Really cute game! 2m47s. But it took me a while to master the pushing thing, also i moved a guardian in the hole and it stayed there XD, but i neede him to shoot me from the other side. Fun game :) !
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PIKUMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #83 | 4.071 | 4.071 |
Creativity | #141 | 3.821 | 3.821 |
Sound | #203 | 3.357 | 3.357 |
WOWIE! | #267 | 3.250 | 3.250 |
Topic | #313 | 3.393 | 3.393 |
Fun | #469 | 2.964 | 2.964 |
Simplicity | #525 | 3.321 | 3.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
music and sound effects by Timon (all based on recorded vocals)
Credits
Caspar, Marie, Timon
Comments
Pretty decent game with great idea. If it was longer or had more mechanics or something i dont know it would be cool game. Idea has potential. Art was nicely done. Just one thing that i hate is "DO NOT PUT EVER TIMER ON A GAME WITH THIS MUCH RNG" yeah i tried to be fast and startyed hate game more and more becouse progression is just rng lmao
Super juicy, I just wish I could control where I fly a bit more. It's kind of confusing to restart in a different place too
The pixel art and overall presentation of this game is really great! The idea was pretty creative too, it felt almost like a golf game but you had to rely on enemies blasting you. With that said, I felt like I could barely control the character in this -- I'd line myself up, get launched halfway across the screen and then fall into a pit and get restarted in either a different level or a different part of the level. I think Steeley's suggestion of being able to choose a limited trajectory/power to launch yourself in would do wonders for this game, and perhaps making the beginning levels easier so players can get used to the control scheme.
Great work overall!
the art style and the music is really good! but I couldn't really get core gameplay. A short tutorial explaining the different elements would have been great!
Good job!
I enjoyed the concept and art style. It took a while to load because the game is large but It’s impressive that you made a top-down game in 72 hours! Nice Job!
I would appreciate some feedback as well :D
This was a really cute game, the art style is so pretty, and I love the theme of basically rocket jumping, but not firing the rockets!
I would say that because of that, the rockets can feel super unpredictable. I'm not sure how far I'll go, or what my trajectory will be. As a result I sometimes tried to line myself up perfectly, then either thwack into a wall, overshoot, or just have the bullet spawn beyond me.
It might've been worth freezing time when you're hit, similar to the second Ori game, allowing me to then choose a trajectory between two narrow angles, so I have more time to think. Similarly, applying more friction while the player is over the ground than over a sky tile may have made the jumps more forgiving, without letting me choose my distance.
I managed to complete it, but it was kind of confusing that when you died you spawned in different places.
The explosions were hard to control as well.
But it was a good game and the graphics are nice. So that's a big plus.
I love the art! It is not that clear what is happening so maybe a tutorial would be nice
but great overall
The art is very nice, but the explosions are rather unpredictable and seemed pretty random, so it was hard to control where you will land.
I was really confues as to what I was supposed to do. But other than that... Art's great, sound effects are okay, movement is a bit unresponsive
I like this idea! It was a bit hard to tell if I was progressing since I spawned in a different level each time and it took me a bit to figure out what was going on but it felt good once I got it!
And as a side note, a way to trigger enemy attacks would be nice so the player isn't just waiting and hoping that the right enemy hits them first.
Lured in by that wonderful art style. Sadly the online didn't work (the game screen expanded such that it didn't fit on my laptop screen at all) so I had to download it. The gameplay, whilst I loved the idea, felt a bit inconsistent. I got frustrated waiting for bullets, or getting pushed just a bit too far.
Also there seemed to be a bug that meant I would start a new level even if I hadn't got the coin yet, and then also go back to the previous level.
Still though, with that artwork you can do no wrong its wonderful
I'm glad we were able to lure you in :) The waiting part of the game play did actually concern us as well, but to save ourselves from over-scoping we decided to concentrate on polishing what we already had.
If you are getting pushed to far, you could try maneuvering against the momentum of the impact. Spawning you at a random level (one you have not collected a coin in, yet) is intentional. We wanted to let the player progress through the levels even if they fail to collect the coin.
Thanks a lot for the comprehensive feedback, it's much appreciated :)
Lovely puzzle that twisted the standard rules. I loves the sound design and th artwork. Great job.
Wowiiiie! So glad I got to play this! Very well executed visuals and audio making for a strange unique atmosphere!
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