that the game is meant to be singleplayer, but on the other, adding a multiplayer option would not affect the overall experience.
That said, and agreeing that the dev shouldn't add it to this game, it would be nice to see it added in a potential other, VotV-like game from the same dev, be it a sequel or a different game.
Edit: Forgot to mention, my friend did ask if he could join, only to be disappointed that he couldn't lol
To be fair, the tutorial does explain the R vs Alt-R thing, but for people used to normal WASD-controls in games I agree it's a bit clunky.
I like the complexity, personally, but some things should be tweaked slightly to accomodate players like yourself who struggle with it, and to improve the experience for those who don't, as well. Even I don't use the default; I rebound 'ALT' mode from Left Alt to K (one of my mouse's 24 side buttons), among other things.
Game's feckin cool, the source-inspired graphics and physics are simultaneously fun and creepy, the sounds equally so, and it scratches that SCP itch that got me absorbed into that universe.
Also, game works pretty much flawlessly on Linux CachyOS through Proton (specifically "proton-cachyos-10.0-20250702-slr-x86_64_v3") in case there's any thought of "i wonder if steam deck/linux would be difficult", tl;dr not at all.
Had to do almost no tweaking aside from my own performance edits to the Engine.ini - I had to change how small object rendering and shadows work to lower GPU usage from 80% to 60-ish% at 90-120 fps, which the 80 was already fine to be clear, but I'm in a small room in the middle of a desert, so the less hot air blasting out the better lol.
I also almost exclusively play with Velma mode (fun), 50% game speed (ADHD, but also weirdly this makes it creepier since tension builds slower, personal preference cause I like psychological horror), and 'food tolerance' disabled (to match me IRL, i can eat a single thing 4 times a day daily and be fine...plus the character is Kellin and I'm Kevin so :shrug:).
Important notes:
- I would play with Alternative Interact mode, since it's a toggle-grab thing, but numeric keys don't work, only the scroll wheel does. i like precision, I dont like having to use my wheel to do quick things slowly.
- I'd like there to be a toggle sprint and toggle crouch setting, since i dont like having to hold my pinky on a key.
- With toggle sprint, i'd like a "hold to walk" keybind, similar to some boomer shooters where you default sprint and hold a button to not sprint. This is my preferred method of playing most games.
- A way to properly sort the hotbar so that specific items are on specific keys without moving them would be nice. As it is right now, the game auto-sorts the last held or picked up item into slot 1 and pushes them down.
- Tooltips for what each game setting does (including Graphics ones) would be helpful, since there are some that are unknown even when trying to look for a UE4 doc explanation, such as TAA Type (0 explanation on the difference between 'type 0' and 'type 1', and the effect isn't too obvious in-game).
- ATV handling upgrade in the future? Currently controls like a blimp lol.
- More console stuffs and more types of items for crafting/building/engineering and electrical things pls, i love tinkering, i love doing factorio-like stuffs, and i love minecrafty redstone stuffs, plus as a computer nerd the more i interact with in-game terminals the more attached i feel lol. Utilizing more tech to handle things would introduce both an interesting loop for the less forward and more thinky peeps like myself as well as a possible challenge to them, like upkeep.
Great game so far, and one i think will be on my favourites permanently, even in its unfinished state.
Oh also, more Kerfur animations/sounds/interactions? :3