erm after some work (or none at all) my crude bots stop work and its like theres nothing to click on
plz fix this
and if its supposed to happen then what do i do about it?
i tied saving and loading its still like that
btw its not the battery
sry about all the edits, im trying to be as thorough as possible
Hey there. Two things. One, what is the item I can't see to make a cereal seeder. It's driving me insane. Second, it appears that 4k resolution is not ideal for the game. Any idea why or how you guys could remedy this issue? It occurs in most of the menu boxes and it doesn't matter what resolution I set the game at pre-launch.
How do you make the repeat until hands empty/hands full work? Because when I try to use it all it does is glitch out with either the hands full repeating forever even when it is full or hands empty with keep on using the item (for example the robot cutting down trees will glitch and still use the "axe" even after it is broken and will not go back to get a new axe.)
i use the repeat commands for my picking up items bots
EDIT: also try restarting your game
forever start
-repeat until full
-find nearest tree seed
-move to tree seed
-pick up tree seed
end of repeating
-repeat until empty
-move to general storage
-add to general storage
end of repeating
forever end
also i use it for my shovel bot
forever start
-repeat until empty
-find tree soil
-move to tree soil
-use held item
end of repeating
-grab another axe
forever end
Put it into your Inventory. You should also search through other posts first. All of your questions have been answered before. There's also the unofficial Wiki. http://autonauts.wikia.com/wiki/Autonauts_Wiki
This game is awesome, and I can't wait to see what future updates will bring. Just some ideas:
add wheelbarrow: can be used to carry a larger quantity of items. (crafting: like one wheel, four planks, and two poles)
add railroads and carts: can be used to automate the transport of materials
add maybe some way of using the Folk to help you, cause they need to get up and do some work instead of laying there all day :D
If I pay for the game, am I guaranteed updates, even if you later require payment to play? If so, is there a price I need to pay for that?
Unrelatedly, you offer a Wikia site as your wiki. A good wiki is awesome, but sadly you may need to host your own. Wikia is accepting ads from untrustworthy advertising networks, and has been for some time. When visiting on my iPad or my Android phone, I regularly get automatically redirected to scam sites that use various tricks to try and stop me from leaving their page. I'm fine with ads, but Wikia is crossing the line.
It may be in pre-pre-pre-alpha, but there is a lot of fun to be had here. Thanks for sharing it with us!
At the moment the game is free. You can donate but don't need to. We've not put any thought into how we'll end up charging for this. It will possibly be a one-off payment for lifetime updates.
The wiki is un-official and nothing to do with development. I've pinned it just for people's reference.
Thanks!
You know you could download the game as it is, on itch.Io for free. To open your eyes and start reading isn't that hard to do.
It even says so in the first line. This game is free. Because the main reason it was put on Itch.IO was to get some feedback for the early version. But keep in mind even it is for free right now this might change, and also nobody can life from rainbows and sunshine. To support developers that make games you enjoy is the least you can do. And if not mony wise than be active on the forum, help find bugs, tell them your opinion on changes and stuff.
soo i can just say that the crude bread recipe is broken?
because it requires Water... but when you cancel the Recipe with only water in it, it tries to output the water... which it can't. so it gets stuck, untouchable, and unusable forever.
might want to make it just dumb the water.
that poor robot is stuck there, waiting for the furnace to output water... it will sit there, after the sun burned all it's Hydrogen and turned into a white dwarf, it will sit there, after the last Star died in the Universe and the Heat death is inevitable, it will still sit there waiting.
also when is 1080p support gonne be a thing.
I mean it seems this game was made to run on a Raspberry to take with you... which actually is not a bad idea
It won't work because Bot can hold one tool, but it's not full of it's capacity. So after taking wooden shovel, the first loop keep repeating because Bot can hold more but at the same time he can hold only one tool.
Delete first "repeat" and leave second one. In that way Bot will take shovel and start repeating second loop until shovel break.
Why in Goods name does every body want multiplayer. I rather enjoy a solid single player game with lots of content then crapy laggy multiplayer thats short on all ends.
Seriously implementing a good functioning multiplayer in games isn't that easy. Its mostly a huge effort of time that could have been spent on so many other things that will do a game better then trying to please a handfull of gamers that cry for multiplayer.
https://docs.google.com/document/d/15jpsnMEPXLqdnGom5YJm7pjcXntPzYX_bZccwRw3qCM/...
That is the error log, I also have a very slow/bad computer and it may just not be able to run on it, but if you could get it to work, thx
I think putting a seed it a seedling tray before you plant it makes it grow about 4x faster
also please make it so that the animations are as follows:
btw I don't want a fluent animation, I love the 2 frame animation.
also, if you fix the bug where you can click and drag with the fence blueprint from the shore to another island to get there, can you and a thing exactly the same as the simple flooring but it can go on water because I have linked up my entire world like this and I still want to get about.
good game, I would LOVE if this went into the full release.
thx
also, because of your epic game, I have made a basic worker bot generator! everything is fully automatic, they even craft there own tools!
Make a Fetilizer Storage.
Collect Dung. Put it there = Fertilizer
How to get dung.
Reload your game 1st. Quickly go to the cows and see they are eating grass. Wait until they poop. thats the Dung. Cows will became FAT after some eating. when you see "!" it stops eating and time to Milk it. Now make a WOODEN BUKCEt >milk the cow.
P.S you dont need to reload just milk the cow :P
I know how to teach(program) my bots kendric. Thank you for trying to be helpful. But I think the language barrier is causing a misunderstanding.
In programming some code is known as 'Control Structures'. Things that allow us to do things like:
if x=0 then
do this
else
do that instead
end
I'm asking if there are plans to introduce Control Structures to the teachings of our autonaughts.
I love this game! It's probably the best designed game I've ever seen that calls itself pre-pre-pre alpha, lol. In a game so focused on, and completely designed around, automation, I can't help but wonder if there are plans for further automation of all the little gadgets and work stations. I have noticed that the input and output places for the stations look remarkably like conveyer belts... So, any spoilers you have for us?
Fair enough, having wooden automatons do all of our dirty work for us is satisfying, lol. After all, who needs conveyors when you have log golems! :-D Any indication as to when we may see more variants of our mechanical helpers? Also, will you eventually add any sort of adversary to the game, as thus, the need for sentries?
I see crude scooter and crude wheels are a clue to more to come, so what are the plans for faster transportation, and what will be the case with deep sea water? I wish there was a faster way to get across a bay, as my village for the folk is going to be there.
Also, how do I update to the version 6? KatherineOfSky (who I learned this game from) said it didn't break her save file so i feel safe transferring it to version 6.
Edit: I've found the change log and i see that you've added bridges, and that makes me greatly happy. :D
i personally think that the seedling tray should be put back to the old way 1 seedling= 1 tree because at the start you NEED wood and a lot of it to get you going, but if you cut down every tree the solution plant them. First you have to shovel out the dirt build a seedling tray and go plant it wait for it to grow its better than having PART 1
15 seeds and 5 fertilizer anyway trees only drop 2 SEEDS you will really have to go through a lot of effort by yourself just to get that one tree planted. so instead i think it should be 1 seed and 1 water= a tree and the fertilizer should be used to speed up the growth of ready planted trees. and when you think about it its more piratical it does't rain yet and planted DON'T need fertilizer to get the minerals its already in the soil but they need water as well. PART 2 anyway i love the game but this is just something that bugs me, thankyou
They're called Natives and they're not used for anything yet. Right now, you can challenge yourself and try to make as many as you can happy at once. You add them to your population by constructing a hut and placing them in one, after which you must have them regularly fed. You can feed them foods as basic as apples, or prepare entire apple pies for them. The totem pole doesn't do anything to their happiness yet, nor does putting cute, little hats on them.
I think the creators have plans to make them useful for the future, but we probably need to wait until this game gets out of pre-pre-pre-alpha.
I figured out what was wrong with my game! Im not sure if it was user error or what but either way Waity5 shower me where the game was supposed to ask to save and i went there instead. Thank you for trying to help though it was very appreciated.
When i would try to save the game it would automatically take me to the game elements instead of asking where on to computer to store it. All is good now thank you for the help! :)
I have an issue with a code I'm trying to build. They keep getting stuck after adding to the foundation because it can't add anymore if it is already full. The only way around this is for the foundation to be completed so it stops trying to add to it. The issue is if I have a work order that exceeds the number of bots I have deployed: i.e. if I try to build 10 bridges with 3 bots each for each type of resource, then those 3 will be stuck adding to different foundations while waiting for the others to bring the rest of the items (they never will cause they are stuck too). The only way around this is to either have more bots per resource deployed than foundations I want to build or find a way to reset the "Find nearest Foundation" part before it gets stuck on "Add to Foundation". Maybe in the next update we'll get to have conditionals or a skip command, but I'm pretty much stuck on this. Also, even if the "Find nearest Foundation" were to loop, I am pretty sure it would just go back to the same foundation and get stuck again. Why can't I make a bot to automatically program bots, that would make copying and pasting between bots so much easier.
They do, yes. Crude bots are slow and strong, Basic are quick but weak.
We'll be adding more bot types in a later version which will make is less like "hell" :)
In the mean time you can experiment with getting the bots to "Stow" and "Recall" the logs into their inventory which can carry a lot more. Use "Q" and "?" to Stow and "," and "." to Recall.
if you use windows then download the new version, go to C:\Users\<USERNAME>\AppData\LocalLow\Denki\Autonauts amd take take <your world's name>.txt and put it in the Autonauts file, under the app and not in the data.
if you use macOS then you will need to right click (or press with 2 fingers on the trackpad) on the old version, select the second option (Show Package Contents) and then select <your world's name>.txt
put that in a place that you would be able to find it, download the new version, right click on it, select the second option and put <your world's name>.txt BELOW the file called contents, NOT in it.
if you use linux, well, i don't know.
I thought it might be best to share my experience so far with Autonauts and the different tips, tricks, bugs, and issues that come with it. Hopefully this helps make the game even more awesome than it already is. This is my current world so far. The spot with 40 storage containers is where I plan to have my automated builders later on. I also plan to have automated world cleaners when I have my whole world beaconified and last, but not least, a food hub with all my villagers somewhere.This is where I make every single item in the game.
This is my beacon factory. More on that later.
This is the infinite resource runoff with automated balancing.
And finally I have my resource production.
Major Bugs:
Long loading times the bigger the file - I barely got this file to load (2.5 megabytes). It took about 2.5mins and I have an Nvidia GTX 970 and an i7 6700k with 32gb of ram.
Load save file while playing it crashes - I am not sure if I was just not patient enough for it to load, but when you try to load the save file (or maybe even a different one) while you have that same save file open, the game hangs endlessly forcing you to close it. Not only that, but if you try to load it normally from a blank slate after that, it won't open. The amount of time I waited for the corrupted file of 2mb was longer than it took to load my newer save of 2.5mb. Maybe someone can try this and do an md5 checksum to try to get to the bottom of this. It could just be that I didn't wait long enough for it to load and the act of closing the game while loading the save file corrupts it, I am just not sure. Just goes to show, always make a backup of your saves.
No name bots - I sometimes get bots with no names that I can't program or control in any way. I think I heard others talking about this before on the forum. I believe they said it was when you get a bot to make the bots for you that it sometimes does this. The way I got around this was to make bots in batches and save before just in case.
Holes - Sometimes bots will avoid certain spots they are programmed for for no apparent reason. Bots will endlessly wait even if they can shovel, plant, or mine. Pausing/Unpausing the bot and even digging the hole yourself is not enough to fix them. Reloading to an earlier save fixed my problem.
Minor Bugs:
Unreachable Ghost Bridge - You are able to build/take away bridges that extend into the undiscovered parts of the map, but the un-built bridges you are not able to demolish. The way around this is to discover that chunk the ghost bridge is in.
Code Upload Overlay - When uploading a longer code from a Crude Data Chip onto a bot with another long code, There is sometimes a visual bug where the old code can be seen behind the new code. This does not upset the function of the new code, but to get rid of it anyways, just clear the code and re-upload.
Aren't cows suppose to eat straw? - If they are suppose to eat the straw...they aren't doing it.
Issues:
Can't rename crude data chips - It would help to remember which code is which by a different name other than "Bob" and "Darrel"
Copying/Pasting between bots is tedious - Select Bot, pause, open inventory, give data chip, exit out of inventory, download code, open inventory, retrieve data, exit out of inventory, unpause, Select another bot, pause (skip if copying to new bot), open inventory, give data chip, exit out of inventory, upload data, open inventory, retrieve data, exit out of inventory (Repeat "Select another bot" through "exit out of inventory" for every new bot).
No easy way to see beacon range/Inaccurate Beacon Shift - The only way to see a beacons range (inaccurately) is by holding it in your hand or looking at it through the record code screen. When you hold the beacon in your hand, or more specifically, when a bot holds it in his hand, there is a minor shift in where the beacon's range is relative to a beacon on the ground in the same location. This depends on which direction the bot faces because the bot holds the beacon slightly in front of him. I think the player also does this as well, but I couldn't tell.
Stand alone beacon factory - I have to separate the beacon factory because the bot that delivers the beacons to storage hinders with the beacon that is already in place at the main factory.
Food Balancing: Maybe the apples could grow slower. I already have an infinite supply to last more than twice the number of total citizens on my world, and that's just 1 apple farm. There are also problems with the other food sources as well, but the apples are already OP so that doesn't matter as much.
Suggestions:
A Manageable Interface: Re-nameable Beacons, Crude Data Chips, Bots, Character, Cows, Sheep, and Citizens. Menu with a list of beacons - Click on the beacon to open a list of bots connected to it - In this menu the bots could have an icon of what item they are currently holding , what hat/clothing they are wearing, and also the name of the bot - Also In this menu you could press a "copy" , "paste", or "clear code" button near the top where it then opens your inventory and asks you to choose which data chip to use if you have more than 1 in your inventory - After choosing "Paste", you could then select multiple bots in the list - You could also click on any bot in this menu to get to the bots normal screen.
Beacon Range Finder - Keyboard shortcut to see an overlay of every Beacon's range
Vehicles - Pfft obviously
Bot Storage - The best way to automate production of bots. This could solve the issue of overproducing bots. Putting them in storage could reset them like how Crude Data Chips work so as to not cause bugs or incompatibilities.
Programmer Machine/Building - Put a Crude Data Chip in to select your code then have another bot deliver more bots to automate programming
Replace Incinerator with Market (or just add)- Allows you to sell excess resources for Mons and select items to buy. Also allows you to see average money earned over a period of time.
Lockable Beacons - A switch that prevents bots from moving a beacon.
Breed-able/Sell-able/Purchasable Animals - We need more poop!
Boat - Can be made out of wood.
Renewable Sticks/Stick Uses - A pole can be made into 2 sticks. Maybe sticks could be useful for something.
Sand/Glass - Shovel the sand. Put sand into clay furnace to make glass. Glass could be used to make a better houses for the citizens.
Farm-able Mushrooms and Berries - 2 small mushrooms for each full grown mushroom and 2 berries for each bush.
Local Multiplayer - I'll leave that idea planted here for way into the future.
Farm-able Flowers - I'm not sure if they are already farm-able or not.
Safebox - Store Items here to separate them from the main production line. In case you run out of tree seeds, apples, or cereal from the general storage, then you don't have to restart your game to get them back
Follow Player or Move to Player Command - For when you want a robo companion.
Conditionals - If...True...Then...Do...While
Besides the market, boat, and glass, I am not trying to add anything that isn't already a part of the game. I will leave those up for you to decide.
Questions for the Dev:
Is there Beta or Nightly builds I could try?
How do I support the cause, will there be a Patreon later or a place to donate?
That's some wonderful feedback right there!
The load times are becoming an issue so I've noted that one down and will look into it.
Your problem with the Beacon factory. Tell the bot to stand on the output tile of the beacon maker first, then tell it to pickup a beacon. That way it will only ever pick up the correct one (assuming there is one ready to pickup).
Most of your bugs and suggestions have already been noted but I've added your new ones. If you're interested you can find our lists here.
https://docs.google.com/spreadsheets/d/1btXfrrRUyzqnH7Ce6kNGWe19pWT7bYGqMbLAqdHH...
Thanks!
Do you plan to add this to steam when it's finished? Could you please consider full controller support when the time is right? I can play mouse and keyboard games with no problem, but nothing feels better than a controller in hand. Also I hope this game blows up huge! I really love it and I hope that it comes to consoles like the switch and 3&2 ds. Really awesome game!
Hi!
I think you should add resolution options to the game, for those who want to play at a lower resolution
Even the game being extremely lightweight, in pcs like mine, which sucks, they lag in large resolution, with lower resolution option I can play without lag
Would it be difficult to put that into the game? By the way, the game has an incredible idea and is very good, if possible, keep adding and improving it.
Bad english, google translate fault
Hey Denki!
in my opinion you should make the game cost $5 - $10 as much that i love that its free you would be able to accomplish so much more with actual funding. also multiplayer should be added but not at the moment wait until you are happy with its current state or you've hit writers block or have nothing else to do on the game. i would love to hear a response and thanks for reading
-pugly
I'm currently working on a wiki, and before you all yell at me i know there is already one but i would be honoured if you checked it out (atleast the crude sawmill part is finished)
https://autonautswiki.com/doku.php
-pugly
Thank you, Denki, for your response and for developing such a wonderful game. I had downloaded V17 and then V19, so I missed out on V18. I look forward to creating foods from pumpkins such as pumpkin pie, pumpkin bread, and maybe even pumpkin soup, pumpkin cake, or even baked or roasted pumpkin. We need to keep our Folk happier for longer times. Our players too. ;)
It can be used in a few different ways.
Use LMB on a Folk to remove their dirty clothes then RMB on a Wash Tub to put the clothes in. When the wet clothes comes out use LMB to pick them up then RMB on a clothes line to dry them. Then LMB on the dry clothes and RMB on a clean folk to re-dress them.
It can also be used to collect dirty and clean dishes.