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Bearsjunior

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A member registered Oct 22, 2023 · View creator page →

Recent community posts

I feel like part of the initial problem is definitely the required material amounts for a wall. Making a thin wall barely costs anything, but you expand it out by one tile and it instantly doubles the required materials.

I think there should be a falloff in the required bricks depending on the wall size, so smaller walls still require around the same amount of material as they currently do, but slightly larger ones won't cost hundreds of scrap to make in comparison.
Obviously not too much of a falloff (or limit it), so it doesn't trivialize making insanely large structures that would currently cost thousands upon thousands of bricks that you definitely shouldn't be making anyway.

Put it in the box with the drives, then put the lid on and send it off.

The lights in the transformer buildings should turn off when the respective transformer goes down, similarly to how TR_3's lights are off.

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That seems more like a problem with the save, rather than 0.8.2, cause 0.8.2 can seamlessly load a 0.8.1 save without issue. 

You should have tried loading it up on 0.8.1 to put the items in the mailbox, then going back to 0.8.2

Swapping wall materials was completely a bug, and it easily allowed duplication of valuable materials. That is why it was removed.

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This game is a slow-burn ambient horror survival job simulator, where hours can go by with little to nothing happening.
A ton of horror exists in this game, and a lot of it is scripted to happen, but don't expect to be immediately thrown into it. Things start to pick up pretty much immediately after week 1 of Story Mode.

The transformers are meant to be something to maintain that forces you to go far outside, so adding a remote way to reset them would pretty much defeat the entire point of them.

The tutorial does explain selling items in the Interactions section, saying to put the box on the delivery point. Item boxes are further explained in a note inside the base, next to one.

Downloads are far from that slow, even at minimum upgrades and max power consumption. If it is taking several days to download one signal, you are severely neglecting something that affects download speeds. Could be broken servers, or you have not calibrated your satellites in a long time.

Optimization isn't really postponed, it just isn't the main priority. Pretty much every update still adds further optimizations to the game, they just aren't the main priority over new features yet.

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Q: Will the game be on Steam one day?

A: The game will get in Steam eventually, but the game is still quite unfinished so it will take some time to polish it for Steam release.

They don’t despawn on their own, but they eventually stop respawning when killed after a certain story event.

Gray Boars should have their health reduced. 500 health is way too much for an enemy as common as the boars, even if they aren’t permanent.

If a mirror is added to story, it should probably be an optional purchase. There are functioning mirrors in sandbox (one with a proper model, basically seems ready for the normal game) and one in a secret, but they are pretty laggy.

I remember seeing potential stuff about alternate Kel outfits and damage textures, so those would likely come with the mirror and better animations.

Interesting idea, but inability to take damage is a bit much. If you are about halfway through the story mode, your ability to take damage becomes very important for the horror.

F11 sets it into windowed mode for me, so try that.

The TV remote should be bindable to the radio. It makes more sense functionally than everything else you can still bind it to, so I was actually surprised that it didn't work.

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"Why do people post about multiplayer every day? The dev has said he doesn't plan on adding it. If you want it there is already a mod being made for it because the game does already have mod support. The multiplayer mod was working with the one of the last versions  i believe but it was buggy."

-A reply to the literal previous feedback post that was also about multiplayer.

TL;DR: dev doesn't plan on official multiplayer, but there is a mod for it in the works

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That is an outdated version of 0.8.2, not even just it not being the latest update.

This should be a download for the latest 0.8.2 version, from the version archive website:
https://archive.ariral.space/VDMR/pa0082_0012.7z

If you don't trust the direct link (fair), here's also the link to the website itself (linked on the main game page as "Old VotV versions archive", so this is officially endorsed). Find and download "pa0082_0012.7z" in the list:
https://archive.ariral.space

Or at least have an alarm clock be in the base by default, maybe taking place of the bedside clock. It feels kind of like a novelty item, given that there are other directly provided ways to know the time to wake up that are easier than setting an alarm clock for a specific time.

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I don't think anyone is going to be really expecting multiplayer to be added that much if they actually read the literal first FAQ entry on the game's page, stating that multiplayer is unlikely to be added.

"Q: Will there be a multiplayer in the future?

A: Most likely not, due to the lack of networking experience and lack of foundation for net in the game."

Optimizations aren't the main priority right now, but that doesn't mean there aren't more optimizations added basically every update.

They could have also been eating some of the boar meat if they got close to it. You get rep for them eating food items, and boars explode into a lot of food items.

They mentioned that this did not work.

Climbing shouldn't be able to put you into the backrooms (as easily as it does), cause this is definitely an apparent issue if you climb around on stuff indoors. Could probably just cancel the climb animation if you are in a situation where it would have normally sent you in.

They did change it, the toolbox can no longer be simply touched to the ATV to repair it.

Q: All my settings are at 0; Quality is super pixelated; Completely black\gray screen

A: Go to Settings>Game and click "Regenerate data.sav" button

Like the other comment mentioned, do you have any crypto miners? They also take up transformer power now, and it can really start to add up quickly with them.

Right click while holding a custom poster, should open a menu to select an image.

Turn things off with the Components computer tab or the breaker in the basement when not in use. Power consumption was increased from base functions being turned on, to incentivize turning them off when not in use to spice up the gameplay loop a bit.

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Sounds like a mismatched set resolution. You should set your games resolution exactly to the same as your monitors, or things like this can happen.

The shrimp packs from certain Ariral Treehouse stages respawn on save load, thus endlessly giving reputation every time you reload.

Ariral reputation is also gained from their own items spawning into the Treehouse, like their shrimp packs and water guns.

The file achievement data is stored in appdata on your computer, rather than the game version folder. You just launch 0.8.2b as normal and you keep everything, you can even delete the old version without issues

Save files are stored separately on your computer from the game version folder, you do not need to transfer them anywhere if you are just switching versions.

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The tutorial could definitely have some work done on it. Some stuff is badly explained; explained decently, but there is enough other stuff around it that people just gloss over it; or just not explained at all.
I feel like it does expect the player to check the Hints menu, which is somewhat valid, cause it actually has a ton of useful info when you read through it. Only issue is, it doesn't tell you to, and nobody actually checks the Hints menu when they need help.

0.8.2b added an Item Box to the storage room above the garage, with a little note telling you how to use it. Selling the trash should probably be at least hinted at, rather than directly telling the player to do so. It does have more uses than just selling it, and directly telling the player to sell the trash will probably just make them not explore any of its other uses, like turning it into useful crafting materials that actually sell for more than the bagged trash.

I haven't found one either, but from what I have heard, just listen for buzzing in the forest and look up into trees.

I think all the chaos around the treehouse can cause their stuff inside it to get sent flying, which they then blame on you, of course.

Abandoned Kerfur should have an alternate way to deal with it, even if it is just running away. All other combat threats have some non-combat way to deal with them, but Murderfur is an exception, which is sort of a problem due to how it can still spawn even without Extreme Combat enabled.

My idea is simply just running away from it, where it will eventually lose interest in you and leave if you stay far enough away.

That is actually a good idea, can prevent the other death loops like saving near radiation.

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Since people seem to have problems with forgetting to manually make Backups (or just not knowing they exist), an Auto-Backup feature could be neat.

Functionally the same as Autosave, but it makes Backups on a longer timer instead. It could have a (customizable?) max backup limit before hard deleting the oldest one, maybe with something to differentiate them from manual backups to not have them get deleted.