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The difficulty of multiplayer is everything that has to "match-up" between the 2 players. e.g. physics objects moving, the state of the world (where is everything), data-races (we both put the same thing in our inventory at a similar time).

Individual scares are actually the easiest to implement as long as they are transient, i.e. they don't change anything permanent, like moving a chair.

Yeah. The latency would be the hardest thing to do because there are just so many physical objects.