Great game! Took a simple idea ans polished it a lot. only the beeping sound in the main menu was a bit too much imo.
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Well polished game! I especially like the slowdown when the ball returns to you the first time, but no slowdown on the second time. Incentivises to player do hit the ball directly again.
I made it to level 8, which was quite difficult.
I enjoyed it a lot!
Thanks for the comment!
Custom control schemes would have been nice, but was not the focus of my game. Other people also suggested different control schemes.
The level names are a combination of the number of blocks on the tile, a lowercase x (which the font only displayed in uppercase/big), and a letter/symbol that has some resemblance to the shape. So the common tetris shapes are name 4xT, 4xS, 4xL etc.
Nice idea. Unfortunately, the double jump did not always register correctly for me. Also many times i jumped into a white/green light and it turned to the wrong color at the wrong time :(
Also since you're using unity, consider releasing a browserplayable version. For lazy people like me, playing in the browser is more comfortable^^
Good ideas! at first, i thought it was another "only turn in one direction" game. But the different forms and direction-changers made it quite interesting in the end. I wonder what other shapes and powerups could be implemented.
Cute simple game. Though i miss more options to get my weapon back - maybe some kind of "magnet" which pulls the spear back again, a rubberband upgrade or something. This can then be used to create even bigger combos.
The different enemy types were definitel a plus.
Hey! Game looks really cool. But I really struggled to find the car keys, searched the house multiple times... Other than that, the narrative is great. I liked that every time i switched on the red switch, i was reminded of that simple idea: I have to go. Other than what other people already pointed out (missing cursor etc), great game!
Hey, thanks for the comment :)
Level 21 (and 33 for that matter), are definitely on another level of difficulty than the rest of the levels.
The design process is actually quite simple, and i thought about adding an actual level editor: You simply re-create the shape you have in Level Blocks (the gray ones), and copy/paste, position/rotate them so they dont overlap. Do that a few times and you got a solid chunk of level. Add some "Easy to place" pieces on the outside of that. Test some times, adjust accordingly.
When you have all levels, rate them by difficulty and put in a fitting order.
Hello! Thanks for your message :) I can tell you what i learned after my first game jam: make your games as small as possible. Focus on the MVP - Minimum Viable Prototype, and iterate from that!