@ Dev's
i have a bug - i think at last.
my bots that uses buckets are always stuck at theit destinated storages at the last step Add to Milk/Water Storage with thair empty Bucket after loading the Game. The Script is short and easy so this time only Text.
In a Forever loop:
Find nearest Cow (Full)
Move to Cow
Use held Item
Move to Milk Storage
Add to Milk Storage





















I was trying to download the safe file but i couldn't for some reason can u put it on mediafire or something so i can download that safe? ;)
Ok, I'm not sure if this is a bug or if I just need help, but when I open the game, every time, it shows the made by unity screen, the game opens, aaannnddd it's just frozen. Nothing happens. I still haven't gotten to play the game. Please help.
Okay i'm not sure what happened, i took a bot out of the bot storage and tried to give it a shovel. it dissappeared. i tried it several times and then i could finally reach its program screen but then i got stuck in it and the bot dissappeared aswell. Also it says "Name's brain" (Me is confused) it also ripped 1 hour of work as this is a world from the 1.11 build which i think autosave isn't enabled? Nothing to do about this. I'm not sure if this is considered a real bug or something but it certainly affected me! goodluck fixing this (If its even possible) Denki you're awesome.












The command.




You got an email i could use i have no idea how to do it otherwise.

























Found a Bug. I still don't like how the "find nearest" command works. It should be location based and remembered by the bot (like a global variable) until it is overridden with another "find nearest" command. Instead, it seems to go by each individual item's location. When the "problem" bot is in the right location, it will repeat "find nearest" and "pick up" until it's hands are full, however, it will not pick anything up. Another bot with the SAME EXACT CODE will work though. I have a theory of why this happens. When the problem bot finds nearest item:X, it remembers the location of that same item. This happens even if it repeats with another "finds nearest" command and even when the bot is stopped and started again. What the bot could be finding is another stack of the same item in a different location that I intentionally did not want him to move to. The "find nearest" command is meant for a bot to move to that item, but what if the items are all in one stack? I propose a new line of code to be added. It should be "Pick up Item" and be given a master list of all items (or however it's programmed). This would solve the issue of having to repeat a find nearest command and waste time repeating unnecessary code. I am open to other suggestions/solutions so please msg me back if you find something.




Below is shown an example of how you can set up a Steam Bot (wearing a Traffic Cone Hat) to charge Worker Bots and to also collect Logs into its inventory to keep itself charged. After the Steam Bot has taken a Log from the Log Storage, if its inventory is full then the "Stow held item" command will fail and the Log will still be in its hands, and so it will add that Log back to the Log Storage. If its inventory was not full, the "Stow" command will run and the "Add to Log Storage" command will be skipped because its hands are empty. You can set the number of times that the "Repeat times …" command runs based on how much energy is used by the Steam Bot to find and move to recharge the Worker Bots.



