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A jam submission

One Spear, One KillView game page

An ultimate arena mayhem
Submitted by Tricky_Fat_Cat (@tricky_fat_cat) — 2 hours, 15 minutes before the deadline
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One Spear, One Kill's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#3944.2204.220
Design#5273.6023.602
Overall#7383.5913.591
Originality#14072.9512.951

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 80 to 61 of 94 · Next page · Previous page · First page · Last page
Submitted(+1)

Reminds me of nuclear throne though i never played that game, haha.

This was pretty good! The art is really nice and the mechanic, though not very original, is well implemented. Simple and nice!

From the mechanics side, it needs a little bit of complexity, IMO. A enter the gungeon/nuclear throny roll would be quite nice, as would be powerups that could spawn around in the map just to make you move more around. Maybe even traps on the floor, or holes. You could even lead enemies to them!

It was weird for me to see the enemie's life, as i thought most died in a single hit so what did it matter. Later i figured out it depends with the force of the throw, however you must barely hold to make 1 damage. Would probably suggest having to hold it more, and maybe adding some more punch to the throw.

From the graphics and feel side, graphics are nice, but it really needs better feel. Screen shake when enemies die would be awesome, specially coupled with particles that could fly off them if you kill them. Coupled with a sound of the spear ripping through the monster and if you land a good multiple hit it would feel incredible, with particles flying everywhere, monster parts on the floor and screenshake going wild, while hearing the sound multiple times. It would really change everything!


Sorry for just posting mostly ideas in the comment, i just see this as a game with really good potential. Continue it!

Developer

Thank you for such feedback. Right now I'm planning the first and second updates of the game. There will be sounds, dodge, temporary invincibility and some spear refactoring. Also, I have some thoughts about power-ups for the third update.

Speaking about traps, I wanted to add some kind of them but didn't have enough time. Also, I have some thought about adding an enemy pushback mechanic to spear.

Submitted(+1)

I like it. It's not that easy also it could use some music/sound effects but overall it's really good

Developer

The new version is in progress! Thank you.

Submitted(+1)

Was a little disappointed I couldn't do a Wallie :P

This is a solid arena shooter, I like the assortment of enemies, the timing of their attacks works well with the pace of throwing and picking up your spear. Combos feel really good to rack up. I'll be coming back to this one in the future.

Here's the soundtrack I used: https://chicagoresearch.bandcamp.com/album/cr013-club-music-vol-1

Developer

Haha, I thought about some power-ups and 'wallie' will be a nice addition.

Submitted(+1)

It felt like I had been exiled and dropped into a battle pit to fight for someone's amusement. Really liked the varied enemies and picking up the spear again added a strong element of planning and prevented endless kiting. If it had audio and some more juice to it would be amazing! :D

Developer

Thank you for playing!

Submitted(+1)

This game is really incredible, and overflowing with potench.
This could really be made into a commercialized game with a few added content and a bit more polish, to ressemble a type of game similar to Devil Daggers in concept, for exemple.

The combos, the spear charging and the variable throw distance make for interesting on-the-go decisions, that make you want to improve and get yet a better score.
There are so many different enemy types, each easily recognizable, predictable, and each having his own unique mechanic adding itself interestingly to the mix.

This game would get the perfect score for me, but I have to substract one star to the design for the lack of music and sounds, out of respect for the ones who spent time on them.
Excellent game, among the best I've played this week.

Also, congratulation on your 100th rating!

Developer(+1)

Thank you for such a detailed fieedback. The Game didn't have any sounds because of the lack of time which I spent on polishing game play and mechanics. :(

Submitted(+1)

Pretty cool, nice graphics, cool enemy variation. Nice work!

Developer

Thanks!

Submitted(+1)

Really cool action and smooth controls!  Very fun!  I really like how the enemies have hearts above their heads and there is a cool variety of enemy types.  Please check out my action game if you have the time~ https://neatgames.itch.io/only-one-arrow

Developer

Thank you, I've checked your game.

Submitted(+1)

First and foremost, the pixel-art is amazing.

second, the game is actually rather well designed and has a rather nice variety of enemies as well.

third, there isn't really too much wrong with the game, maybe it can a get a little to chaotic at times........a dodge function would be nice

Developer

Thank you for playing. Dodge currently is planned.

Submitted(+1)

Loved the main character! I enjoyed running around the arena and dodging fireballs/knives. This game is intense xD

Developer

Thank you.

Submitted(+1)

Fun. Idk why but the mouse cursor couldn't stand inside the game window.

Developer(+1)

Thank you, could you show a screenshot of this bug?

Submitted

No because when I screenshot mouse doesn't appear inside the screenshot.

Submitted(+1)

I enjoyed this! It feels very polished (ignoring sound) and I like all the little details you've worked on (smoothing out pickups etc). One thing I would add would be a 'maximum damage over time cap', i.e. you can't take full health damage instantly (as that happens later on sometimes). So maybe just cap the maximum damage you can take each tick or something. Good job! A nice challenging game.

Developer

Thank you for feedback. There is some problems with a big guy balance and it can kiil you almost instantly, However, you give some interesting idea for a future builds.

Submitted(+1)

very nice animations and pixel art! I love the style :)

Developer

Thanks. I used this sprite set.

Submitted(+1)

Scored 1,470! One of the better games using this mechanic that I've seen so far - great game :)

Developer

Thank you, I did my best.

Submitted(+1)

Great game! Controller feels good, the spear mechanic is very satisfying when you it land through multiple enemies. The only thing the game is lacking is a bit more music and sound effects. which will make the game even more juicy. I also like the enemies spawn telegraphing and the diversity of enemies as the game progress. 

Developer

Thanks. Yes, telegrathing is a vital part of the fight as you have to plan your movement.

Submitted(+1)

I don't know what counts as a high score, but after playing multiple times my highest score was 3280.

Anyways the game is great. Everything about the game makes it feel like a complete game. The only two things holding the feeling back is the lack of audio and the simple arena tile set. However, I do understand the limits of a 48 hour jam so that's not really a problem.

Gameplay is fun and challenging. However there is a bit of room to expand on this idea. I think a dodge mechanic could have been a nice addition, especially when the game got chaotic. Also it would be cool if there were power-ups that would allow you to call your spear back. it could even be a one time use and you'd have to grab drops from the enemies to refile it.  I'm just throwing out ideas

Overall a very polished and fun game. I really enjoyed playing it.


If you have the time and you haven't tried out our entry "Happy Accident". please give it a try: https://itch.io/jam/gmtk-2019/rate/463041

Developer

Thank you! I'm going to add some kind of dodge. Speaking about power-ups, I'm pondering them and you give me some ideas!

Submitted(+1)

Fun and short timekiller, nicely executed. Please add sound effects and music to it. This would increase the juicyness even more. 

Loved the litte details you put effort into, like the lerping of the spear transform if you pick it up and the cool animations. 

If you want to, please try our game. We would like to hear your thoughts about it :)

https://itch.io/jam/gmtk-2019/rate/462544


Developer

Thank you, these small procedural animations are very important part of the player experience.

Submitted(+1)

Wow, good work! Really like this little dinosaur. Looks polished!

Developer

Thank you, I spent a lot of time on playtesting.

Submitted(+1)

Great job mate! The sprites are awesome and gameplay feels satisfying. Super hard but that makes it better!

Developer

Thank you, yes it's hard, but I want to make difficulty curve smoother and more enjoyable.

Submitted (1 edit) (+1)

loved the bullet hell vibe it got after a while but didn't like that the big guys could insta kill me from full health, maybe limit the number of simultaneous hits you can take so it can't just slaughter you at once.  got to 1240 points

Developer

Thank you, big guys was added to the game last minute and they're completely disbalanced, indeed. I'm going to fix them in the future versions.

Submitted(+1)

Probably the best submission I have played so far. The art, animations, controls, and design were all spot on. Could definitely benefit from some sounds, but overall great job!

Developer

Thanks. I'll make some new versions with sounds and some adjustments.

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