Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+17)(-1)

Having completed five* days fully, I think the early game is too punishing and just demands a bit too much. 5 signals a day is tough to do in the early game and I found basically impossible when I had 2 days of bad weather in a row + a random event(?) that wouldn't let me sleep. I also don't mind the ATV battery mechanic as a way to force the player to engage with the world directly but the price for those things needs to be brought down or, even better, there should be a way to charge the battery in the base, otherwise using the ATV too much or turning the lights on turns into a massive expenditure. The thing I liked about the 0.8 early game was that there was downtime to explore and clean up the base, right now it feels like I can't take a single breath and sleeping through an entire night would destroy my economy. I have to walk because saving up for a new ATV battery feels like a pipe dream, as my priority are signal upgrades to actually get those 5 signals a day. That destroys my stamina, which is not great because nearly every night for a while there's been an that wakes you up and keeps you up until it randomly decides to stop. I've thus far seen one actual event in the base and it might have been scary, but all it felt was extremely frustrating because it was the third time in a row that during an already difficult stretch of the game, I couldn't sleep. I feel like the early game RNG should be significantly toned down and the ATV battery mechanic made less extreme and explained somewhere in the text tutorials

For things I disliked outright, I'm still early on but I simply don't understand what benefit the ATM/hard currency system adds to the game, same with limiting vending machine stock. Previously it was a decent way to just get some energy in a pinch, currently it defeats the purpose of ever using the vending machines because getting something from them requires me to walk around the back of alpha, navigate a finicky gui and then pick up several tiny objects off the ground. Combined with the limited stock, I don't really see a point in engaging with that whole set of mechanics whatsoever outside of dire circumstances.

Edit: I can't count + grammar

(+1)(-3)

The ATM is actually quite interesting! It turned VOTV into a "roguelite," because you take your money, convert it into "notes," deposit it in the mailbox, and take it to another save! I found it very useful, I tested it, and it worked excellently!

(+2)

I'm just being pedantic, but it basically was the same thing when you took your money, convert it to MREs, and then mailbox them to another save and sell them haha. But yeah, at least the exchange rate is 1:1 now.