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Ikjerang

49
Posts
A member registered Oct 11, 2024

Recent community posts

You're welcome <3

Best way to get the plush is to go in before 3:33 and wait for it to spawn in the middle of Wolfgang's nest.

The game no longer gives you the bunker keycard if you drop it out of reach of the hook. Not sure if this is intentional, but having it rib you while taking pity on you was a nice touch.

The recipe for the mining rig cooler is 4 metal scrap, 4 electronic scrap, and 2 accumulator batteries (the green ones). Is this what you're putting on the bench and it's not working?

Check that the playing breaker is on.

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I had one stuck shooter when I had the Ariral battle as well, though it seemed to linger because there were a couple straggling hogs that wandered off. I went leading those hogs back over to the tree house and it disappeared after killing one of them. Usually a save/load cycle gets rid of most event entities, not including ones meant to persist like the hogs.

No problem! Good luck investigating <3

Yeah that's odd. I loaded up a brand new infinite save, went straight there, arrived about 1:30 and the shrub just sits there. I hung around until the birds started chirping at about 5:30, just in case the timing was off.

The portal in the red shrub activates at about 3:33; I just went to the ritual realm on a day 20 save to get the knife and it activated about 3 minutes early. Are you hanging around until 4 and it just never opens?

Going to the terminal in the server room or any of the terminals in the satellites and typing "debug events" will tell you what event is currently active. Then if it's something you're unable to deal with, you can remove meta-paranoia with "debug scrape" in order to save and reload your game.

The doors on the trailers near the hole seem to be somewhat broken in a way that breaks the flickering lantern prank. When the Ariral smashing in the door breaks it, said door just doesn't move, stopping the event from playing out as intended. The only way to get it out of the way is to hold it, and by the time I've done so they've all left. In order to interact with the Ariral coming to smack me around I had to break down the door and move it out of the way in advance. The notebook with the passage in it also no longer opens when you try to use it before the door-smashing begins. I'm not sure if this is intended, but having it happen while you're reading is much more nerve-wracking.

The shovel might be under the base. There's a darkened corner outside to the left of the mailbox--it has no collision. You can drop down under there and crawl beneath the base to look for things that have clipped through the floors.

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If you're moving them from drive slots in the signal processing console, left clicking should place them into the slot. This also works with drive boxes and racks. Placing with alt+R should also still work, as well as throwing with alt+LMB.

Fixed in 0.8.2b stable.

It should turn off using the same key. I guess you could try setting it to a different key and see if that makes it cooperate.

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You'll have to carry the rock under the water with grab; they no longer float. In earlier versions of the game you could throw the rock while under water and it would float, but MrDrNose has since fixed that.

Try activating snow mode instead. There's no keybind to it by default, so you have to scroll to the bottom of the keybinds menu in settings to set one yourself.

You can turn off physics damage in experimental settings before you load in to stop the fall from killing you. Alternatively, if you have a number pad on your keyboard, numpad . is debug teleport and will transport you safely to the ground. If you don't have a number pad, like me, you can also set it in keybinds to another key.

Nah, not a bug; it's intentional. You can recover your stamina up to 20 in the shower.

[pa082b_0011] Kerfur-O still gets stuck on that log (-275.90, 113.38) on the way to TR2, only now activating snow mode doesn't fix it.

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[pa082b_0011] Drives mounted in drive racks are unlit, no longer showing whether they have any data on them.


[pa082b_0011] Cloth physics on the curtains appear to be broken lol. Saw one laying on its side and it was stiff as a board; picked it up, shook it around, it doesn't move. They're all completely stiff.

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0.8.2b Sometimes Kerfur-O gets stuck on the way to TR2 until you activate snow mode. It took a few attempts to get this, as it doesn't happen totally consistently, and seems to only be while unsupervised, but I found what she gets stuck on. The coordinates are -275.90, 113.38.


0.8.2b So while Kerfur's pathing has been somewhat improved, it still needs some help from snow mode. I sent my orange one out, who never gets stuck on the satellites, and upon reaching Golf he started running repeatedly into one of the pillars instead of heading for the stairs. This is about when I went to check his camera and saw this exact thing happening. I activated snow mode, which solved that problem, but upon getting up the stairs he somehow got himself wedged between the catwalk railing and the base of the satellite. of course now that i've walked away from the computer to run over and get a screenshot of his location he's unstuck himself and is navigating the rest of the way up.

i think kerfur struggles to navigate the satellites while being watched lol. I tested the Golf pillar navigation without accessing the camera and from what I can tell watching on the radar it still happened; Kerfur's dot stalled until I activated snow mode and then resumed as expected.

You're welcome <3 It's been fixed in the new test release.

0.8.2b Not sure if I should report this as a bug or if it's just a new thing in this series of test patches, but I'm able to consistently load up a day 17 story save with good Ariral rep and have one of them come turn my base upside down the moment everything loads in.

Load up the save again and see what happens. If the Bad Sun doesn't trigger in the time you have left, one thing you can do is set your PC's date to the 24th the next time you're about to launch the game and try again.

Looks like you've downloaded the test version, pa0082b_0006. I'd recommend downloading the second option on the download page, which is the latest stable build, even if just long enough to play the tutorial before trying the test build. The tutorial works in the stable build.

[pa0082b_0006] Kerfur-O on load is absent equipped accessories until one of said accessories is unequipped.

When this happens activate snow mode and it should move on. You can set a bind for it at the bottom of the keybinds tab in options.

Turn on snow mode when you send Kerfur out, both base and Omega. Fixing the navmesh for the ice seems to have broken the normal pathfinding a little bit. You can find it in options under keybinds, unbound by default.

Guess I'm loading up on more molotovs lol. One thing that did bug out was the location; it spawned in one of the cliffs where Kerfur couldn't reach, so it just wheeled madly back and forth against the foot of the cliff and no amount of putting it on top helped. I ended up dragging it back to base and shoving it in a locker.

Not sure if intended or a bug, but after beating the murderfur, my Kerfur has gone off under possession and spawned another one. Running 0.8.2.

Clicking on a profile picture in an e-mail does this.

Specific to 0.8.2, the microwave comes unplugged between save/load cycles.

Is your graphics driver up to date? This error is typically caused by outdated drivers or hardware issues (like a dying graphics card).

It's a regular event. You've got UFOs going by, causing sonic booms. Sometimes when you're lucky you'll catch sight of one as it's happening.

While I expected as much, I didn't expect 0.8.1 to start looping sooner than 0.8.0 did. It feels a little weird to look at my older save file sitting at day 52.

Story mode seems to be stuck in an endless loop where it briefly reaches day 50, and then reverts to day 49 upon saving. 

I'm not sure if I misunderstand how the reset vehicle function is supposed to work but it doesn't appear to be resetting the fuel or position of the ATV. My ATV is in the bottom of the hole by the lake and has remained at the bottom of the hole by the lake after attempting to reset it.