there've been plenty of freezes. my game has also outright crashed after dying to a fossilhound!
acquaintedFowl
Recent community posts
-i've actively toggled off the detector beeping at the terminal using i think it was... "snd.toggle detector"
-we've had precision placement for previous updates too lol it just hasn't been in the tutorial
-i agree tutorial needs some tweaking! the wordiness is fine by me but getting to the panel and not understanding anything because it's a big word block and it won't let me even touch the panel until AFTER all the reading, once i've forgotten everything it just rambled meaninglessly on about. if i can read it of my own accord and play with the menu at the same time, it'll greatly boost my understanding.
i'm on day 8... i've been fine so far. haven't needed to change the battery once. have you guys been exclusively using the ATV at night and leaving the lights on when you get off? i'm playing on hard mode and i haven't had much time to explore in the first week but that's because i haven't been making much time to explore. the coffee machine in the upstairs hallway costs 10 points and is an absolute boon. it lets me handle the higher signal demand! i've been using the ATV every day to visit 4 dishes for my floppy duties, as well as keeping up with transformers. i've also had spare money for things like a new sleeping bag, the ATV radio, and cleaning the whole middle floor of my base of all the trash! i definitely think it would make sense if there was a way we could charge the car battery without having to replace it though. maybe we could craft or buy a mount that will let us plug it into an outlet?
edit: i definitely think that just like velma mode, having an "advanced" mode with more complex mechanics like ATV battery, new coordinates system, and these other mechanics that people seem to find too troublesome could benefit the game so people can curate their experience more to how they like to experience the game, and what kind of itch it scratches for them.
got through all the story events and most of the content from what i've seen, had a great time playing! thanks for making this game you two :D i'm sure i'll be keeping up with development. the WIP trees look very promising as well so i hope you can get that implemented soon! (and maybe a hint for the 1st door bunker solution, since it's very jank to get into)