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actuatedgear

23
Posts
1
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A member registered Sep 16, 2025

Recent community posts

It seems to be either a bug or a change in features. You are not alone in this at least.

You can always just give them more money.

(1 edit)

Dahoo Dores MF's! Grinch stole yo catbot!

It can be a pain in the butt. I would know.

GOOD NEWS EVERYONE! YOU CAN READ THIS IN MY VOICE! Also, you can buy it again and run it via steam because steam DOES THAT.

It would be nice if mice went to a higher button default. Sadly not everyone has one with thumb buttons. My scrollwheel is enough of a hassle collecting standard dust and becoming basically unusable.

Based on what PRECISELY? The floppy disk system has several aspects that require monitoring over the long term and can cause odd issues, but in general the type of tediousness is better. The effects on gameplay are basically null and if anything it's better. If you're waiting on the request taking a step outside to look for berries or grab a nearby transformer is fairly reasonable and if you make the fairly cheap upgrades the time cost is negligible. Something like a third of the upgrade slots are already done so that's 24*2 =~ 50 --> 50*25=1250 for a total system upgrade which is nothing when you  build your frames early and or do basic farming to supplement food. You've also got a basically guaranteed 60pts per day as long as you remember to turn the tapes back on before you even bother with anything else.

The server minigames are more broken and the coordinates triangulation is more tedious and both are fine.


What is the issue here?
 

No. Terrible idea. I completely agree that it was unique and that has serious merit, but the problem in this case is that it's such a bad thing for humans to do, a thing we are legitimately not good at and that serves no useful purpose, that it is not fun nor should it be a focal point.

It had to be removed because it was too hard to do. It requires the wrong kind of serious focus and disenfranchises people with dyslexia or dysgraphia which is not something anyone wants to do. It ruins the fun of the game by punishing you for something that boils down to tedious over-correct code entry that's made completely irrelevant with something that basically everyone does as soon as they can anyway. Too many people were failing it and being frustrated about it without it having any payoff to be worth the trouble and that really did not have a great way to change other than going away.

Personally I hate that the "Delete very necessary info that you will have to run half way across the map to get again" button is half a millimeter from the "temporarily save this info because you can only use one drive at a time" button, but that is more what I think Nose was going for. Some of it has to be tedious or easily failable if you don't focus correctly, but it has to be the right kind of that or it won't feel like a challenge.

Fastest way if you can't "Fix" it is just make a fresh save, empty the lot, save and then flush the file. Should take all of three minutes and a chunk of that is load and walk time.

"He reconsidered when he realized concrete doesn't burn."

He wasn't a chemist.

Chlorine Triflouride

Chlorine trifluoride, ClF3, or “CTF” as the engineers insist on calling it, is a colorless gas, a greenish liquid, or a white solid. … It is also quite probably the most vigorous fluorinating agent in existence—much more vigorous than fluorine itself. … It is, of course, extremely toxic, but that's the least of the problem. It is hypergolic with every known fuel, and so rapidly hypergolic that no ignition delay has ever been measured. It is also hypergolic with such things as cloth, wood, and test engineers, not to mention asbestos, sand, and water—with which it reacts explosively. It can be kept in some of the ordinary structural metals—steel, copper, aluminum, etc.—because the formation of a thin film of insoluble metal fluoride which protects the bulk of the metal, just as the invisible coat of oxide on aluminum keeps it from burning up in the atmosphere. If, however, this coat is melted or scrubbed off, the operator is confronted with the problem of coping with a metal-fluorine fire. For dealing with this situation, I have always recommended a good pair of running shoes.

Scorches concrete and makes it mildly explode. Turns your bones to chalk if it touches your skin. Only real treatment is soaking your now extremely painful extremity in a calcium bath and hoping your heart wont stop while you wait for someone to get to you with an injection that might help a little.

Not the Keycard door. It is explicitly exempt from that.

I mean... It's a cosmic Nexus to which people are sacrificed merely in the hopes that they might know something is coming before it gets here.

I keep thinking about Stolas. I keep doing research on Demonology and as much as I expected that guy to be murderous... He might be Friendlier than some of the things there. I just keep feeling like fixing up the Base is just technically repairing his new Temple.

And every time you get hurt there you're kinda making a blood sacrifice.

Shower too. Only way to clean it.
USE THE SOAP!

An extremely simple explanation of a fairly in depth Technical issue and the reason for such which you explicitly asked for.

Because I don't have Lutris setup for any reason ATM, I figured it could handle it and wanted to try, and Proton has made miracles happen before where Wine has failed. It does not run native on Linux so I had to make things work. This has given me some... Interesting experiences and a rather large amount of time trying to get this working initially before I tried Proton. About a week of trying to debug wine in my off hours convinced me it wasn't worth trying anymore and then I had to solve several other problems regarding proper installation for Proton which there was no manual for for this game because of course there isn't. It's in preAlpha and built for Windows architecture.

Runs great. Except when it crashes occasionally (sometimes intentionally because the game makes that happen as part of play) a bunch of processes get left open and this is me sort of documenting that.

So, this almost too old but I'm putting this in for documentation purposes:

pkill GameThread

pkill explorer.exe

pkill gameoverlayui


Generally that kills all of it. It's at least 8 and possibly as much as or more than 14 processes that spawn on start that I notice. Some of that is definitely steam building the container. Some of it is not. These three lines clean up the mess.

Churn it. Shovel it.

To put it quite simply: It starts and opens a large number of processes when I open it via steam and many if not all often persist across crashes or deaths. I run it on Linux via Proton.It's in a pre-alpha phase so all of this is expected at SOME level but I feel like, and it very much looks like some of these extra processes are intentional. If 'reaper' is supposed to clean up then it isn't doing its job. Maybe that's a linux thing. Maybe that's a Steam thing. It overall just feels very messy. Very "We are Legion" which is fine in game, but if this is intentional long term for the running architecture I would suggest against it.

Thank you for your time.

Burn it. 

(7 edits)

So here is the actual value: 
LARGE Coal Sell Price: 5
SMALL Coal Sell Price: 5

LARGE Coal Gas Volume: 32.1
SMALL Coal Gas Volume: 2

Each 1 Large Coal is made from 4 small coal.

Gas Can Store Price: 50

3 Large Coal = 96.3 Gas Volume or 0.963 Gas Cans minus the metal
12 Small Coal = 60 points or 1.2 Gas Cans WITH the metal

2 Gas Cans equals 1 scrap.  1 Shelf equals 1 Scrap. 1 Shelf equals 10 points. 1 Gas Can equals roughly 5 points in value or 3 if sold.

12 Small Coal approximate value: 64 points.

Gas Can Initial approximate value: 54

Gas Can minus metal or resale equals 50 points. 50 multiplied by .963 equals 48.15 or 48 points

3 Large Coal approximate value: 48

Approximate return increase: 33% or 12 points per 12 Small Coal.

Cost of item box has been omitted as over sufficient volume it becomes completely irrelevant.


If Small Coal or Large Coal prices have changed or if Gas Volume return has been adjusted this calculation will be outdated.

I mean... It already feels like the crematoria is useless. If you bother with making logs to turn into coal the coal pieces sell for more than the price of the gas you would get if you used the crematoria. Plus if you buy the gas you also get scrap metal.  It's like 4-9% better just selling the coal for the gas price and then the scrap is 10 pts vs 1 shelf. But I feel like you could sell the gas cans for more so even then you're better off using the drone. The crematoria is good for fast cleaning but the cost is early points and gas.

Arcane. You have just unwittingly defended the control scheme.

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So I'm on an outmoded version of mint and I had troubles to say the least. My hardware should keep up just fine but after finally figuring out how to shove this whole monster through proton via steam I'm lucky if I get more than 10 fps. Funny thing is though that other than that serious limitation -which I have not really been able to improve via settings- it runs and looks great. Physics is a bit wonky from time to time, but I feel like the biggest problem is programming one.

So in order to get this running I had to place the extract folder in the same folder as all the other steam game folders which for me was:

~/.var/app/com.valvesoftware.steam/.local/share

Now once I did that I had to 'Add a Non-Steam Game to my Library' via the 'Games' menu in steam and set the 'Target' and 'Start in' via the Properties menu:

Target

/home/*username*/.var/app/com.valvesoftware.Steam/.local/share/*Extracted_Folder_Name*/WindowsNoEditor/VotV.exe


Start in
/home/*username*/.var/app/com.valvesoftware.Steam/.local/share/*Extracted_Folder_Name*/WindowsNoEditor/VotV

Launch Options
`WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1`   %command% -vulkan


The launch options fix media pass through and run everything through vulkan. On first load there is an install for for files that I could not get to work in wine but seems to work great in Proton. After that it boots. You have to be patient with the load in screens and wait until the black screen turns into the warning splash for the game to properly capture the mouse and the save games will eat memory just by being loaded at start so you'll need to prune them regularly, especially since they're bloody huge, but the big problems I run into with crashing, which is not much, are the sort of things I like to call memory leaks but may not really be, and all the little programs that run in the background which this game is prone to spawn. 

The longer the game runs the more it seems to slow down, but that's mostly a matter of hours. Again that could be save games partially. But when the game is closed sometimes pieces of it stay open like 'GameThread' or 'reaper' escpecially if it crashes in a non-scripted way.  This interferes with restarting the game and can slow down the rest of the system as well as interfere with other steam games.

I've tried a few different things like reducing shadows and foliage but nothing's helped so far for framerate. That said, the game is fun. It runs. It was not easy to get to run in my case, but that was because no one was there to tell me how specifically this time. I took a few forum hints and some experience and cobbled together a solution. Worth it.


Edit: I cut the resolution in half and the framerate skyrocketed and it even kinda looks better this way.