I definitely agree that the game is starting to demand a lot from the player. I'm finding myself so busy with just daily tasks and repairs that I have little to no time for anything else. Also agree that five signals is a bit of an ask for the first day; especially given how long the process takes now. I have my day time set to maximum and I barely managed to scrape by with the first task.
I like the disk system, but the rng can make it a bit annoying when you're waiting for a satellite server to upload data and it just keeps pumping out "unexpected server error" ten thousand times. Also, found a bug where if the game saves while a floppy/zip disk is in a drive, if you load that save all data on the disk will be lost, and ejecting it will instead spit out one of those big red ERROR props.
I'm probably one of the few people who actually *doesn't* hate the new controls, but I agree the press E and hold E options should be switched- there's currently a bit of weirdness where pressing E on certain objects either doesn't grab the object, or it technically does but the object won't move, and you have to release E and press it again to get it to recognize it.
ATV I feel needs some balancing. Not only is the new ATV bulkier, less powerful, and less durable, but now you have to keep track of both battery life and durability for each individual wheel, and extra batteries/wheels are NOT cheap. I've actually been finding myself carefully avoiding every rock and log I see now, lest I return to base with only a sliver of durability remaining.
My biggest gripe so far is the CR towers. While I like the concept behind them, they are NOT very well implemented. These things will drain your time, your money, and your sanity. Each one is tied to one of the colored cursors needed for the new coordinates panel, and if one goes out, that cursor is unable to move, essentially rendering the entire panel useless. The only things keeping the towers from breaking down are these expensive "fuse" items that wear out over time, and can burn out in as soon as a DAY. Without fuses, the towers break down CONSTANTLY. The game was good enough to give each tower four free fuses at the start of the game, and one of the towers burned through all of them before the end of the first week, with the other two following a few days later. And with no fuses, I can maybe download 2 signals before *at least* one of the towers is down again (and I'm on maximum time length). It got so annoying that I went into the game options and turned off CR Tower decay- except IT DOESN'T WORK. Toggling the option off does NOT stop the towers from breaking down or burning through fuses. These things have made me lose all interest in continuing to try the new version, which is a shame because I was otherwise enjoying it.