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WormLlama

94
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6
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A member registered Jul 06, 2018 · View creator page →

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Ok, that was kind of challenging. More from a platforming perspective than from a puzzle perspective.

But anyway, it was a good game. Well done, and well executed.

Good job!

It's a fun game and the music is great.

The only thing is that when the game becomes really fast it was hard to play accurately.

I honestly had to drop it at level 6.

Either way, Good job!

To be honest, I could not remember which attack I had to connect.

In the end, the only attack I connected was the Heavy against the Quick attack to let the hero win.

Another thing is that it took me a while to realize that I was supposed to attack in the "after-attack" state of the hero.

Other than that. It was a fun game.

Good job!

Yeah, perhaps the ground tiles were a little noisy. I didn't quite know how to make them correctly.

Either way, thanks for playing!

This is such a fun and visually appealing game!

Really nice mechanics. I wish it was longer.

Good game!

A simple but fun game!

It was a little bit unclear what your objective was, and the fact that the text appeared while you had to play and, at the same time, evade the enemies, made it harder to read it.

Perhaps some time to read the text (or to skip it, if it you had already read it) would make it easy.

Another thing, is that, once you were dead and you moved, you moved faster than the camera and it was harder to see the enemies you were about to crash into.

Maybe zooming out the camera, or simply centering it on the player would have helped.

Other than that, it was a fun game.

Good job!

Nice game!

The only thing is the water parts required so many blocks to actually create a usable, above water, platform.

Sometimes it felt more like a chore, rather than a game.

But besides that, it's a good creative game and it was well done.

Good job!

The game is fun. A good puzzle.

The controls can be kind of confusing at first, but you kind of forget when you get used to it.

Either way, it's a good game.

Good work!

Mmm... I don't remember honestly.

Just to see it for myself, I played it again.

Apparentely, since the star is visible since the beginning, it's just easier to fly towards it directly, rather than exploding a couple of times, and having the earth block tutorial pop up.

But being completely honest, I don't remember at all how I played it the first time.

Sorry I cannot give you that much information.

A fun simple game.

Although when I talk to the spike I would have liked to be able to skip the dialog faster.

Anyway, good job!

Oh my god. I finally finished it.

It took a lot of tries, but I did it.

At first I was kind of bored. But the more I played the more I wanted to finish it.

It's a nice detail that zones that before were completely dark, now had the dead bodies of your previous tries, with their lantern, as a "bookmark" of the past traps.

Nice use of the topic.

Good job!

That was a strange game.

But well, I did prevent the rocket from exploding.

Although I was never sure whether it was because I played correctly or because I was lucky.

Sometimes during the game, I didn't know if my objective was to follow the instructions or to do the opposite of the instructions. I wasn't sure how to tackle it.

Anyway, it was a different game.

Good job!

It was a fun game.

It took me a while to figure it out that the brown blocks were the ones vulnerable to explosions.

Once you figure it out, you can more or less guide yourself through the game.

Although it doesn't mean it doesn't take you a lot of tries.

Good job!

A simple, but fun game. Very on topic.

While the upgrades really helped, I wasn't able to overcome the first or second wave of big glitches.

Usually I ended up losing there.

Either way, good game!

A fun game!

I like the use of the classical music and the switch to "electro-classical" music (if that even is the name). Although the use of Astronomia as the victory song was a bit immersion-breaking.

The game was fun, although it become a litte hard when you get to expert mode.

Either way, good work!

Thanks! I'm glad you liked it!

Yeah, that's a very common and very fair complaint.

I just don't know how I missed it while testing it.

Anyway, thank you for playing!

Simple game.

The tutorial and topic were on point.

Good job!

Fun game!

It's different that the game is so physics-based. Which meant that carefully stacked squares could be accidentally pushed away making you start again.

Overall it was a fun and simple experience.

Good job!

(2 edits)

No, I actually wrote the instructions wrong.

It's as Seyloj said:

  • Left-Click to shoot
  • Right-Click to roll

I'm surprised it took two days for someone to notice it.

Edit: or maybe many people noticed it and just decided to ignore it. I don't know.

Oh my god... I'm an idiot.

The controls are actually what you said you wanted them to be:

  • Left-Click: Shoot
  • Right-Click: Roll

Which was what I intended.

But I wrote the instructions wrong.

Well, it's too late to change it now.

Thanks for noting it. And I'm glad you liked it!

Thanks!

Yeah, that's true and a common complaint.

Thanks for playing!

Thanks for playing!

Good game, although kind of complicated.

I must admit, that I couldn't go past the third level.

Good job!

Interesting game and excellent topic choice.

I beat it at 44 moves, but I'm sure it can be made better.

It was fun. Good job!

This was a really fun game. Very well executed.

And despise its extremely minimalistic graphics, they were very visually appealing.

I would add a restart button for the levels, because sometimes you already know you messed up, and there is no way to win the level, but there is a lot of time left for the counter to go down. So it's just a dull waiting.

Either way, the game is really entertaining and I liked that.

Good job!

PS: not everyone has 7-zip, so try uploading a simple zip file next time, which is a lot more common for everyone to have.

It's a good use of the topic.

But I didn't quite like that the upgrades weren't accumulative.

Because while some upgrades were actually great, others were not that good, so instead of an upgrade they felt like a downgrade.

Anyway, good job!

I have to admit. Being "bad" at this game is extremely hard.

I mean, everything gives you points. Even curing you gives you points.

In the end I left it. It found it very hard to get less than 1500 points.

But it's a good game, so Good Job!

You know, if you'd told me about a reverse Tower Defense game I would have imagined the player being the invasion force, but this is a nice twist as well.

Good job!

Thanks!

Ok, it was a really fun game. A rage game, but a fun game.

But you know what really bothered me?

That you put a Will You Snail reference in one of the levels. And when I try to get close to see it... *PUM*: a red square.

You sir are troll :D

Good Job!

It's a fun game, I must admit!

An amazing game! It fits the topic perfectly.

I wish there were more levels. but there's not much you can do with a one weekend jam.

Congrats!

I really the mechanic of going in and out of the spirit world in games.

Maybe because I was a fan of Soul Reaver when I was a kid.

Anyway, it's a fun game.

Good job!

Ok, not my style of game, but it was fun nonetheless.

Good job!

This is a really fun game!

A little bit short, but it's good.