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Rootlan

19
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A member registered 81 days ago · View creator page →

Creator of

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The idea is interesting... but the execution lacks gamefeel and a goal.

I get that the objective of the game is "screw attack" as much enemies as possible, but the only fail state is letting them hit you which you can avoid entirely because the screw attack has barely any cooldown so you can spam it indefinitely, there's not much challange.

The game could be way more fun if you added said cooldown (maybe after the player hits the ground they'll need to wait half a second before making another jump), make the player loose if an enemy reaches the bottom of the screen (plus them hitting you while you're not screw-attacking) and add a score or time limit.

The concept remined me a lot of Titan souls a lot, the main difference being that this one is a bullet hell... a very fun one.

I wish the character could be able to dash since things can get really cramped but overall is a very good top-down shooter

The concept remined me a lot of Titan souls a lot, the main difference being that this one is a bullet hell... a very fun one.

I wish the character could be able to dodge but overall is a very good top-down shooter

Like it a lot, nailed the theme and the concept is really unique, the 1 man RPG gameplay was really good.

Liked the concept, it kinda reminded me of Papers please for it's "cross-examination" gameplay, good work overall!

Liked the concept, it kinda reminded me of Papers please for it's "cross-examination" gameplay, good work overall!

Liked the concept, it kinda reminded me of Papers please for it's "cross-examination" gameplay, good work overall!

If you have the time check out mine: https://rootlan.itch.io/single-shot-disaster-defender imagine Space Inveders + Breakout, hope you find it fun!

Thanks for playing! the idea was to make the ship slippery in order to make the missile easier to catch when it goes fast. Though I guess I needed more testing in order to figure out the right weight of the ship.

Thanks for playing! glad to know you liked it

Thanks for  playing! , ¿What aspect of the control did you no liked?

Thanks for palying! glad you liked it!

Thanks for playing and the feedback!, you're I think the game could have benefited for a more intense screenshake or maybe falshier looking explosions.

Thanks for playing! glad you enjoyed it.
I'll be glad to check your game!

Thanks for playing!

I think you're right, the game could have a better flow by firing without having to aim.

Nice game, very fun!

Glad you liked it, thanks for the feedback and playing!

I'll fix the controls descrpition

Probably the most Interesting game of the jam I've seen so far, it's really good

Pretty good game, nailed the theme.