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Bearsjunior

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A member registered Oct 22, 2023 · View creator page →

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(5 edits)

This is the game page for VotV, I don't think anyone is going to be wanting people posting random memes and stuff instead of discussing about the game. There are other places for that, and this is not one of them.

That rule was also made when this still used a single general comment section rather than individual forums, and it was mainly against people who were being impatient about updates taking a while.

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Drive duplication exploit, can endlessly duplicate any drive containing a signal using only a drive box.

  1. Get a filled drive and a drive box
  2. Open the drive box
  3. Place the drive box lid on a surface, and place the drive box on top of it
  4. Place a drive inside the box
  5. Take the drive out of the box
  6. Stand over the box and begin crouching, aligning yourself close to the center of the box
  7. Place a drive inside the box, and take it out. The drive should be put in your hand, while an identical copy of the drive will also appear in a different slot.

Repeating step 6 and 7 will now duplicate the drive every time it is taken out of the box, when under the correct conditions.

Hold the toolbox, as in use the Hold action in the inventory or interact menu.

Yes, the main ending will likely depend on your Ariral reputation.

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A way to directly rename signals without needing to copy them would be nice. Could be an extension to the main desk, a computer function, or even a separate machine like the drive wiper.

Not sure about the keljoy model, but the goblin ship is an achievement unlock. Super burger finder IIRC.

This is fine, the error message appearing doesn't mean anything for the player.

The ships disappearing is intentional, they now cloak when you approach them.

You are either tripping on objects, which is already a toggle, or you are collapsing from hunger/tiredness.

The gun is intentionally meant to be misleading. It makes you think you have gotten a gun and ammo for it, but the gun just breaks and explodes if you try to fire it. The ammo box's item description even mockingly tells you to try and find a gun.

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I feel like most of the smaller mysteries in the game are meant to just be a thing that the player discovers and thinks about on their own, with little to no handholding or direct messages telling them why.

An observant player can probably connect some of the dots. Their shrimp has begun randomly disappearing, and the camp they found in the forest also has empty shrimp packs in it, so they might connect the dots and think "Whoever lives here likes shrimp." After touching the box or stealing something, a player might notice the Slapper before they get hit, or they might not and simply be clueless as to what happened.

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That isn't glue, that is just an individual feature that does not require it. It's just meant to help with nailing objects down/together that are off the ground by holding the object in place without player input, so it isn't meant to stay between reloads.

Unrelated to the post, but you mentioned glue alongside nails. How did you use it? or do you mean just that one sandbox version of it that I cant figure out.

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0.8.2c seems to have countered some of these death loops. Blood loss stops after reloading, and you now can't save while dead. Though, you can still get stuck in a death loop by saving before you die to something.

(0.8.2c) The player can be sent to The Labyrinth in Sandbox mode.

Seemingly fixed in 0.8.2c, as climbing will now only bring you up far enough to get on top of the surface, rather than overshooting and often putting you inside a wall.

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I was also initially salty about it, too, but I soon came to see that sandbox has it's reasoning to be locked behind at least a certain point of the story. This is an atmospheric simulator horror game, and sandbox I feel gives far too much freedom to the player to just be unlocked right off the bat. 

There is a level of discovery in the game that I feel instantly having sandbox unlocked would potentially discredit. Normally by the time you unlock sandbox, you have likely experienced enough of the game and it's story content that you are "worthy" of having access to the ability to mess around with it. But if sandbox was instantly unlocked, rather than experiencing an discovering everything in the game naturally over time, a new player could just go through it all at once with cheats.

Additionally, sandbox doesn't let you move items outside of sandbox saves without exploits, so you wouldn't have been able to do anything with the spawned keycard anyway. Unrestricted cheat access outside of sandbox does exist as one of the Patreon supporter rewards.

Those are all locational achievements (get achievement by approaching a specific spot on the map, sometimes at a specific time), so those are definitely all related.

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You aren't softlocked if you save at 0 HP normally, as it sets you to like 0.001 health when you load in. You only get softlocked if something is actively killing you when you save at 0 HP, like radiation or bleed damage.

Maxwell's music being quiet after being found is intentional, because it could originally somewhat take away from the horror. Though, with the existence of The Funny Setting that unlocks similarly silly things that can also take away from the horror, it feels a bit obsolete now.

The Deer corpse can't properly burn. It can be ignited, but it's temperature is permanently stuck at 0.

VR support is a maybe. At least as of 3 months ago, Nose was apparently working on it, but it is currently in standby because he doesn't have VR Gear.

Potentially not a bug. Go out and reset it.

I feel like part of the initial problem is definitely the required material amounts for a wall. Making a thin wall barely costs anything, but you expand it out by one tile and it instantly doubles the required materials.

I think there should be a falloff in the required bricks depending on the wall size, so smaller walls still require around the same amount of material as they currently do, but slightly larger ones won't cost hundreds of scrap to make in comparison.
Obviously not too much of a falloff (or limit it), so it doesn't trivialize making insanely large structures that would currently cost thousands upon thousands of bricks that you definitely shouldn't be making anyway.

Put it in the box with the drives, then put the lid on and send it off.

The lights in the transformer buildings should turn off when the respective transformer goes down, similarly to how TR_3's lights are off.

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That seems more like a problem with the save, rather than 0.8.2, cause 0.8.2 can seamlessly load a 0.8.1 save without issue. 

You should have tried loading it up on 0.8.1 to put the items in the mailbox, then going back to 0.8.2

Swapping wall materials was completely a bug, and it easily allowed duplication of valuable materials. That is why it was removed.

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This game is a slow-burn ambient horror survival job simulator, where hours can go by with little to nothing happening.
A ton of horror exists in this game, and a lot of it is scripted to happen, but don't expect to be immediately thrown into it. Things start to pick up pretty much immediately after week 1 of Story Mode.

The transformers are meant to be something to maintain that forces you to go far outside, so adding a remote way to reset them would pretty much defeat the entire point of them.

The tutorial does explain selling items in the Interactions section, saying to put the box on the delivery point. Item boxes are further explained in a note inside the base, next to one.

Downloads are far from that slow, even at minimum upgrades and max power consumption. If it is taking several days to download one signal, you are severely neglecting something that affects download speeds. Could be broken servers, or you have not calibrated your satellites in a long time.

Optimization isn't really postponed, it just isn't the main priority. Pretty much every update still adds further optimizations to the game, they just aren't the main priority over new features yet.

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Q: Will the game be on Steam one day?

A: The game will get in Steam eventually, but the game is still quite unfinished so it will take some time to polish it for Steam release.

They don’t despawn on their own, but they eventually stop respawning when killed after a certain story event.

Gray Boars should have their health reduced. 500 health is way too much for an enemy as common as the boars, even if they aren’t permanent.

If a mirror is added to story, it should probably be an optional purchase. There are functioning mirrors in sandbox (one with a proper model, basically seems ready for the normal game) and one in a secret, but they are pretty laggy.

I remember seeing potential stuff about alternate Kel outfits and damage textures, so those would likely come with the mirror and better animations.

Interesting idea, but inability to take damage is a bit much. If you are about halfway through the story mode, your ability to take damage becomes very important for the horror.

F11 sets it into windowed mode for me, so try that.

The TV remote should be bindable to the radio. It makes more sense functionally than everything else you can still bind it to, so I was actually surprised that it didn't work.

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"Why do people post about multiplayer every day? The dev has said he doesn't plan on adding it. If you want it there is already a mod being made for it because the game does already have mod support. The multiplayer mod was working with the one of the last versions  i believe but it was buggy."

-A reply to the literal previous feedback post that was also about multiplayer.

TL;DR: dev doesn't plan on official multiplayer, but there is a mod for it in the works

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That is an outdated version of 0.8.2, not even just it not being the latest update.

This should be a download for the latest 0.8.2 version, from the version archive website:
https://archive.ariral.space/VDMR/pa0082_0012.7z

If you don't trust the direct link (fair), here's also the link to the website itself (linked on the main game page as "Old VotV versions archive", so this is officially endorsed). Find and download "pa0082_0012.7z" in the list:
https://archive.ariral.space