Amazing game. Amazing soundtrack. Rarely get obsessed with games that much. Playing since v4.1, and I hardly consider it a demo. It might not be finished, some things are being changed around, there are bugs and slight balance issues, but it's a full blown, competently made and very fun game. At the same time - endless developing potential. And I can't stress this enough, there's a LOT of music in it and all of it is top notch.
lyghters
Recent community posts
Look, I only bring this up because the problem I was talking about exists since the base has been switched to a new one. Probably should've mentioned that. I don't quite remember what version it was, 0.7.0? Correct me if I'm wrong. But ever since this problem has been present and hasn't changed.
I don't wanna look like I'm "demanding" anything, nor am I trying to speed things up, I can wait as long as necessary, I'm just worried that this is being overlooked at the moment and maybe going to be more complicated to fix with time. Anyway, that's all I wanted to say. I'm just hoping it'll get noticed by the devs.
Something has to be done about the lighting performance at the base. 5-10 fps drop per a light switch at the base is too much to ignore. At least maybe not render the light if it not being seen by the player. I sit at the base computer, looking towards the window and I have ~70-90 fps, and then I turn around, looking at the door, and I have 30-40 fps, because of the light being turned on at the different places of the base. I look at the direction of there is a bunch of light sources, but I don't even see these sources, because I'm behind the wall(s) and closed doors, but somehow my performance is still affected. This shouldn't be the case. And then I'm far from the base, outside, I can crank almost all settings to the max and have a stable 144 fps at all times, but at the base I have ~40 even at the minimal possible settings.
I'm not playing on a Steam Deck, I'm playing on PC on Linux. It is a performance issue. I just told you my FPS fluctuates between 30 and 90 depending on how much lights are turned on at the base.
I don't have any knowledge about Steam Deck or it's limitations, but even if your game is locked at 24 FPS, it changes nothing about what I say.
I just found out for me personally my issue with fps is due to number of lights turned on at the base. If I disable all the lights, my fps at the base is around 70-90 instead of 30-40. The more lights I enable, the less fps I get while I'm at the base. As long as I look towards the middle of the base. I don't need to perceive the light directly, walls and doors don't matter.
Even with volumetric lightning turned off, I get around 40-50 FPS with all lights turned on at the base (while being at the base). Turning everything off gives me 90+ FPS on average (while being at the base). Getting away from the base (even if the lights are on) gives me 100+ FPS on very high rendering/graphic settings (including volumetric lightning turned on).
The more lights I enable, the less fps I get (while I'm at the base). I don't need to perceive the light directly, walls and doors don't matter.
Surely there must be a way to optimize this?
A native version always has potential to run better, I'm playing on a decent PC and I get 40-50 fps around the base in 0.8.0 and 120-140 outside (tried different wine and proton versions). It could be better. Doesn't UE allow compiling a linux build out of the box?
Also, can you elaborate on a "corrupted save can drop fps" thing? How do you know that's a thing, how does it work?