Something has to be done about the lighting performance at the base. 5-10 fps drop per a light switch at the base is too much to ignore. At least maybe not render the light if it not being seen by the player. I sit at the base computer, looking towards the window and I have ~70-90 fps, and then I turn around, looking at the door, and I have 30-40 fps, because of the light being turned on at the different places of the base. I look at the direction of there is a bunch of light sources, but I don't even see these sources, because I'm behind the wall(s) and closed doors, but somehow my performance is still affected. This shouldn't be the case. And then I'm far from the base, outside, I can crank almost all settings to the max and have a stable 144 fps at all times, but at the base I have ~40 even at the minimal possible settings.