37m! now stop mocking me DX
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Yes! That announcer should announce everything in my life ^^ I love the humor, also the music and visuals. The game loop is satisfying to go threw over and over. So, conGreatulations to your awesome submission!
Great concept! I really liked the weird theme, humor and fitting art style. Balancing could use some work. I would say it's a bit hard for a jam game, but that does not take away from the overall quality. Good Job!
That's really helpful :) I did not think about that side panel. Full screen should be available though, but the button is probably also out of bounds then. Will fix it asap. Thanks a lot for the reply!
Agreed the tutorial level is to easy to skip, we wanted to repeat the first level till the player got the first coin, to establish the mechanic, but missed to implement some code right before our upload. Thanks for the feedback :)
I love how this game really makes me feel like I don't want to win, because I don't want the puzzles to end. Maybe the most on topic game I've played so far. The game loop is solid, not just a cheap twist on existing formulas and therefore: fun! Great job, loved it!
Not much of a game loop present, as you already said. But the visuals are great and the WebGL build is surprisingly performant! I also liked the sound quite a bit and would love to play the finished game, when its out.
I'm glad we were able to lure you in :) The waiting part of the game play did actually concern us as well, but to save ourselves from over-scoping we decided to concentrate on polishing what we already had.
If you are getting pushed to far, you could try maneuvering against the momentum of the impact. Spawning you at a random level (one you have not collected a coin in, yet) is intentional. We wanted to let the player progress through the levels even if they fail to collect the coin.
Thanks a lot for the comprehensive feedback, it's much appreciated :)
I love the humor and the concept. It sounds and looks great and it is part of the Glitcheon-Universe. What's left to give feedback on? Oh yeah.. How the hell is Angelo the only one, who didn't want to give me the job? I'm not a desk jockey, I swear!
Pretty good for a first run :) There are a total of 4 coins to find. A minimap would be a good feature, I agree. The spawn points currently work in such a way that after falling down you always end up near one of the four coins you haven't picked up yet :)
Thanks for taking the time to write such extensive feedback. Comments like yours make me want to develop the game further right away :) The light controls, the movement and also the level design need a lot of playtesting and time to experiment. Thats why I also think that it would be worthwhile and quit fun to continue development - thanks a lot for playing and commenting!
As you may have noticed, we also have different light controls in some of the levels, which doesn't necessarily make learning the controls any easier. In retrospect, a bit more consistency would probably have increased accessibility :) thanks for playing and for your feedback
Hey Jonas, thanks man! I agree that the platforming is not the strongest part of the game and I also think the basic idea would work well without relying to much on reaction based gameplay (like some of the levels try to showcase). Thanks for your feedback (: