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I'm glad we were able to lure you in :) The waiting part of the game play did actually concern us as well, but to save ourselves from over-scoping we decided to concentrate on polishing what we already had.

If you are getting pushed to far, you could try maneuvering against the momentum of the impact. Spawning you at a random level (one you have not collected a coin in, yet) is intentional. We wanted to let the player progress through the levels even if they fail to collect the coin.

Thanks a lot for the comprehensive feedback, it's much appreciated :)