1. No. It's a pretty bad way to earn money.
3. You can use cheats, but there’s a reason it’s blocked. It’s not fully developed and basically empty.
4. Kinda? Try losing to the Orc boss.
5. Kinda? Rush in, loot the chest, and repeat.
Drenzoo
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I uploaded the latest version I found to Google Drive
https://drive.google.com/file/d/1KFVdSg59qUzwf3Azq3gVjvzE6Wf7997F/
Yeah, fishmen slavery is a joke
I don’t have one specific file that I spent a lot of time on. Rather, it’s multiple speedruns or attempts to achieve some goal. The last time I started, I just 'fall' into a bandit building and waited to be taken somewhere. There, I tried to survive and rebirth.
So, my last file actually ended just like that as a deepblue.
https://drive.google.com/file/d/1TXNTYRH0z7SeBcsp5OoH4W6gMegD69yC/view?usp=shari...
Yeah, actually, I've always played only on this difficulty, I honestly can’t imagine how the game plays on other difficulties.
>Will this help you much in slavery?
Yes, you can ask the guards (even goblins) for help or offer them your body, and in some cases, the same applies to passersby. The chances of success and the number of points (in case of offering your body) should depend on WIS.
Yo, btw, if you like playing with companions and you agro them, here’s a tip — Rally_Trumpet!
Bind it to any button and press Shift + that skill.
???
Profit: you stay alive and safe. Just wait until the aggro ends, then press the skill again without shift to reset NPC behavior
Simply adding a few native spells that Lone can use without any equipment would already make this branch much more viable. (Maybe something related to sustenance, healing, or combat magic — potentially even as separate perks.)
There's also a real lack of some kind of utility tool to deal with serious enemies — something that would offer an alternative to endlessly kiting and chipping away at them with minimal damage.
And personally, I dream of magic that would be accessible to Lone even without investing into the magic perk. For example, traps are available to everyone and are insanely useful. There's a 'prostitution' skill that's also accessible and must-have in most playthroughs. But for magic, there's no such option.
It's true — magic sucks. It demands way more investment, easily two or three times more, just to get the same results in survivability, damage, or versatility, compared to the other two viable builds in the game.
You're afraid of enemies, you need setups just to make things function properly, and by the time you finally start scaling when say around 30 WIS — surprise, surprise! You're still completely helpless against any boss or mobile enemy. Even a pack of wolves will tear you apart 80 times out of 100. You simply don’t want to play as a mage.
Yes, the sea witch exists, but in my personal experience, even in this case, there's little point in investing in WIS — you’ll be significantly stronger if you go down the right-side tree instead.
Overall, even after cheating myself the best possible wizard setup, I was left disappointed. The entire middle path is just a letdown


