Its likely the physics objects underwater now colliding with the ice (which isn’t just a layer on the surface, it solidifies the entire body of water), as I also experienced the same lag as well before I decided to try clearing out all the physics objects still left in the river and lake, which immediately brought my fps back up to normal.
Bearsjunior
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There is definitely a lot of potential for this in the new “Game rules” system that saves have, as it currently allows you to toggle various things that some people might not like, such as the decay of things like transformers and the radio tower. They could definitely add more options to it for toggling more mechanics, like ATV battery drain.
I assume it’s so that they have most time to get the update into a state they are happy with before release, while also still leaving the players with enough time to experience the Halloween event in the newer version.
I’m pretty sure the last Halloween update was very rushed to get it out on time, so the least they could do is try to get this one out on time without rushing it.
It isn’t truly infinite, but you can extend its overcharge time by continuing to microwave it after it becomes overcharged. I microwaved it for somewhere around 5–15 minutes and it lasted for almost a week, which only ended when I accidentally left it outside of a container for 20 minutes after cleaning out my inventory.
The prices for fuel and stuff like that used to be a bit lower, but they recently heavily upped the prices on some of that stuff. I assume it is to make newer players pursue the other options and alternatives to them, rather than just spending an extra 40 or so points every few days when they run out without ever using anything else.
Your first suggestion actually exists as a really good mod called PhotographyPlus, it allows you to send various “interesting” photographs off with the drone, getting various reactions and rewards for it. It also adds some new optional daily tasks involving photography, having you send in a photograph of a certain structure or location for some bonus points at the end of the week.
Also some improvements to the ATV would be nice. Mostly in the SFX. But an updated model would be cool.
Perhaps a way to kill or capture entities and sell them too, if you want, and consequences for doing so.
I imagine they will just keep it as it is now; you can properly harm and kill a select few entities, but are utterly powerless against the majority of them. The horror aspect would probably be affected quite a bit by you having the ability to properly fight back against most entities.
I really love the depth of the customization right now, but more focus on fleshing out the core gameplay loop and secrets would be really appreciated.
0.9 will supposedly change the gameplay loop quite a bit, which I imagine could also come with it being a bit more fleshed out.
i haven’t found an easy way to do it, picking up items then going back and forth to the box to put them there is frustrating
Not really much that can be done for the item collection itself, but if I am going to be picking up lots of stuff, I usually bring the container I plan to place them in with me, saves a lot of trips back and forth.
A seemingly heavily WIP vacuum tool was recently added to sandbox, so hopefully that will be made into a normally usable tool for cleaning up small items in a future update.
i think it would be great if i can use the trash bag to collect the small trash too, and like 1 bag collects 1 pile, 1 back should like collect 15 small trash or something like that. that way i can clean everything with bags then sell them.
I think version 0.9 will actually have a change that will help with this. Trash piles will now be made up of small trash items piled together, so you will probably be able to pile together several small trash items yourself to bag them.
i think there should be a garbage collecting system, what’s the use of having trash cans around the place if you just store trash inside them just like any other container, wouldn’t it be better that once a day, something comes and goes around the trashcans and collects all the garbage ?
Even if this would be kind of convenient, I honestly don’t see why this would logically happen. It’s not like anyone comes out here to collect the trash anymore, and I don’t think very many of the other lifeforms around here care that much about your trash. Item boxes already work well enough for this, they cost only 10 points each, have 1,120 volume worth of storage, and even give you money back for sending off items.
the tutorial is good, and explains everything, but i think a hint system would also be bit helpfull, specially for new players, i was kind of lost at the start even after playing the tutorial
The red and yellow flashing and wobbling “Hints and tips” menu does have some extra info on things the tutorial doesn’t mention. It doesn’t help with everything and some info might be worded badly or even outdated, but it’s good enough. Search for your question with the search bar at the top of the menu using keywords related to any question you have.
the map is confusing, i don’t use it because i can’t really know where i’m going with it, wouldn’t it be easier to have the server’s names on the map instead of just single letters ?
Probably depends on the person, but I find it easier to navigate while thinking of the servers as their individual letter, rather than their whole name. I feel like the map could become crowded or hard to read if each server was shown on it with it’s full name.
i think there should be a health bar since injuries can accure during the game. that way i can keep track of my health and know when to trat myself
A Thermometer can be used to directly check both your health and your max health, but I find the damage vignette alone to be good enough to show how injured you are. You also lose the ability to sprint while under 25 health, which is another indicator for that.
the daily task is kind of boring to be honest with you, i’m enjoying cleaning and fixing more than the daily task, specially the hash codes, it’s a good idea, but i think each day new tasks should occure, doing the same thing over and over isn’t that fun, maybe add new tasks, give the player vacation days which they can use to do other tasks. mix up new things
Version 0.9 will majorly change the gameplay loop, which will definitely come with a new daily task system of some sort. I do not know whether or not it addresses your issues with the current one, but it should at least shake things up a bit.
Not really a bug; the transformers aren’t disabled or made easier in Ambience mode, and you still have to manage them just as much as you would normally.
If they are going down twice in an in-game day, it might be because of your power consumption; power some functions off using the breaker in the basement or the Components tab in the computer when not needed.
The following list is what each component controls, alongside it’s power consumption percentage.
- Calculations - Signal processing panel, Satellite consoles, and Servers - 33.33%
- Downloading - Signal downloading panel - 26.67%
- Coordinates - Coordinates panel (Signal catching) - 20.00%
- Playing - Playback panel - 13.33%
- Utilities - Main computer, Doors & Door locks, Electric lights (both static overhead lights and purchased lights), and Outlets - 6.67%
I know you can nail the digital map to the ATV and everything and I’ve done that in the past but it’s a buggy, band-aid solution which resulted in me losing the digital map in the past.
When you use nails to attach something to the ATV, I recommend also connecting it to the ATV with a hook, that will at least prevent you from fully losing the item if it falls off.
Additionally, if you are fine with using mods, there is a mod that adds a purchasable map holder for your ATV.
If you don’t know how to use mods, there is a guide for it here.
I don’t get the rising water one at all. I think I’ve seen in some videos that you need to climb to the top of the pillars using little off shoots or whatever but I can never find those.
There are actually two rising water dreams, with one needing you to find a door on one of the pillars, while the other has you climb to the top of a pillar.
You can easily identify them from the surrounding environment, the door dream consists of tons of pillars across a large area, while the climb dream is in an enclosed room with 4 pillars near the corners and 1 in the center.
I don’t know if it’s a thing, as I now realize I never bothered to check, but I would like an option to “cancel” the nightmare event by pressing the ragdoll button, ending the nightmare prematurely and losing sleep like you normally would when you “fail” a nightmare event.
You can do this by Debug Teleporting while in a dream.
If you have a numpad, enable Num Lock and press “Num .”
If you don’t have a numpad, go into binds in the settings and look for “Debug TP” somewhere at the bottom, then rebind it to a different key.
Every single part now requires “inferior” Kerfur parts, so that’s a MINIMUM of a 2500 point investment
A single Kerfur is disassembled into 3 parts each, so you only need to buy 2 of them for a Kerfur-Omega.
As far as I know, 0.9 will likely make creating a Kerfur-O a bit easier in some way, even if it isn’t a direct change to how you actually make it.
Not really an actual bug, just the physics engine being the physics engine, probably got blasted up there by an Ariral firing at a nearby boar. You can climb up there with a hook and bring it down if you don't want it.
Also, unrelated to the rest of this, but how did you get those clearer item icons?
But you admitted to playing the game in voice chat all the time
I might have worded it badly, but I meant I very occasionally play it in one, like maybe 1/30 of my sessions have me in one. I have played this game for hundreds of hours since version 0.6.1 and loved every second of it, most of the time without having any contact with anyone else, so it's not like that is what is keeping me attached.
I don't even really want multiplayer for the game, nor would I ever want the devs to do it if they didn't want to, I would just be fine with it's addition if it was ever added. I would still primarily play singleplayer, but if a friend was up to it, I would definitely play multiplayer for a bit.
I honestly see a hypothetical multiplayer mode as something like The Funny Setting. It might ruin the atmosphere for you, but if it does, you just don't use it.
A lot of people play this game while in a voice chat with others (myself included, occasionally), which I personally feel affects the atmosphere just as much as having a whole second player would, and yet the atmosphere still persists (personally). I feel like being in a voice chat might even affect the atmosphere more than having simply another player would, as you would likely constantly be separated and alone while the other player is doing something else, while voice chat will have another person always there with you.
The game already half treats itself as a wacky sandbox outside of the job sim and horror, especially when turning on the special settings and interacting with their content, so I feel like you wouldn't really be losing that much from multiplayer existing. All depends on the player, I guess.
I think beehives should be a bit louder and maybe have some sort of visual indicator, like bees swarming around the area beneath them or them dripping honey. Maybe it's just me, but I honestly find it very difficult to find their exact location with just the ambient buzzing noise the hive makes, so making them even a bit easier to locate would help a ton.
I would play with Alternative Interact mode, since it's a toggle-grab thing, but numeric keys don't work, only the scroll wheel does. i like precision, I dont like having to use my wheel to do quick things slowly.
I think this was done so that you can use the hotbar while hovering over objects, cause I have pretty frequently seen that complaint. I also would not really recommend using Alternative Interact until the next update, as some aspects of it seem to be broken currently.
ATV handling upgrade in the future? Currently controls like a blimp lol.
I'm pretty sure 0.9 will have an ATV rework, which should hopefully make it a bit easier to control.
Try this link, it should download it from the version archive .
https://archive.ariral.space/VDMR/pa082b_0011.7z
If you don't trust the direct link (fair), then here is the link to the archive page itself, look for "pa082b_0011.7z".
https://archive.ariral.space
The Hints and tips menu gives you some tips on certain events and entities where it might not be super obvious what to do (use keywords to search for through the spoiler-marked ones), but the game otherwise just leaves you to discover everything by yourself.
If the game does give you hints/tips about certain entities, it should absolutely be through in-game notes left by previous workers. TR_1 has notes that have already done this; they hint at the appearance of a certain entity to help you identify it, then give you a hint for the crafting recipe of something that should help you deal with it.
