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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Man... we need a multilayer mode on this game!

A topic by orota created 37 days ago Views: 2,052 Replies: 19
Viewing posts 1 to 11
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I think that this game have a large mechanics and a great story mode, but have so much things to do, and will be so increadible if these tasks could be divided with friends, with voice proximity chat and walkie talkies, plsss dev launch a multiplayer storymode

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While I would like a co-op mode for the game, I don't think it'll happen, simply because the dev doesn't think it's even possible to do, or might take too long to develop at this point.

I'm not saying it's set in stone, but the game is designed to be a solo experience, and I feel like it might be for the best, tbh. While I would love a co-op mode, you gotta admit that having someone else there with you would probably make the game a lot less spooky. Most of the spooks COME from being alone during everything that can happen in the game.

Could do something like Dead Space 3, where some scares are player exclusive. Like Player 2 may have some scares that Player 1 will never see.

Maybe. But you also have to question how complicated that might be to do. I'm not a coder or game creator by any stretch, but I imagine that might take a lot of time to do, let alone developing a co-op mode to begin with.

Possible? Maybe. Likely? I'm not sure. It's a neat idea, and I can imagine that if co-op did come around, they might end up doing something like that.

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The difficulty of multiplayer is everything that has to "match-up" between the 2 players. e.g. physics objects moving, the state of the world (where is everything), data-races (we both put the same thing in our inventory at a similar time).

Individual scares are actually the easiest to implement as long as they are transient, i.e. they don't change anything permanent, like moving a chair.

Yeah. The latency would be the hardest thing to do because there are just so many physical objects.

As much as I too want to terrorize- I mean help my friends in Votv, I’ve heard it said the entire game would need be remade from ground up to implement Multiplayer. Either MrDrNose has said this themself or people from Discord have said this would be the case. But also in the FAQ this is the answer to if Multiplayer be in the game: “Most likely not, due to the lack of networking experience and lack of foundation for net in the game.”

However, someone was making a Votv Multiplayer Mod that is still in development and most recent thing I heard about it was it has a Demo version you can Download. Do note its ONLY for Sandbox and not for main game, probably this is so people can test it out and help the Modder figure out some bugs is my best guess.

Lastly there is a currently working Mod that is sort of like Multiplayer, it’s called the TwitchMannequins mod where you as the Streamer can set the conditions for who can spawn in as a Mannequin. People talk with a I believe built in TTS, their Username above the Mannequin and PFP (some peoples PFP seem to be invalid for whatever reason not sure why, the Modder probably knows better than I why it can be broken) on their face. So, you could truly have a Voices from the Void either help, or most likely terrorize you while you try to work. You can find the Mod on the Thunderstore or just search “voices of the void mod” that should get you to where you need go to download the mod.

Hope this was helpful information for you.

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Not every game needs to be multiplayer. Just because a game is great, doesn't mean it needs multiplayer. Just because you want multiplayer, doesn't mean a game needs it. VotV is a slow burn single player experience. The second there is someone else in the world banging stuff around the game loses all that atmosphere it's worked so hard for and just becomes a wacky sandbox. There are already plenty of wacky sandbox games out there, go check out some of the crazier multiplayer maps on Garry's Mod if that's what you want. I hope VotV remains as it was originally envisioned, and doesn't try to become something it was never intended to be. 

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I honestly see a hypothetical multiplayer mode as something like The Funny Setting. It might ruin the atmosphere for you, but if it does, you just don't use it.

A lot of people play this game while in a voice chat with others (myself included, occasionally), which I personally feel affects the atmosphere just as much as having a whole second player would, and yet the atmosphere still persists (personally). I feel like being in a voice chat might even affect the atmosphere more than having simply another player would, as you would likely constantly be separated and alone while the other player is doing something else, while voice chat will have another person always there with you.

The game already half treats itself as a wacky sandbox outside of the job sim and horror, especially when turning on the special settings and interacting with their content, so I feel like you wouldn't really be losing that much from multiplayer existing. All depends on the player, I guess.

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A lot of people play Solitaire while in a voice chat with others (myself included, occasionally), does that mean Solitaire needs a multiplayer mode? Because the second you add multiplayer to solitaire, it literally becomes a different game. Is that game better than the original? It doesn't matter, because it's already different and thus not the intended vision. Obviously, you already agree with me that adding voice chat effects the games atmosphere like you said. But you admitted to playing the game in voice chat all the time, so clearly the actual games atmosphere is not your priority here—it's messing around with friends. That's totally fine! There's tons of games like that already for messing around with friends. Not EVERY game needs to be developed so you can mess around with friends. 

The question here is if the game itself get IMPROVED from multiplayer, or just pushed into being something it wasn't intended to be? I believe that is what would happen,  and this game is so unique and special I would be truly bummed if it got multiplayer slapped onto it and became the next "wacky zany streamer game". Fans aren't always right. I don't need a partner in the mountains. Keep it solitary, please. If the game isn't fun enough for you without multiplayer, maybe you just don't actually like the game that is being developed as much as you think you do.


*sorry about all the edits i wrote this before coffee. added another edit to type this lmao

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But you admitted to playing the game in voice chat all the time

I might have worded it badly, but I meant I very occasionally play it in one, like maybe 1/30 of my sessions have me in one. I have played this game for hundreds of hours since version 0.6.1 and loved every second of it, most of the time without having any contact with anyone else, so it's not like that is what is keeping me attached.

I don't even really want multiplayer for the game, nor would I ever want the devs to do it if they didn't want to, I would just be fine with it's addition if it was ever added. I would still primarily play singleplayer, but if a friend was up to it, I would definitely play multiplayer for a bit.

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To tack onto this second part: I was recently talking with my friend while playing, completely distracted, and the game still freaked me out with a sound-based event. So on one hand, yes, we understand that the game is meant to be singleplayer, but on the other, adding a multiplayer option would not affect the overall experience.

That said, and agreeing that the dev shouldn't add it to this game, it would be nice to see it added in a potential other, VotV-like game from the same dev, be it a sequel or a different game.

Edit: Forgot to mention, my friend did ask if he could join, only to be disappointed that he couldn't lol

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i think this is the one game i'd like to have be multiplayer because it isnt a traditional multiplayer horror experience like lethal company or anything else and sharing this type of horror with your friends would genuinely improve the experience and help expose it to those use to stuff like i mentioned before lethal company.


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The dev's already said they're not interested in doing a multiplayer version of the game for reasons others have said, but there's also mods on Thunderstore for this exact purpose for older versions anyway.

I doubt that most of the people that bring this up are aware of this fact so I'm just letting you know that inclusion of a multiplayer mode in any game isn't anywhere near as simple as it sounds. There's a lot that goes into even the simplest multiplayer games from the developer's side, so don't hold out hope for such a concept being implemented into VotV any time soon.

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i mean this is possible but it would be quite difficult and time consuming to do, especially in a game thats been in development for over 3 years now. annoyingly enough unreal engine 4 does have native multiplayer support but a lot of the games features would have to be rewritten to support it

nah, trust me, it has it's vibe because it is singleplayer, multiplayer would make it comedic like lethal company/REPO/.. where it is scary in singleplayer but less in multiplayer. that's my opinion, also networking and all that is needed is a hell of a deal to set up and get right

nice pfp

Doesn't Steam have its own Peer2Peer thing? They'd just have to integrate it into the game. The FAQ already mentions a future Steam release... Though I'd imagine it's not as simple as "just" integrating it into the game. But still. A lot easier than making it from scratch.