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steventylerseanherr

6
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1
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A member registered Dec 13, 2023

Recent community posts

lol i love this idea.

monday through friday are full work days.

saturday is a half day. (half the normal workload?)

sunday is a day off and maybe no drone deliveries?

uhhh. it is out to the public. has been since halloween

i was actually considering backing the patreon for a bit but i wanted to wait for the new build. and i cant even get past the tutorial because i cant wrap my head around the new controls. remembering "hold e to do what. press e to do how. wait how do i throw again?" is a lot more annoying imo then "hey im in grab mode. the e button grabs now".

and it sucks because i want to see the new stuff before saying how i feel about it

but i cant because of the new controls and the tutorial

maybe this update should of been split between the new content and the new controls. and not just lumping it all on us at once with not even a passing mention of a changelog eh?

i dont think its all doom and gloom just yet though

this is more a feature request then feedback
and this is ENTIRELY something that isnt possible with real 3d printing
but could we get matcaps for 3d printing?
matcaps (material captures) is a trick where you uv map a texture onto a surface based on the viewing angle
it would open up a lot of creative options for meshes (like fresnels or gem / crystal materials)

not sure if this is considered a bug or not. but the pbr and normal map textures seem to be read in srgb color space instead of linear.
this isnt correct as pbr and normal map textures are not color data but instead channel packed data.
you dont colorspace normal directions because doing so will result in the wrong values (you can see this in game if you give a sphere model a normal map that is a solid 0.5,0.5,1.0 color and rotating it around)
the normal map is a direction vector from the models surface
0.5,0.5,1.0 is pointing straight out from the surface
if you srgb colorspace that then you get 0.73,0.73,1.0
giving the wrong normal direction

id recommend a setting in the mesh properties.cfg to read the normal map and pbr as data instead of color
that way already made models wont suffer from this if it is changed
if this is working as intended though uhhhh
guess i have a feature request

(1 edit)

first of all

yall are idiots for shipping this with the games asset
with that out of the way

i love yall for also releasing the source code

havent tried to build it or anything but its still cool to see

i poked around the loose files and i LOVE how its plain text and .png files

this is how these ports should be


is there a way to use different sized tilesets?

was going to do a 32x32 tileset instead of the 16x16 but seems the tileset size.txt doesnt do anything

also could there be added support for different audio formats?

the original .gbs is nice but having support for like mp3 with looping points or more modern formats that natively supports loops would be nice


any chance of a oracles ports coming soon? (preferable before nintendo attacks yall for flat out putting la on itch.io for free lmao)

whats up with ThanosShader.xnb?

could an option be added to restore the original scene transitions?
i dont like the free scrolling camera
an alternative could be to have transitions at select locations
like whereever music changes