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A jam submission

One Spear, One KillView game page

An ultimate arena mayhem
Submitted by Tricky_Fat_Cat (@tricky_fat_cat) — 2 hours, 15 minutes before the deadline
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One Spear, One Kill's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#3944.2204.220
Design#5273.6023.602
Overall#7383.5913.591
Originality#14072.9512.951

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 94 to 81 of 94 · Next page · Last page
Submitted(+1)

Pretty tough, but I had fun. Loved the sprites, they're adorable.

Developer

Thank you for playing, but sprites were made by 0x72.

Submitted(+1)

Another novel take on the one bullet games. I think you're had a great amount of juice and enemy types, but it may have been good to see some variety in the level itself!

Developer(+1)

Thank you for playing. Maybe it the distant feature, I'll make several different arenas with diverse traps and rules.

Submitted(+1)

Great game :D! Good amount of screen shake :D, enemy variety...

Maybe the game would have had more interesting choices if the enemies could hurt each other :). At least for the exploding one.

The big troll with knives is very brutal xD. A little window for invurnability after getting hit might be good :).

Only one bullet is pretty common, but it's good to see a spear, which you can throw light or hard :).

Good luck with this game and with future projects :)!

Developer

Thank you, I did my best,

Submitted(+1)

I finally found the time to play your game, as promissed. I was busy with the Kenney Jam :D

I really like your game. Maybe because we have a similar concept ;)

Animations are nice and the enemies have an interesting AI.

I did not like the big enemy because he is throwing too much sword. So even if you get close with 5 hearts you are very likely to get die. 

Does your game has music and sound effects? Because I couldn't hear anything. This is sad, but was no requirement for the jam.

Developer(+1)

Thank you for comment. Speaking about zombie guy, he's overpowered right now, indeed, in a new version it'll be re-balanced. Speaking about sounds, there aren't any sounds as I didn't have time to implement them.

Submitted(+1)

feels satisfying to play. good job!

Developer

Thanks for playing.

Submitted(+1)

The concept remined me a lot of Titan souls a lot, the main difference being that this one is a bullet hell... a very fun one.

I wish the character could be able to dash since things can get really cramped but overall is a very good top-down shooter

Submitted(+1)

The concept remined me a lot of Titan souls a lot, the main difference being that this one is a bullet hell... a very fun one.

I wish the character could be able to dodge but overall is a very good top-down shooter

Developer

Thank you!

Submitted(+1)

Bullet hell perfection, this would make a fantastic roguelike

Developer(+1)

Thank you!

Submitted(+1)

I have to agree with SaadSerious, this is similiar to a lot of games in this jam but it is indeed very well made and could be taken further and developed on more. 

I would like to see a more polish and complete version of this game. Not trying to say it doesn't have it's polish or feels incomplete just that a tad more work and I think you could make it even better.

Developer(+1)

Thank you, I've already planned 2 new versions of the game. The very first one will add sound to the game.

Submitted(+1)

Awesome looking forward to that :D

Submitted(+1)

So far i've seen 100's of games submitted with similar idea(one bullet,1 arrow,etc) but by far this is the best implementation & execution of the idea,great work.

Developer

Thanks, I did my best.

Submitted(+1)

If only you could kill enemys with the creepers... 5 STARS

Developer

Thank you for playing.

Submitted(+1)

Pretty nice arcade game! Love the way you get quickly surrounded and you need to dodge every enemies / projectiles nearby, it gives me a shooter feeling.

The art is so cute and there's a lot a special effects everywhere.

The autoaim when the spear is nearby is pretty cool too.

Perhaps you can improve and add more juicy like screenshake when the spear lands on ground + a little special effect to make a better impact.

Good job! ! :)

Developer

Thank you, I'll think about additional screenshake, as right now it indicates taking damage.

Submitted(+1)

Warning: Essay review incoming. 

So, I really like shooters and I have a lot of opinions about shooters. You're gonna hear a lot about that in the gameplay section. I think your game as a whole was fun, but could have a slight bit more of gameplay polish. But overall, I enjoyed it. 


Regarding art. I think the style is there, it fits, it does the job. Art isn't my forte so I'm not in a position to critique it hard. 


Regarding gameplay, I have some suggestions. I'll be making this a bulleted list to organize my thoughts. 

* So, first things first. In a shooter, making the weapon feel fun to use is the top priority. Charging up the spear then tossing it is enjoyable, but it feels like it's missing just a little bit of something. Spears aren't necessarily light weapons, but this relatively light-looking character chucks it around at high speeds with relative ease. Visually, it looks slightly off to me. It's not a horrible problem mind you. But it's missing something. Maybe some slight screen shake could help make this feel better? Maybe if you had time for sound, that could help as well? Also, maybe making it so the spear starts out just a little slower when you throw it than the rest of the travel time, even if it's just for a few frames might help? Don't quote me on that, it's just a theory. But my thinking is, it wouldn't look like it's already at top speed the second you throw it. Something to do with the animation I think would help, I just don't know if my suggestion is the perfect fix for it, I'm a bit unsure. 

* Next, I have a minor complaint about retrieving the spear. I actually really enjoy bullet hell-esque games where you have to dodge small projectiles like yours. It can make you feel like a real badass when it's done well. However. A problem I encountered *a lot* was, I'd throw the spear, miss slightly (not because of the game, but because of my own skill) or not get all the enemies in one hit. Then, it'd land right next to an enemy or a few. The problem with that is, the AI will just stay *RIGHT THERE*, right on top of the spear, and camp it. That means you physically cannot get the spear without taking damage unless you walk far enough away from the AI camping it for them to also walk away from it. It felt like I had to walk a bit too far away for the AI to get away from my spear when this happened. Also, if a 4 heart enemy, the one that throws a lot of close range knives, was camping a spear, I usually took a lot of damage or just died. There was little I could do beyond try to get them away from the spear, or just die. I struggled a lot dealing with them if I didn't insta kill them, especially if there was more than one chasing after me at once. This became really challenging with me needing to be so far away from the AI when they were camping the spear to make them move. It actually usually took 5+ seconds for me to get the spear if an enemy was camping it. That, for me personally, is too long. With the core gameplay loop being: "1) Charge up and throw the spear. 2) Dodge enemy attacks. 3) Retrieve the spear". Step 1 of that loop happens very quickly. But you spend a LOT of time in step 2, relative to the other two steps. This wouldn't be horrible if the step was just a little bit shorter or easier. But for me personally, I think step 2 of retrieving the spear was often too long or too hard due to the AI camping the spear and me having to walk so far away from it to get them to move away from it. 

* Overall, the core loop was fun. I enjoyed throwing the spear. I enjoyed the bullet hell-esque dodging of the small enemy projectiles a lot. More than I thought I would. But, I think making it feel a bit more impactful when you kill enemies with the spear would make it feel more satisfying and fun overall. 


But at the end of the day, you made a game in 48 hours and it's a fun game that I really enjoyed. Overall, you did a great job and I hope you learned a lot from this project and that you continue making even more fun games down the line! 

Developer

Thank you kindly for such amazing feedback, I appreciate your effort!

Submitted(+1)

Cute simple game. Though i miss more options to get my weapon back - maybe some kind of "magnet" which pulls the spear back again, a rubberband upgrade or something. This can then be used to create even bigger combos.

The different enemy types were definitel a plus.

Developer

Thank you! I'll think about some kind of magnet.

Viewing comments 94 to 81 of 94 · Next page · Last page