Nice concept ! I liked it a lot :D
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Auto Shoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #386 | 3.656 | 3.656 |
Presentation | #458 | 3.935 | 3.935 |
Overall | #564 | 3.581 | 3.581 |
Originality | #1744 | 3.215 | 3.215 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A twin stick shooter where the canon shoot whenever it want and knockback the player
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
This has a really nice polished feel to it. If you keep working on it, I definitely think adding more features/mechanics would go a long way! Nice job!
Really good job! I enjoyed playing it a lot. It looks amazing. Great sound. Overall very well done!
This game looks and feels great. It reminds me of Tron. Didn't have a hard time understanding what to do unlike quite a number of other entries. It has an interesting concept too. Great job!
Once I saw the game's name, I knew I had to try it :D (see mine). Wow, what a great game! It looks fantastic. The glowing hexagonal platform is just super cool, the music is greatly chosen, the environment looks nice (and interacts with your shots!).
The only thing I think could be improved is not reseting the song after death and maybe some polish on the bombs' movement (looks a little too fast/lagy to me sometimes). Very well made!
Thanks for the kind comment ! For the music resetting, I debated it for a few second. Since the tiles close themselves following a predictable pattern, I thought It could follow the music (like Beat and Shape on Steam, you should check it out), but yeah didn't had the time. In that implementation, putting a DontDestroyOnLoad would of been better. As for the bombs, you are right, they glitch sometime, I will have to check them out.
Thanks for the detail feedback ! Just rated your game!
Those are some super slick VFX. Controlled nicely enough, and I thought having kickback on the shots was a nice touch to force the player to actually think about where they're going/shooting.
I'm a little confused about what the enemies actually do though? I thought they would end the game on contact, but they didn't seem to do much of anything when they hit me?
Nothing can destroy you, only push you back into the void. The bomb can only explode for 3 reasons : you shoot them, time or contact with you. If the bomb explode before it touch you, if you are not in the blast radius (which maybe need adjustment) you won't get push back. Didn't wanted to give to much time, but yeah the bomb need some adjustment.
Great presentation! The visuals and music meshed very well. The core concept of the game was very easy to understand, although that didn't make me any better at it! There was a pretty big discrepancy between the spawning of the enemies and my firing rate, in that the enemies were spawning faster than my cubey boy was shooting. But maybe the point is that running and dodging is preferable to shooting? Haha I couldn't live long enough to create a strategy!
That's not to say I didn't enjoy your game. I had fun playing it, and I'm definitely curious to see where it can be taken! Maybe we'll see some juicy weapon upgrades? Maybe a temporary shield? Mayyybe a bullet time feature?
Shooting them give extra point (5). I didn't had the time to add an SFX and a visual to showcase this.
I desynchronise the shooting and spawning so that both dodging and attacking are both valid choice. As for adding more juice, well I barely had the time to balance the game so I guess you know why it's not there lol :)
Wow, this is a great game! You give a lot of feedback to the player, It really helps to anticipate the next challenges. However, sometime I was a bit confuse with the control. I think a slightly higher camera angle would have helped. Overall, great work!
Yeah, the orthographic camera is something I could change in the futur, it seem to affect the gameplay to much.
Only thing is I don't know if I am going to make a post jam version of this game. I would need a reason to do it that make sense in my schedule (I'm busy with other projects at the moment, but it could be one of them).
This is a really fun game, with great presentation. Theres been a lot of good suggestions, I'd say the game would benefit from some added juice, prehaps add a small bit of screen shake when shooting and destroying the bombs?
Interesting idea. The overall presentation is well done, and the game is fun to play. It is hard both trying not to push yourself off and not getting hit by bombs, but it is possible and rewarding when done right. It would have been nice if all the bombs disappeared when you get hit, so you have a chance to recover, but else well done :)
the game is really fun, heres's what i would improve:
- The arena is always the same and it's small
- The platform despawn way too quickly
- Enemy are a reacting game: you have to shoot it when you see spawning or else you will be bumped fun
- Enemy are also too fast
- Surviving with the high amount of enemy on the screen is hard as hell
- I would like a button to shoot whitout reciving knockback
(Keep in mind that this aren'n necessarly bad things, just think that i whould improve 😃)
Really nice game! The graphics are really polished and I like the concept of having to fight against the shooting to avoid getting hit/ falling off. The controls were very intuitive. Great work!
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