All in all, I think this might be my favourite update VotV has ever had, but from my first impressions I do have some minor gripes.
Control scheme: I actually like it a lot. But I do feel like most if not all "press E" vs "hold E" interactions should be swapped (i.e. holding for physics manipulation, press once to interact). Feels a little more intuitive and is in line with the previous versions of the game. The little progress circles for hold interactions are also immensely useful but I feel like they're a bit too obtrusive, however, I presume this will change eventually.
Something I outright disliked, however, was the tutorial being a fair bit too hand-holding. I much preferred the previous approach where you could go through the text boxes at your own pace. A few interactions like the key card and having to get a signal to proceed should stay as a check to make sure the player is paying attention, but overall the 0.9.0 tutorial feels way, way too on-rails and part of learning the game is the ability to just walk around in a wider area and mess around with physics without consequences. Some parts of the text, especially signal processing could also use some editing to make it less wordy.
Lastly, perhaps this is a bit of a silly complaint, but I also think that the tutorial shouldn't mention weapons directly as a concept. Obviously, almost everyone coming into the game probably expects some degree of combat, but I'd like for that expectation to be a little more played with and not immediately validated, especially now that the tutorial is mandatory. I'd personally introduce the crowbar as just a handheld tool. It makes you slightly more nervous in a horror game when you have something obviously weapon-shaped but the game refuses to say directly whether or not you'll have to use it as a weapon.
All in all, this is just my opinion, take it or leave it, just wanted to post something that's more substantial than spamming "things are different gaem sux now" on the bug report thread.
