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alyxms

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A member registered Mar 18, 2022 · View creator page →

Creator of

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According to the wiki it is there for players to catch anything that clipped through the floor of the base. There are actual barriers in place to prevent the player from truly falling out of bounds.

Gotta say the collisions has been super reliable in this game. Can recall anything disappearing for me when I dropped them, so I never had any fear about putting stuff on the ground. Unlike say Skyrim.

(Unfortunately I had a piece of trash that half clipped through the parking lot so now it's just stuck there. Also a curtain with half of it clipped through the basement, so I can't push it through the floor nor can I get it out)

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I'd love an option to disable dreams. Or for ambience/sandbox mode at least.

But I understand if they are part of the intended experience of the game.

I exclusively play ambience mode and a few of them really spooks me. Now I just watch out while sleeping with my finger on the "reset position" key. Found a person on reddit that said they have a friend with thalassophobia and the rising water event made them unable to play the game. When someone commented such a toggle would broaden the audience, and I tend to agree. And there's no risk of watering down the game if this option is locked out for story mode.

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Ambience mode player here, here's what I noticed after 40 days:

Skerfur can trigger in ambience. This happened to me when I sent my Kerfur-O outside around 1AM. This seems almost certainly like a bug. As the Skerfur event is pretty spooky.

Superfog can trigger in ambience. Not sure if this is a bug since it's not exactly a scary event. But it does lock out sleeping/pausing/saving during it.

Dreams can trigger in ambience. Not sure if it's working as intended or a bug. Not the most scary stuff but a few of them, like the rising water level or being chased by shadowy figures, that gave me cold sweats.

Toyota Corolla can spawn in ambience. Not the most spooky thing, but I think it counts as one of the random events? Therefore I'm thinking it shouldn't trigger.

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The version I'm playing is 0.8.2c

Thanks for liking it!

Indeed the mid and late game is pretty rough. The game was made for a 7 day game jam. Spent most of my time coding and testing the early game, everything after big Soyuz was implemented in a few hours because I ran out of time. And it really shows, all the typos, going from 100 bucks per mission to 10,000, state funding from 200 to a bit more to suddenly 1000, not to mention equipment balancing...

Really wish I had the time to play through it before the deadline. Of course with more time I probably would've added art or something instead of testing. Don't do feature creep folks, it's bad for ya.