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A jam submission

Auto ShootView game page

A physic base twin stick shooter
Submitted by Darknems — 1 day, 1 hour before the deadline
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Auto Shoot's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3863.6563.656
Presentation#4583.9353.935
Overall#5643.5813.581
Originality#17443.2153.215

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A twin stick shooter where the canon shoot whenever it want and knockback the player

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 69 · Next page · Previous page · First page · Last page
Submitted(+1)

Nice concept ! I liked it a lot :D

Submitted(+1)

Simple and cool concept, great execution! The difficulty seems to be quite high for me, but I guess that's up for debate :)

(+1)

The game is really fun, even though the post-processing was disturbing my eyes. The game is well done and well executed. It's a little battle royal, you vs the bombs :D

Developer(+1)

Yeah, bloom is hard to calibrate for every screen (I got one bright one and one dark). Either it's not visible on dark, or to strong on bright.  Made comprimise. Thanks for playing !

Submitted(+1)

This has a really nice polished feel to it. If you keep working on it, I definitely think adding more features/mechanics would go a long way! Nice job!

Submitted(+1)

Really good job! I enjoyed playing it a lot. It looks amazing. Great sound. Overall very well done!

Submitted(+1)

This game looks and feels great. It reminds me of Tron. Didn't have a hard time understanding what to do unlike quite a number of other entries. It has an interesting concept too. Great job!

Submitted(+1)

The game looks very polished and feels nice to play, but there's definitely room for more!

Submitted(+1)

Pretty fun and nice mechanics!

Developer

Thanks for the feedback !

Submitted(+1)

Damn this game has a neat aesthetic! Really enjoyed playing it!

Developer (2 edits)

Thanks for the kind comment ! It's appreciated !

Submitted(+1)

Once I saw the game's name, I knew I had to try it :D (see mine). Wow, what a great game! It looks fantastic. The glowing hexagonal platform is just super cool, the music is greatly chosen, the environment looks nice (and interacts with your shots!).

The only thing I think could be improved is not reseting the song after death and maybe some polish on the bombs' movement (looks a little too fast/lagy to me sometimes). Very well made!

Developer (3 edits) (+1)

Thanks for the kind comment ! For the music resetting, I debated it for a few second. Since the tiles close themselves following a predictable pattern, I thought It could follow the music (like Beat and Shape on Steam, you  should check it out), but yeah didn't had the time. In that implementation, putting a DontDestroyOnLoad would of been better. As for the bombs, you are right, they glitch sometime, I will have to check them out.

Thanks for the detail feedback ! Just rated your game!

Submitted(+1)

Those are some super slick VFX. Controlled nicely enough, and I thought having kickback on the shots was a nice touch to force the player to actually think about where they're going/shooting.


I'm a little confused about what the enemies actually do though?  I thought they would end the game on contact, but they didn't seem to do much of anything when they hit me?

Developer (1 edit) (+1)

Nothing can destroy you, only push you back into the void. The bomb can only explode for 3 reasons : you shoot them, time or contact with you. If the bomb explode before it touch you, if you are not in the blast radius (which maybe need adjustment) you won't get push back. Didn't wanted to give to much time, but yeah the bomb need some adjustment.

Submitted (1 edit) (+1)

Looks and feels great, can't believe you did it in 48 hours, good job!

Developer

Thanks a lot for the comment ! Yeah, got tiresome and use most my waking time on it lol

Submitted(+1)

Great presentation! The visuals and music meshed very well. The core concept of the game was very easy to understand, although that didn't make me any better at it! There was a pretty big discrepancy between the spawning of the enemies and my firing rate, in that the enemies were spawning faster than my cubey boy was shooting. But maybe the point is that running and dodging is preferable to shooting? Haha I couldn't live long enough to create a strategy!

That's not to say I didn't enjoy your game. I had fun playing it, and I'm definitely curious to see where it can be taken! Maybe we'll see some juicy weapon upgrades? Maybe a temporary shield? Mayyybe a bullet time feature?

Developer(+1)

Shooting them give extra point (5). I didn't had the time to add an SFX and a visual to showcase this. 

I desynchronise the shooting and spawning so that both dodging and attacking are both valid choice. As for adding more juice, well I barely had the time to balance the game so I guess you know why it's not there lol :)

Submitted(+1)

Wow, this is a great game! You give a lot of feedback to the player, It really helps to anticipate the next challenges. However, sometime I was a bit confuse with the control. I think a slightly higher camera angle would have helped. Overall, great work!

Developer

Yeah, the orthographic camera is something I could change in the futur, it seem to affect the gameplay to much.

 Only thing is I don't know if I am going to make a post jam version of this game. I would need a reason to do it that make sense in my schedule (I'm busy with other projects at the moment, but it could be one of them).

Submitted(+1)

This is a really fun game, with great presentation. Theres been a lot of good suggestions, I'd say the game would benefit from some added juice, prehaps add a small bit of screen shake when shooting and destroying the bombs?

Developer

Screenshake on player death have been suggested. On bomb explosion, I think it would distract a bit to much, but could be done. On shooting, that would be distracting a lot though, I think.

Submitted(+1)

Interesting idea. The overall presentation is well done, and the game is fun to play. It is hard both trying not to push yourself off and not getting hit by bombs, but it is possible and rewarding when done right. It would have been nice if all the bombs disappeared when you get hit, so you have a chance to recover, but else well done :)

Developer

Maybe a good suggestion, although I would probably go for a short period of invulnerability for that, or just stale the bomb spawning for recovery.

Thanks for the feedback !

Submitted(+1)

the game is really fun, heres's what i would improve:

  • The arena is always the same and it's small
  • The platform despawn way too quickly
  • Enemy are a reacting game: you have to shoot it when you see spawning or else you will be bumped fun
  • Enemy are also too fast
  • Surviving with the high amount of enemy on the screen is hard as hell
  • I would like a button to shoot whitout reciving knockback

(Keep in mind that this aren'n necessarly bad things, just think that i whould improve 😃)

Developer(+1)

Thanks for the detail feedback! Allthough, man your the first one to get at it like that lol). Well most of it is link to the difficulty curve being to steep and the arena pattern are limited because I literally did them 2 hour before the jam ended (it was way worst before that).

Submitted(+1)

I really like the visual effects. Has a very Tron-esque vibe.

Developer(+1)

Thanks ! Yeah it is the Tron / Neon style that I was going for.

Submitted(+1)

Really nice game! The graphics are really polished and I like the concept of having to fight against the shooting to avoid getting hit/ falling off. The controls were very intuitive. Great work!

Developer

Thanks a lot for the feedback ! It's really appreciated !

Submitted(+1)

Neat graphics! The gameplay is great; it really is out of control! The movement controls are a bit confusing though. Nevertheless, great game!

Developer(+1)

Thanks ! The comments is really appreciated !

Viewing comments 60 to 41 of 69 · Next page · Previous page · First page · Last page