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DanielSteele

5
Posts
35
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A member registered Jan 01, 2018

Recent community posts

Yeah, I know I have been having some issues with the Coordinate towers myself. I don't mind the fuse system and needing to replace a fuse when the tower deals with a power surge like if it were to get struck by lightning, but the decay system on the tower just makes the fuses decay WAY too quickly. I turned the decay setting off myself as well, only to find that even though I wouldn't hit Alt like some people said was left in that causes the tower fuses to break, my fuses would still wear out after only a couple days. The fuses costing 100 points and needing to buy them every few days just makes me lose a lot of the profit I would make on the dailies and whatever else I have built up to sell.

The rest of the update is really nice and I don't have any complaints with it. I get being frustrated with the disk system getting errors when trying to get the hash codes, but that mostly has to deal with the upgrades on that server. The more upgrades you have, the less likely it is to error out when getting the hash code, so it makes sense to me. What I didn't know though, is that you can use a single floppy disk for all the servers you need to get hash codes from. I don't know if I had missed it in the tutorial, but I thought it was 1 disk per server, like the floppy disks could only hold 1 hash code.

It would definitely be nice to see them add in an option like they do for the hold r/press r actions being swapped for the hold e/press e actions. I think it is a bit weird to add in the option for one and not the other.

I myself don't usually deal with the ATV since it isn't that bad to just run everywhere (in my opinion), but the issue I was dealing with it is that it would randomly disappear and reappear when in the garage which would cause it to take some minor damage. I have to keep an eye on where my ATV goes in the garage, or I will deal with an issue I dealt with early on where it would take so much damage from the random teleports that it would blow up and end up stuck in the outside wall of the garage. It ended up being stuck there for around 10 or so in game days and wouldn't get unstuck no matter what I tried. Since it was at low health, any time I tried to get on it, it would just blow up on me and using the hook on it to try and pull it out of the wall just didn't work. Thankfully it ended up bugging and doing the teleport glitch again which caused it to bug back out of the wall, but it was definitely frustrating. 

Still exciting to see the major update on the game and definitely looking forward to the hotfix for the 0.9 version to see if they were able to address a lot of the big complaints. And, you know, fixing the bug on the aliens that makes almost none of their events work or take place (like the picnic being bugged and not loading properly, or the treehouse not being built at all).

Had the same issue with the ATV teleporting, and it would randomly teleport into positions where it would take damage until it exploded. After fixing it when it exploded the first time, it was still doing the teleportation issue until it exploded again and is now clipped into the wall outside near the ATM where I cannot recover it anymore. If I try to drag it, it doesn't move. If I try to ride it, it explodes. If I use the hook to try to pull it, it doesn't budge. So I have been having to hoof it everywhere. No idea how to fix it other than just starting a new save.