My character is at 0 sleep, he cannot sleep cause he senses something. I explore the whole base like three times until I keep falling over and over and over. Scripted Event never happened
Gather unknown signals from deep, silent space · By
Не работает крафт керфура на версии 0.8.2b которая вышла совсем недавно. Перепроверял всё по нескольку раз и до сих пор не могу понять, что делаю не так. Книжка есть, всё есть! А головы керфура нету... :< Пытался несколько рах перекрафтить эллектронное вторсырьё, даже это не помогло, при добавлении металлического вторсырья, оно перекрафчивает мне всё это обратно в диски...
В том то и проблема, что у меня в мире ее нет... Я сбрасывал и данные и, чего только не перебробывал... А создал заново.. Желания 0, впереди то, что мне осталось лишь создать радиоактивную капсулу... Возможно, проблема из - за того, что перешёл на более новую версию в своем мире и.. Всё просто забагалось, хз..
0,8,2 млрд
Таким образом деформируются все панели. При столкновении с физическим объектом, например, с полками, он часто опрокидывает их и сносит все на своем пути. После создания мира в кафетерии диван подбрасывает и опрокидывает весь кофе. При создании мира на кухне объект застревает в текстуре на верхней полке, создавая шум. Звуки позади него стали приглушенными. вы можете исправить звук квадроцикла. Надеюсь, это помогло. Резко нарастающий громкий и монотонный рев очень раздражает, несмотря на то, что игра проходит достаточно спокойно.
The picture is a bug with the anti-aliasing. I had similar issues try adjusting the anti-aliasing options, there are two different options for it now. i specifically had this problem when i ran the game with reshade installed. And reshade seems to have problems with in game anti aliasing in a bunch of different games.
It is possible to drag in delivery drone using Gravity Gun. If you manage to do so and capture the drone in gravity field before it finishes your delivery, it'll be stuck floating above delivery point after being released. The bug resolves itself after saving and re-entering, as the drone finishes delivery and flies away normally.
Discovered a interesting bug where where you can "cheat" the atv stunts achievement. If a power outage happens that causes the ATV to be inoperable while you were accelerating, it is possible to make progress in the achievement by grabbing the ATV and raising it off the ground and putting it back down over and over
nah i tried downloading from the app it didn't work so i uninstalled it then downloaded it via website i'd say try and get in contact with the dev and see what they say you're probably gonna have to give the error info it should be in your clipboard when it happens so all you have to do is paste it in notepad or a comment
[0.8.2c] I had this as well. I've gotten SKerfurO, an Ariral that decided to kick me over for whatever reason (didn't even know they were in ambient), and the Forbidden Fast Shadow Figure (but that one makes sense bc June 28, 9pm requirement-- though the other date specific event didn't happen on the 24th sooo....).
I play Ambient for the times when none of my friends are available to be an emotional support human while I play story, so the fact events are leaking REALLY sucks.
Happy my transformers at least go down now to break the signal collection loop though. That's nice
Hello! I am running pa 0.8.2b, I believe I have encountered a bug. I cannot fix the tower, when I climb the tower to fix it I get a report that it is "all fine" and three of the four lights are blinking. Also, the tower check on the console reports that the tower is functioning, but I still get the error that the drone cannot triangulate my position. I have looked through the forum here, checked reddit, and tried restarting my game and fixing any servers in case that was the problem. Sleeping until morning did not fix my problem, either.
cooler crafting is not working. I read the note, put all the components in-there is no crafting, only a disk + and a canister of fuel.. what to do? the mining farm is overheating and I've shoved too much money into it-it's annoying to turn it on and off all the time+ regardless of the number of video cards, the farm only runs at 10%
game version 0.8.2 but on version 0.8.1 i have this problem too
Just got the Gray invasion event and noticed I kept getting "they will remember that 0.124" spammed. They had already eaten all the shrimp I gave them but I noticed they had knocked one of their containers outside of their camp during all the fighting. I brought it back and got the same amount. I think it was just flinging props around during the fighting and I kept getting rep for it. I used Debug Scrape earlier in the save because I thought something went wrong with an event (a boar randomly spawned near the windmills and stayed there) but other than that I played the game normally.
after the "war of the worlds" on the final day an Ararial pig beater c spawned clipped inside of one of the Ararial ships. While it is present a meta paranoia event occurs that does no end until it despawns, however it will not despawn on it's own for some reason. In addition to this about 5 minuets after whenever I boot the game it will respawn even if I had previously culled it. I have checked and there are no "pigs" left on the map so I do not know why it continues to spawn and refuses to despawn without scraping it.
I don't know how but when I used the trash can it popped up the UI to put stuff within it but not the cursor - it also kept allowing me to move my guys camera around which was annoying as nothing I did made it better, even pressing escape kept the paused menu UI but the cursor did not pop up still and I had to alt F4 to do get out, idk if I ever want to touch another trash can again.
0.8.2b
Toggling any of the breakers, either through the breaker switches or the components tab, interrupts signals that are being played, immediately stopping them.
Considering that toggling breakers to save on power has become a real part of the gameplay, this bug makes it much harder to multitask with your breakers while simultaneously listening to a signal, which is something I like to do often.
Hi! I found a duplication bug in Voices of the Void.
1. I place 4 CD cases close to each other.
2. I take one CD lid.
3. I drop the lid between the cases (on the ground).
4. The lid attaches to all of them at once and duplicates.
5. Then I can sell the extra lids and make a lot of money.
It happens every time. I found it by accident while moving stuff.
Killer Wisps still spawn in Infinite mode despite none of the associated story events ever happening, although the manner in which they spawn seems a bit... broken? They only start spawning at 00:00 every night, and they seem to stop spawning early if the game is reloaded at any point after they start spawning.
Recently got the "Object in the woods" "the hole" and "where do you think you're going?" achievements when going to Bravo and Xray respectively (can't remember which dish i went to when i got the object in the woods achievement.) I'm not entirely sure if this is a bug or not, but i got them at seemingly random.
Don't know if it's fixed in the new test build, but at least on 0.8.2b the hiking boots randomly partially stop working. It still lets you climb steep hills and ledges without slipping, but the small increase to the height you can fall from stops working, unless I misremember it doing that. I was unable to reproduce the secondary bug so it either was some sort of freak bug that almost never happens or it was caused by something else that happened between when I last ragdolled from hitting the ground and when I next should have ragdolled from hitting the ground, and I just so happened to get the hiking boots between those two moments. So not sure how to reproduce the bug that causes me to be immune to ragdolling from heights.
Either the climb or the stuck inside wall detection has been updated in 0.8.2 and it is triggering the inside wall detection a lot. Even just climbing out of the dips in the vents triggers it, and it triggers instantaneously. I've had it trigger like 10 times just trying to climb stuff inside the base so far.
I have a problem, whatever i tried, i can't use tv, i uploaded some mp4 in it, nothing. Enabled custom content setting, nothing. Tried online, nothing. Please help me. I tried everything i think. I searched it up but nothing. Even tried some mods and still didn't helped me. Please! Or refund me 150 bucks for that tv.
Abandoned Kerfur fell into the secret texture hole to the left of the door. Had to kill it in there, since it was stuck under the building. and then it dropped a radiating item under the main door. So i was dying from something i didn't know about for a while. Maybe make a collision on the hole for Abandoned Kerfur.
Not sure if this has happened to anyone else yet, but there is a bug I noticed that happened with at least the blue "Plushie":
if you hold it in your hands and use Alt+R to place it in a plastic crate, remove it, and then place it on the floor, it became
'locked' into place. I couldn't collect it, hold it, or even grab it anymore; and now it's just stuck in one spot.
When you put an item in the blue crates they become "glued" to the crates. If something knocks them out quickly or you pick them up out of the crates it can cause glitches like this. The only way i've found to fix it is by using the crate to scoop it up like the other comment said. One way to prevent this in the future is to pour the crates contents out instead of picking things up out of them.
Drive duplication exploit, can endlessly duplicate any drive containing a signal using only a drive box.
Repeating step 6 and 7 will now duplicate the drive every time it is taken out of the box, when under the correct conditions.
0.8.2c, "Align view to the floor" option does not appear to have an effect. I am attempting to turn off the behavior wherein my view shifts when walking on a large prop. If that's not the option to disable it I'd like to know if such a thing will exist, because this new behavior is nauseating.
The door bump setting also appears to not change anything, still bumping with extra noise and clanging when opening and closing.
Not sure if this is a bug so much as an issue I ran into, as well as one that other people have had. I used the hook tool to attach myself to the drone for fun, but the hook got stuck on the barrier wall and I fell, which got the drone stuck at an inaccessible height. This essentially soft-locked my game at day 33, which sucks but also was my fault in the end. I think adding a drone reset debug command could be useful so this doesn't happen, since I've seen people saying it's happened to them when they attached other items to the drone.
I just recently got the game, and when ever I reload one of my saves, TR3 has a chance of immediately dying. Something to note is that I have a previous save where TR3 had gone down right about the time I created this new save. Whenever TR3 dies in this new save, the lights are still on, though nothing else works.
(Google translator)
1. comments
- in quiet mode, the servers do not crash (both at the base and at the radio telescopes) and the calibration of the radio telescopes does not fail;
- wires leading to transformers that oscillate like threads, which is physically impossible (this has probably been known for a long time);
- a saw (for wood) does not cut wooden objects, including pallets;
- recycling cans into scrap metal. As I understand it, there are about 4-5 types of canned goods in the game, and to get a unit of scrap metal, you need to collect cans from a certain type of canned goods. Why is it so difficult, can't you make 1 type of empty can;
- about the crafting book:
1. It is not replenished, although it says that the crafting recipe has been added.
2. Maybe the crafting book should be attached to the wall.
- about the hook and the hatch in the ventilation (this has probably been known for a long time)
It is quite difficult to get into the ventilation in the operator's room, can't the main character immediately pull himself up to the hook, but must swing up to the vertical edge of the ventilation. It seems to write the value 20 and can't calmly pull himself up.
- a bug with garbage (collected into a ball and which is impossible to collect) and garbage on the ceiling (this has probably been known for a long time).
2. Problems with translation into Russian:
1. In training:
- the order of loading disks into the box (You can practice at putting drives …);
- a full description of the working disk for receiving/processing/transmitting signals (step 1 (Coordinate panel), step 2 (Downloading), step 3 (Playback panel), step 4 (Processing panel));
- description of the "Breaker box".
2. System messages that appear when entering a game session:
- Press ESC to pause the game. Go to …;
- Go to “Pause > Save to save …;
- There are additional gameplay options …;
- To enable custom content …;
- If you want to experience some extra fun stuff…
3. Tips in the main menu:
3.1 The title "Hints and tips" itself is not translated
3.2 Out of about 69 tips, about 18 are fully translated into Russian (including the tip title).
4. In the game:
4.1 Main power distribution device based on Alpha (Breaker box): "ObRABOTKKA", "ZAI`RUZKA", "KOORDuNATbl", "VOSPROuZVEDENul", "Utilities", instead of Processing, Loading, Coordinates, Playback, …
4.2 Instruction name: "Kerfur omega documents binder".
4.3 Inscriptions on the screens of all monitors and switches of the workplace:
- toggle polarity;
- +5 polarity;
- +1 frequency;
- save signal;
- use coordinates
and others.
4.4 Omega Kerfus commands are not translated
4.5 Errors in 1 monitor (signal search) are not translated
4.6 The translation of items from the "Food" category is not fully completed, for example: "Rolling pin", "Bread mold", "Mittens" and others.
Оригинал замечаний.
1. Замечания
- в спокойном режиме не ломаются сервера (как на базе, так и на радиотелескопах) и не слетает калибровка радиотелескопов;
- про крюк и люк в вентиляции (это наверное, давно известно)
Довольно сложно попасть в вентиляцию в комнате оператора, неужели главный герой не может сразу подтянуться к крюку, а должен с раскачки подцепляться до вертикального края вентиляции. Вроде пишет значение 20 и не может спокойно подтянуться вверх.
- баг мусора (собранного в шар и который невозможно собрать) и мусор на потолке (это наверное, давно известно);
- провода, ведущие к трансформаторам, которые колеблются как нитки, что физически невозможно (это наверное, давно известно);
- пила (по дереву) не распиливает деревянные предметы, в том числе поддоны;
- переработка банок в металлолом. Я так понимаю, что в игре примерно 4-5 видов консервов, и чтобы получить единицу металлолома, необходимо собрать банки из определенного типа консервов. Зачем так сложно, разве нельзя сделать 1 вид пустой консервной банки;
- про книгу крафта
1. Не пополняется, хотя пишет что рецепт крафта добавлен.
2. Может книгу крафта закрепить на стене.
2. Проблемы с переводом на русский язык:
1. В обучении:
- порядок загрузки дисков в коробку (You can practice at putting drives …);
- полностью описание рабочего диска по приему/обработке/передаче сигналов (step 1 (Coordinate panel), step 2 (Downloading), step 3 (Playback panel), step 4 (Processing panel));
- описание «Breaker box».
2. Системные сообщения, появляющиеся при заходе в игровую сессию:
- Press ESC to pause the game. Go to …;
- Go to “Pause > Save to save …;
- There are additional gameplay options …;
- To enable custom content …;
- If you want to experience some extra fun stuff…
3. Советы в главном меню:
3.1 Не переведен сам заголовок «Hints and tips»
3.2 Из примерно 69 советов, полностью переведено на русский язык (в включая название совета) около 18.
4. В игре:
4.1 Главное электрораспределительное устройство на базе Альфа (Breaker box): «ОбРАбОТКА», «ЗАI`РYЗКА», «КООРDuНАТbl», «ВОСпРОuЗВЕDЕНul», «Utilities», вместо Обработка, Загрузка, Координаты, Воспроизведение, …
4.2 Название инструкции: «Kerfur omega documents binder».
4.3 Надписи на экранах всех мониторов и переключателях рабочего места:
- toggle polarity;
- +5 polarity;
- +1 frequency;
- save signal;
- use coordinates
и другие.
4.4 Не переведены команды Омега Керфуса
4.5 Не переведены ошибки в 1 мониторе (поиска сигналов)
4.6 Не до конца выполнен перевод предметов из категории «Еда», например: «Rolling pin», «Bread mold», «Mittens» и другие.
1a. It is intentional that servers do not fail and satellite calibrations do not decrease in Ambience mode.
1b. Power lines do swing in the wind in real life, although the effect has been increased in-game, presumably to draw more attention to the lines. Not everything has to be entirely physically accurate.
1c. The saw object currently has no actual use. To be able to destroy objects such as pallets, purchase a hacksaw from the store.
1d. The only type of can that doesn’t work to make metal scrap is the can from canned food and canned peaches. It should be easy to tell these cans apart, as inspecting them shows that they can be, or have been, eaten. Otherwise, cans named “empty can” or cans from the vending machine both count toward crafting metal scrap.
1e. The crafting book is not supposed to change as you learn new recipes, your learned recipes are listed in the inventory.
1f. You can easily reach the ceiling vent with the hook by jumping and throwing the end so that it attaches to the ceiling, scrolling the mouse wheel to pull yourself up, and then “grabbing” the vent cover. The speed at which you pull yourself up is the same as the speed you scroll, so scroll slowly to avoid slamming your head into the ceiling.
1g. Garbage that is stuck as a ball can still be moved by pushing it with another object, or by using the broom. If you successfully dislodge it, it should snap back to being a pile again. Garbage cannot get stuck to the ceiling, what you are seeing is just garbage on the floor above that clips through the floor and is visible on the ceiling.
2. If you have specific localization issues, it is recommended you report them on MrDrNose’s Discord.
Yes, no matter what I do, whether it's alt + f4, die, or save and quit normally, it always resets the signal. It goes down to 0% and turns off both frequency and polarity signals, as well as showing a big "NO SIGNAL" overlay, though it keeps the signal in there and you can still process it after
(attached is raw footage of me testing both saving/exiting and dying, the former of which still lets me save, and the latter not)I'm no programmer, but I definitely feel like Ariral pathfinding could be optimized somehow. Unless they have a ton going on behind the scenes that causes it, I feel like I shouldn't be dropping 20-40 fps from a stable 60 simply because they can't find a valid path to my exact location.
No other entities seem to have this problem, only the ariral slappers and stalkers.
After the "bad sun" event my FPS dropped by half permanently in this save. I was riding an ATV during the event and didn't take any damage, so I guess it's because of the abundance of invisible pieces of meat when you're exposed to the sun. I tried restarting the game, clearing the game in the settings, but nothing helped.
Witnessed it on a random Twitch stream, related to Gray Firetank event.
A streamer lured the firetank to Ariral Treehouse, where one of arirals with a blaster spawned to destroy the tank. After the tank was destroyed, the cloaked ariral kept on running around the treehouse terriory, until the game gave an event-related error and ariral disappeared.
Message in question:
Debug message
Warning: the object ariral_shooter_C_2147199161 has detected a negative event!
Report to the bug forums your sequence of actions!
Event variable has been set to 0
A link to a clip where error occured (error message pops at 3:08) Confused KelLyss drags Firetank to arirals, which in turn confuses arirals - Twitch
Likely game version is 0.8.2b
All UFO dropper events can be cancelled by reloading the save before triggering their activation. Their Meta Paranoia does not start until you have hit their activation trigger, so you can simply just reload the save to cancel the event.
To combat this, you could simply add Meta Paranoia to the events prior to you activating them. Alternatively, you could maybe find a way to make them persist between reloads.
I get this too. They're often full circles of varying size. I have some by the gate, some around the lake, a whole bunch by Romeo and the cave area. They are starting to ruin the landscape for me especially at night because you can see them glowing bright white from a mile away.
I have not figured out how to get rid of them. I have tried using the axe, the sell gun, and eating them. If I start eating one at around 20 hunger, it will fill me up before I can finish. If i return later when hungry they seem to regenerate.
I may be late, but in 0.8.2c test version one of the events is partly broken (spoiler ahead). The "walking censorship", let's call it that, seems to have broken visuals for "censorship box". For some reason, when the event occurs, visual "censorship box" starts to jump all over the screen, depending on where you look in relation to the entity. The entity works fine, and it's only the "censorship box" that doesn't show up properly. If you turn away from the entity's true location, your screen will even go pitch black. I think some scripts for changing dimensions of the "censorship box" are broken somehow, which leads to it jumping all over the place, instead of following the entity's location. It was fine on previous versions, though.
Sorry for russian. У меня сломались хэш коды, несколько раз перепроверил и отправил, ничего не помогло. Также сломались еженедельные результаты, несмотря на идеальную работу отправили лишь 300 очков. (Version 0.8.2C) К сожалению ничего не могу дополнить или попытаться объяснить или что-то предположить, на вопросы готов ответить
Помню, раньше с дисками бла проблема. Они как бы были в коробке, но игра их не видела там, если они долго лежат. Необходимо переткнуть их все. Не знаю, есть ли такая ошибка сейчас, ибо лично я с тех пор кладу диски в коробку непосредственно перед отправкой. Но судя по тому, что у некоторых порой два диска вставляется в слот для обработки, могу предположить, что ошибка сохраняется.
По поводу хэш кодов сложно. Приложи скриншот хоть, как записано. Может у тебя где-то пробел пропал или что-то в этом роде. Ещё убедись, что посылка успевает долететь вовремя. Вдруг ты отправляешь, допустим, в 23:50, а посылка туда попадает уже после полуночи. Это играет роль.
я об этом всём знаю, отправлял около 15:00-17:00 каждый день. С дисками проблем не было (хотя наиграл уже 100+ дней в общем). Хэши раз 20 перепроверял и заново отправлял, не помогло, у меня такое уже как-то было, уже не вспомню как избавлялся, но вроде где-то в папке игры в AppData удалял остатки данных старых сохранений, так что мб повторилось и надо всё чистить :(
загрузил несколько пользовательских фоток и они не работают. Я играл на 0.8.1 и загрузил 10 фоток всё работало хорошо но после того как я захотел поменять некоторые фото новые не отображались (отображались но фулл белые и когда пытаешся их поставить ничего не происходит). Попробывал перейти на более новую версию в надежде того что игра примет новые фото, но ничего не произошло всё осталось так как было
The gas output on the side of the cremator won't let me put a gas can in it to fill them up. Using an empty gas can I get the "Gas tanks is empty." error message (even though the cremator has 150 gas in it). Using a semi-full gas tank gives me a "Use gas tanks on the fuel tanks of the vehicle/device." info message.
I already wrote this complaint a few months ago but it happened again. When can I expect the kerfur omega to be fixed? I get it, basic kerfur might be broken, but it's a joke for a kerfur omega to be stuck in the exact same spot in the river every minute. I fish him off this place, he goes to is again when searching for satelites. Pls I love votv but it drives me crazy that i cant really chill in late game, discover secrets and buy amazing things cuz i have to get the hashes, because kerfur can't.
for some reason when i tried doing the puzzle with the stones in the tutorial map after getting inside the vent and going up the ladder, theres a fall but for some rasom i looks like the flo isn't loading, getting stuck on this massive hole, is this intended? because it looks like there is suposed to be a floor there.
sorry for my bad english. and i love your game.
If this is the pit that i'm thinking of there should be an item in it somewhere near a corner. Then you have to ragdoll and it should teleport you back up to the beginning of the tutorial. (I haven't done it since the update first came out so i'm kinda blurry on the details.) lol but the ragdoll to teleport thing only works 1 time i'm pretty sure so if you already ragdolled and teleported back to tutorial start you have to redo it all.
I set the resolution of the game to the max, far higher than my monitor and it crashed my entire computer. Upon reloading the game it set every setting to the minimum and my save was missing. I ended up redownloading the game though, in retrospect I probably should have debugged it more to find where the problem lies but I'm afraid of risking my computer.
I had the achievement "Where do you think you're going?" pop up while I was back at base cooking shrimps, followed a minute later by the achievement "The hole". Looking at the radar, there was a blip way out on the west edge of the map by Yankee, but I didn't have remotely near enough stamina left to go check it out in person before it was gone. Whatever it was, I think there's a bug that allows wandering entities to trigger achievements.
V.0.8.2C
Using the 'precise placement' / Shift+Alt with a glowstick will keep the first glowstick you placed in memory for an undetermined amount of time. Using the feature with any other object including future glowsticks will viciously pull the initial glowstick to the object's location.
This does not happen when placing glowsticks with Alt+R.
0.8.2C
I had the bad sun event spawn on the 24 and it instantly ended. Giving me the completion achievement.
The most I know that I did was I slept til 4:03 woke up started the day at night did some stuff like getting a hash code and fixing some servers. I had not realized it was the 24th and went back to bed again before the day started because I had not gotten a full rest in. When my character reawakened it was right as the sun started to peak over the horizon and I got the achievement. The sun does not seem to be killing me so...
Also I now don't have daily tasks. It is currently 5:42 Next day and I have no tasks to do. There is no email and when I try to make a report it simply says
"Satellite hashcode report form"
The bad sun event occurred on day 10 and the no hash codes occurred on day 11
Also Also When I shipped a box of drives because I needed money it did not give me any email on failing to provide hash codes. It also gave me the money as though I was sending a box of drives after I completed the daily tasks
Okay, so I had this happen a couple times where I set Kerfur-Omega to patrol inside the base (locked doors leading outside) while I slept and when I woke up he was missing but his camera showed he was inside some kind of meat hell. The first time he showed back up outside and deactivated when some other event caused the power to fluctuate (I think this event wanted to deactivate him so it got him out of wherever he was). The second time he just stayed there while the meta-paranoia sound continued and I couldn't save or sleep. I decided to take care of a couple tasks out in the field (just repairing the transformers since they were a little low) figuring there was a chance I would move far enough away from whatever was keeping me from saving or sleeping but the meta-paranoia persisted the whole time. After fixing all three transformers I went to Romeo and tried debug events and saw the skerfuo_Walk_red_C event was active with the object skerfuro_Walk_red_C_2147133520
I looked up the event to see if I was missing something but couldn't find a way to proceed to I used debug scrape. That got rid of the paranoia. Went back to base, found kerfur, and continued about my business until I got a message saying skerfuro_Walk_red_C_2147133520 had encountered some kind of issue and to report it on the bug forum. I don't remember the exact wording of the alert and unfortunately, despite my efforts, didn't manage to catch any screenshots.
I believe the issue is related to the meat hell Kerfur was stuck in. Both times this happened because I told him to patrol the base while I slept and I kept the base doors locked because I don't actually want him to wander far, just try to stop aliens from killing me in my sleep. The in-game day was 41 & 42, I believe or around there. Definitely higher than 38. Hope this is at all helpful.
When Kerfur-O is trapped in the meat hell you need to check all the windows in the base. It's not very well telegraphed, if at all, but when you look through the correct one you might catch an entity walking away from it and Kerfur-O will be returned to you. It's possible that the error is caused from scraping the event without completing it as intended.
I filled a scrap cart full of meat, making it heavy. I crouch jumped into the thinner side of the cart, and phased through the floor of the map. The cart's front wheels were on the lower concreate part of the loading dock outside the base, while the back wheels were stuck on the gravel, creating a slight incline.
I don't actually know if it is confirmed, but I think this is intentional for whatever reason. In an older version, clicking an email once caused you to get endlessly spammed with emails and no way to stop them, but after that was reported, doing it now just causes you to get one email per click instead of being completely removed.
Probably a glitch, there is supposed to be two posters at the ariral treehouse but they shouldn't be custom posters. One should spawn next to the fire as you have pictured, it looks like a tattered banner or something, and the other should be on the treehouse, it looks like a male ariral standing on a planet i think.
Don't know if its bug or intended but anyway, when i was in Tutorial, i was making it through a ventilation route(above servers), in the end of it, in the pit, i pressed C button to ragdoll and get back to spawn location, but when personage got up, i had black screen, deep slow glitch sound and Fatal Error, don't have many information why it happened, tried to search - nothing.
Hello! I started playing this game recently and am really enjoying myself! I began the story mode save on 0.8.2 and ran into an issue 16 days into the play-through. There were mannequins all over the ground, which to my understanding is intentional to some extent. What seems unintentional, is there's this floating mannequin who I can't hook or destroy by throwing my crowbar at them. No matter what I try I can't reach them, pull them down, or destroy them. (Though it is not explicitly in this screenshot, When I arrived there were mannequins all over the floor, with this one hovering over them)
I looked online as best as I could without spoiling myself to see if I could find someone replicating the issue, and I did find a reddit thread from about a year ago that shows the same issue here
So I have a problem once I start the game, since it decides to rebuild something in the game in the start due to graphs outd, it ends messing with the mouse so if I have my mouse on the save button, instead saving, it will resume the game, this is an example, since if I put my mouse in the settings, it will save.
В бесконечном режиме хотел собрать Керфур-О но когда зашел в бункер отсутствовала книга 'Керфур-О полная инструкция' как оказалось она была в правом переднем углу бункера прямо за ящиками и случайно выпадала за текстуры или в соседнюю комнату потому что я пытаясь ее достать случайно вдавливал ее теми самыми ящиками которые ее и закрывали. На других сейвах она была там же и я мог ее достать если был достаточно аккуратен, но на основном сейве я больше не мог ее достать(
Whenever I try to open the game it gives this error:
VotV-Win64-Shipping.exe - Bad Image
C:\WIndows\SYSTEM32\XAPOFX1_5/dll is either not designed to run on windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support.
I've reinstalled the game already and it didn't change anything. This is a new PC from when i played the last version of the game so it could be on my end. If it helps, this is the same error that it gave me when I tried playing Friday the 13th (which I found out is because the game was shut down due to expiring licenses or something). If it's an issue on my end, is it possible someone could help?
Big black rectangle appears after being in the game for a certain amount of time, you can just avoid it by hopping on the base and it will leave eventually. It is meant to be a sign from the dev to "take a break" from the game. If you're unsatisfied with the amount of "enemies" so far, the game can be very uneventful for the first two-ish weeks. I typically use this time to clean the base and stockpile signal/points.
my radio tower disappeared a little before midnight, and a while after that I got an 'invalid event' popup. around 7am ingame after getting 3 signals of cameras pointed at the signal desk, the screen went black, I got the 'do not look in the locker' popup, and the game crashed with another 'invalid event' popup (I think maybe because I had a locker open already it auto triggered the event?). after reloading the save the tower is back and everything seems normal again, though the daily drive+MRE shipment didn't arrive even after the tower returned.