Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Maybe. But you also have to question how complicated that might be to do. I'm not a coder or game creator by any stretch, but I imagine that might take a lot of time to do, let alone developing a co-op mode to begin with.

Possible? Maybe. Likely? I'm not sure. It's a neat idea, and I can imagine that if co-op did come around, they might end up doing something like that.

(+1)

The difficulty of multiplayer is everything that has to "match-up" between the 2 players. e.g. physics objects moving, the state of the world (where is everything), data-races (we both put the same thing in our inventory at a similar time).

Individual scares are actually the easiest to implement as long as they are transient, i.e. they don't change anything permanent, like moving a chair.

Yeah. The latency would be the hardest thing to do because there are just so many physical objects.