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Samirkazah

112
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9
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13
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A member registered Jul 08, 2019 · View creator page →

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A satisfyingly challenging puzzle game where every move indeed counts. Awesome job guys <3

Moonwalk Simulator Thriller Edition 

I'm ready to join my waifu in the 2D world now. 

This was great. Loved that we had to come up with our own signals which significantly added to the experience. Totally wish you had more time as well, would've loved to see more. 

Yeah, for windows, 1920,x1080. Here's how it launches for me.

https://www.dropbox.com/s/yuijbj2d5nw1x87/wonkey.jpg?dl=0

👌

I feel like more large enemies would've helped, too many little ones mean waaay too many shots are being missed, and there are A LOT of the little buggers. Really dig the style though. Very polished. 

Pigeons Liberated. Slayed me.

Only managed to beat a couple of levels :(

(2 edits)

Short, sweet and fun. An adorable puzzle platformer with a cool mechanic. Only wish there were more levels. 

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Hey, we made a GMTK game too. Check it out!

(2 edits)

...what in the name of undertale bossfights did I just play?

Cool memory game. Gets real difficult real fast though. Would've liked to see the theme used better too. 

Pretty tough, but I had fun. Loved the sprites, they're adorable.

mark/mark

What a bizarre puzzle platformer. In a good way. 

I nearly quit because the first scene took soo long but I tried it again out of curiosity and I'm glad I did. There's always a way. The flappy bird level was especially cool. 

Indeed an entire adventure packaged into just one screen. Impressive.

The ultimate match up, Mexicans vs Samurais

I had to stop myself from playing so that I had time to play other people's submissions. Good times were had, the weapons felt great, holy shit a dragon. 

So my movement speed all of a sudden dropped when I fired the first bullet, is that supposed to happen? I really liked where it was going up until the giant room of murderous turrets. Was sort of hoping for a portal/half life style FPS puzzle game. Also I spent an embarassing amount of time poking at the arcade cabinet *facepalm* Cool game otherwise. 

I had an issue with the pc version launching like halfway offscreen but I managed to play a few levels. Loved how brain busting they became. Also I absolutely loved the monkey's face smushing into the wall. Audibly laughed out loud when I saw it. 

I thought it was strange that you had to click on lifeboats to open up portals. It made it deflecting bullets pretty difficult. Otherwise, felt like a total badass. "I am.. the ONLY ONE!" describes you too doesn't it?

Thanks, glad you enjoyed it!

Thank you so much for the kind words!

Super glad you enjoyed the game. We were pretty surprised to find ourselves taking the horror route too, seeing as how neither of us have made a horror game before but it was definitely a fun challenge. Totally agree with the critique, had we had more time we totally would've added those features. 

They hate that though but it's cool, they're dead anyways. 

Oh wow, I need to know how this started.

We scare because we care

Thank you! It's great to hear that people are approaching the levels strategically which is what we wanted. 

The dark one will lengthen our nights, forcing us to get our 8 hours. Diabolical. We hadn't tested the tutorial but it's good to hear that it's doing its job. Thanks!

Thank you and I'm glad you thought the wobbly light helped the atmosphere. 

A unique mechanic which completely reshapes the standard approach to platforming. Found myself having to constantly rethink my approach because traditional platforming techniques will get me nowhere in this game. Good stuff.

Never thought I could laugh this much at a game about pants. 

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Hey, we made a GMTK game too. Check it out!

Fred is really attracted to his box isn't he? Or is it the other way around? Anyways, I had a blast with this one. The puzzles were clever and made great use of the mechanic that I played it all the way to the end. Definitely had a couple of "Ah ha!" moments. Great job!

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Hey, we made a GMTK game too. Check it out!

That was pretty fun. Nice simple style, well polished and sounds good too. Once knocked myself off a platform with my own recoil which was funny. 

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Hey, we made a GMTK game too. Check it out!

All things come to an end. And that's beautiful. 

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Hey, we made a GMTK game too. Check it out!

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Managed to get 17.0333 seconds. Not as good as yours but I'll take what I can get. I can't stop slamming into Jupiter for some reason!

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Hey, we made a GMTK game too. Check it out!

B-but I had FIVE SECONDS?!

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Hey, we made a GMTK game too. Check it out!

Super cute game. Lost once because the bunnies were packed really close to each other but worked pretty well otherwise. 

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Hey, we made a GMTK game too. Check it out!

(1 edit)

This is a great concept that I feel could've been executed better. I can see a lot of people complaining about the hard reset so I'm guess I'm not the only one. It's a bit of a chore to work your way back up because of the slow speed. A player that resorts to bruteforcing is a player that is struggling against a poorly designed puzzle and isn't having fun but I don't think that's the case here. I WAS having some fun. 

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Hey, we made a GMTK game too. Check it out!