Oh, thanks for a comment about the window, saved me from confusion.
I didn't expect to see the games with reverse mechanics on this jam at all, what a surprise. This is so original and solid concept!
There are some suggestion I wish can be implemented in the future. For example, I'm not sure if I understood correctly, but it seems the reverse doesn't actually show the exact timing of the original path. It doesn't count the time where I'm standing, right? For making a strategy with this, I think you should make the reverse to be the exact copy of the original.
But apart from that, I liked the game, I think its potential in a puzzle genre can be really high. Keep up with it!
P.s. I also think you might consider changing the thumbnail. Let it show the actual gameplay rather than the pure text/name. It's important if you want more people to play the game :)
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IDOListic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #394 | 3.889 | 4.125 |
Fun | #1118 | 3.182 | 3.375 |
Overall | #1370 | 3.182 | 3.375 |
Presentation | #2516 | 2.828 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player reaches the goal, they lose control of their character and their character follows the path they took through the level in reverse. (Meaning you have to dodge traps preemptively)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Thanks for the feedback! My issue with changing the thumbnail to a screenshot of the gameplay is that the game itself doesn't look great especially when it's static, so I thought simple text would attract more. But thanks for the feedback I'll definitely have an experiment with it. And about counting time when you're idle: You're right, it doesn't count time where you're stood still. That's completely my fault for not making it clear in the tutorial. Thanks for playing!
Ok, I get it, it’s okay though, the reverse thing is still cool
About the thumbnail: maybe it’s just my personal opinion, but the only text-based thumbs that I would click on are click baits (”no game,” etc.). I would rather see your actual game + the name rather than merely the name. But I guess it depends, maybe it’s the other way around for others
I really like the concept, it is a really original compare to other game out there. It is also very fun and I would see it being a full fledged html 5 game on itch. My only grip with it is the control feel a bit to tight because there is no acceleration in the movement especially with air control.
As for the rest, the visual is serviceable, but good. SFX and music are well placed (laugh a bit at the victory music). There was no bug found during play through (outside of the issue with the full screen). Tutorial was well placed.
So overall, it was a pretty good game. Good Job :)
Really like the Idea of mapping out your path back beforehand, but I am not sure how exactly it works. I tried waiting for a bit at the end of level 4 before picking up the artifact so that the character would wait for his way, but instead he ran immidiatly ( I guess he panicked ;P). But yeah I guess I didnt quite understand the mechanics, great Game.
Hey there! I should've made it more clear, the path doesn't draw when you're standing still, that's my bad! However you had the right strategy, just throw a couple of static jumps or quick left and right movements when you want the character to wait!
So to clarify, the path is drawn whenever you A) jump or B) change directions
Thanks for playing and thank you so much for the feedback!
Nice concept of both memorizing the traps and thinking about avoiding them while moving bacwards!
The only issue I found is these insane darts that are almost impossible to dodge. Great job!
Awesome concept, I love the idea of having to memorize the levels in order to dodge the traps, and you weren't kidding about the difficulty at some points it almost became a puzzle game of having to figure out what to do even when you figured out where the traps were. Nice job!
Such a cool music! And sfx!!! I loved it. Unfortunatly i found a bug... My player was spawning endlessly ufter he died. But overall it was a fun experience! Actually i think it was the most fun game in this jam i played yet.
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