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(+1)

Great presentation! The visuals and music meshed very well. The core concept of the game was very easy to understand, although that didn't make me any better at it! There was a pretty big discrepancy between the spawning of the enemies and my firing rate, in that the enemies were spawning faster than my cubey boy was shooting. But maybe the point is that running and dodging is preferable to shooting? Haha I couldn't live long enough to create a strategy!

That's not to say I didn't enjoy your game. I had fun playing it, and I'm definitely curious to see where it can be taken! Maybe we'll see some juicy weapon upgrades? Maybe a temporary shield? Mayyybe a bullet time feature?

(+1)

Shooting them give extra point (5). I didn't had the time to add an SFX and a visual to showcase this. 

I desynchronise the shooting and spawning so that both dodging and attacking are both valid choice. As for adding more juice, well I barely had the time to balance the game so I guess you know why it's not there lol :)