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Bryce Bucher

A member registered May 13, 2017 · View creator page →

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It's funny you say that because in unity I set our company name to "Juice Night"

Here is ours

Ours is a rhythmical boss fight:

Rhythmic boss fight:

This is insanely original and impressively designed.

Here is ours, it's a single rhythmical boss fight. I would recommend paying attention to musical cues and going with the flow.

Bullet hell perfection, this would make a fantastic roguelike

This game mirrors my real life anxieties of our situation with it's immense difficulty. In contrast, the relaxing music carries a sort of melancholy nostalgia to it that really gives me the idea that, if I screw this up, the world is going to end in a whimper. It poses a lot of really interesting decision making, for the main resource that is needed to fuel research is the very thing causing the tragedy the research is intended to prevent.

If you decide to check ours out, my tips would be to listen for musical cues for each attack, and don't hold crouch if you don't need to.

If you are still doing this, you are a mad man

Oh wow! Your interpretation of the player character is very bold and brash.

Here you go!

I'll get right on it. In the post jam build (look for that once the voting period is over), you'll be able to properly select which phase you want to start in to effectively skip the intro without bugs. I'll put the no damage run right here when it's uploaded.

I will add your game to my own ratings grind. Mine has plenty of ratings, so feel free to skip it if you have too many.

Are you still doing this?

It would honestly probably be more trouble than it's worth. Each game has about 5 minutes of "content".

This is absolutely amazing. Probably my favorite in the jam so far; please consider turning this mechanic into a full-on rogue like. 

Very cheeky. I am always a fan of meta-puzzles, so you've won me over completely.

The main mechanic of this game is surprisingly riveting  once you figure it out. It has a very strong game play loop that could suite something with structured levels very well.

A few people have been feeling this way, and I completely understand why. If you do ever decide to try again my tip would be to listen for music cues, and follow the white square instead of crouching whenever possible. It's really easy to anticipate the chopping attacks by listening for their specific musical cue before they are on screen.

No worries, fitting or not the game is in my top 3 favorite in this jam that I've played so far.

This game is legitimately extremely engaging, weaving in and out of little alleys I created by killing enemies was an absolute good time. My only real gripe is that the mechanics aren't really based around the jam's theme.

I love this game. I would love to see an expanded roguelike version of this in which the needle doesn't automatically retreat whenever the right-stick is released and with the needle having full analog movement. The artistry here is on point, and pulling the needle back and forth between enemies is extremely satisfying. 

This game is amazing. The only complaint I'd give is in terms of balance. Maybe (probably) I'm just really bad, but I could never seem to find a pattern in the first boss that shows up that would allow me to remain completely unharmed. I was unable to get past that point, but I really wish I could've

If you say so, ours is a short, rhythm based boss fight in which you only have one button between crouching, movement, and jumping.
We put a lot of work and stress into it.



Thanks a bunch!

Really entertaining video. Thanks a bunch for playing!


well done!

Thanks for playing it!

As a 17 year old multimedia student, Location Withheld is my first en-devour into horror within a video game format. I'm very eager to get feedback on this project as it will affect how I move forward with several others. It is a very short experience aimed at creating an immersive atmosphere that is as comfortable as it is unsettling. I hope some of you will consider checking it out and letting me know what you think. 

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