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A jam submission

Einnsámr: The Lone WarriorView game page

Click and drag your active tile to move it. Click on any tile to possess it. Press R to restart the current level.
Submitted by Mad (@madgvox), Neil (@neilquillen) — 1 hour, 38 minutes before the deadline
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Einnsámr: The Lone Warrior's itch.io page

Results

CriteriaRankScore*Raw Score
Design#404.3804.380
Originality#1794.2824.282
Overall#1954.1224.122
Adherence to the Theme#8933.7043.704

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 41 to 22 of 61 · Next page · Previous page · First page · Last page
Submitted(+2)

Amazingly well designed puzzle game! I love how much depth and polish this has, especially for a 48 hour jam. The levels are so well crafted! Amazing job!

Developer

Thank you so much, that means a lot to hear! We really appreciate you playing the game <3

(+2)

Very nice game ! I really had this "wow" moment when I realized how deep and cleverly designed the game was. Good job !

Developer

That is far too kind haha! We definitely had a blast hammering out the designs :) Thanks for playing!

(+2)

Alright, I finally had my chance to take time to test your game. I really loved it! Like many comments here the level where you're forced to swap blocked me but then I read the description and bam, solved!

It reminds me a lot of "Into The breach" were you are outnumbered but you have the advantage of knowing your opponent behaviour. I would have loved some indication on their next move eventually, the biggest challenge they had for ItB (visually speaking).

Maybe swapping to anything you want without any trading is a bit too open, I would suggest a maximum distance or a cost (energy that could recharge). That will force you to create more interesting scenarios for your LD, as you're going to close options. Here, knowing that the player can swap whenever he wants to to any enemy will stop you from controlling the level design. Think about simple rules that could improve that "control".

The difficulty curve was not bad, but there is room for improvement for sure.

The only "bad" point for me was the theme, it's close to "one single player game", like any single player game that could pretend to match the theme. It's more than that but I've seen more original ways to represent the theme.

Overall very good job, this is a very polished and pleasant experience, I would like more!

Developer (1 edit) (+2)

Totally agree with your notes on the gameplay. There's a ton of improvements and bugs that people have pointed out, all good stuff!

I haven't played ItB, I'll have to check it out.

In terms of the theme, we were coming from the direction of 'what if you played chess except you only had one piece, while the enemy was fully stacked against you?'. In earlier versions of the concept, the enemy tiles were represented as mindless golems, where the player was the single live soul, bouncing between vessels (this is why as the player you swap your control between tiles rather than simply swapping places with them). Obviously this idea got obfuscated a bit by the time constraints, as it always is :u. 

Nonetheless, thank you for the detailed critique, and for playing our game!

Developer(+1)

Thanks so much for playing! I really like Into the Breach, and I originally envisioned the player being able to see enemy intentions, but that ended up being far out of scope for the jam. There are definitely many design questions for us to ponder over haha.

I actually want to defend our use of theme, as the victory condition is to remove pieces until there's only one piece remaining on the board. So your goal is to have only one piece on the board, and you can only possess one piece at a time.

Thanks again for your feedback, we really appreciate it!

(+1)
I actually want to defend our use of theme, as the victory condition is to remove pieces until there's only one piece remaining on the board. So your goal is to have only one piece on the board, and you can only possess one piece at a time.

Ok you win haha, that's actually clever :P

Developer(+1)

Haha thanks! Again, I really appreciate your points on design!

Submitted(+2)

That was cool! First I had the issue of the game being impossible. Then I realized I can 'swap' with the enemies. Then I realized I wasn't actually swapping with them but actually becoming them. Reading the comments would've helped with this...

Overall though, this is a contender for the best one I've played so far. Other than lack of tutorial I can't even find something to nitpick about.

I could definitely see myself playing this on my phone. It would be a good game to chill out and play a few rounds.

Developer(+2)

I wish I could put giant glowing letters on the jam page that say 'please read the game page, it has instructions!'. The lack of in-game instructions has definitely bit us a bit, but what can you do ¯\_(ツ)_/¯.

Thanks for playing!

Submitted(+2)

Hey, sorry for the delay of the rating but here I am!

The polish on your game is great, I love it!

I could definitely see it grow to the size of a buyable game, it would work well on mobile too, awesome game!

Developer(+2)

Definitely, we're considering taking it to mobile post-jam!

Thanks for playing!

Submitted(+2)

I really enjoyed this game! The puzzles were well thought out, the graphics were very smooth and the sound was spot on! My only complaint is that some levels felt like they couldn't be beaten? Maybe I'm just super bad at these puzzles, but in some of the scenarios I really felt like there was no possible answer? Other than that, I had a great time and would very much like to play new scenarios should they ever come out :)

Developer(+1)

Hey, thank you so much, we really appreciate that! I promise that every scenario is beatable :) Some people are missing the fact that you can "possess" any tile by clicking on it because we have 0 explanation of the mechanics in-game haha...

Submitted(+2)

Ok now I'm going right back to it and this time I'm gonna beat every scenario

Developer(+1)

Heck yeeees that's what I like to hear \m/

Submitted(+2)

This was fun! Confusing for a bit, not sure how to teach the possession mechanic w/o just explaining it, but great level design!

Developer

Hey, thank you so much for playing, we really appreciate it! Yes, this game is lacking tutorial a little bit, we kind of just dumped all of that onto our page.

Submitted

I mean I figured it out! And like I said, really fun, well realized game! I like the theming too.

Submitted (1 edit) (+2)

I really enjoyed your game and your level ambush reminds me of the Josephus problem.

Try and rate my game!

https://superslim.itch.io/lone-tank

Developer(+1)

Hey thanks so much! Pulling up your game now :)

Submitted(+2)

This game has very nordic feel to it, the name looks kinda Icelandic. I like the design.

Developer

Thanks so much for taking the time to play it! Yes, Einnsámr means "lone warrior" in old Norse.

Submitted(+2)

I love this game! It's one of my favourite ones yet! The music and sound effects are amazing and it's just very fun! I found myself stuck on some levels which is great. Amazing work!

Developer

Hey, thank you so much, we really appreciate it!

(+2)

This game is excellent! As others have said, very polished. The sound really contributes to making moving the pieces feel chunky and satisfying, very tactile! My favorite level was definitely Assassin, the mix of pieces and interesting terrain was great. 

My only complaint was that I felt that possessing pieces outside of the board made the game a bit too easy to the point where I wonder whether you intended it or whether it was a glitch (let me kind of switch my brain off for some levels).

This is something I would love to see expanded into a fully featured game, or at least the main combat mechanic of a fully featured game!

Developer(+1)

Possessing pieces outside of the board is definitely a bug and not intended 😄. Those were last minute decoration and I forgot to disable the game code on them!

Thanks for playing!

(+2)

I had a sneaking suspicion that was the case! No worries, it was my pleasure.

Submitted(+2)

The level of polish this game has is outstanding. I mean, i can't really add anything else, at all! It's professional work right out of the box. The music is stellar, the art is exactly the kind of thing you want to see for this kind of game, and the movement noises of the tiles were really satisfying. I did get a bit confused with the direction the sword and shield were pointing at most of the time, but it must be me being sleepy, hahaha

5/5 on everything!

Developer

Thank you so much, we really appreciate your compliments!

Submitted(+2)

Really interesting puzzle game. My mind was blown when I realized that  I could possess the tiles outside the board. But it is really easy to abuse that to cheese the game. I also feel that the movement rules need some tweaking. The sword+shield has too much range compared to the other classes. And it is very easy to reach a stalemate if you have only 2 in the board. There should be some way to restart the level. Also, I think it'd be more interesting if the other tiles could kill each other instead of only targeting the player. Pulling off insane kill streaks is the best part of the game and it would be even more satisfying to trap one enemy to kill another. 

Developer

You can press 'R' to restart the level! We ran out of time for in-game instructions :s. Thanks for playing!

Satisfying kill streaks are an aspect of the gameplay that I hadn't considered before. I will definitely keep that in mind for the future.

Submitted(+2)

Rather nice game man. I don't really play strategy games much.......but this was rather well polished and had some good rules :)

Developer

Thanks so much man, we really appreciate it <3 Thanks for getting us to 30!!!

Submitted(+2)

Really fun and unique game! Unbelievable amount of polish for a jam game, music, art and design is really well done. Fantastic work!!

Developer(+1)

Thanks so much Samuel, that's too kind! And we really appreciate you checking out the game :)

(+2)

This is very nice!! Puzzles are great.

So polish and smooth!!

Developer (1 edit)

Thanks so much, we really appreciate it <3 Share your game so I can play it!

Submitted (1 edit) (+2)

This is a great puzzle. I enjoyed every single level, nothing was boring or frustrating. The difficulty increased smoothly too. I seriously have nothing to criticize about this game, it is perfect. Excellent work.

Developer

Thanks so much, we really appreciate it! Share your game too and I'll give it a spin :)

Submitted(+1)

Our game is https://yetman.itch.io/survivor :) we would be glad if you played and rated it.

Developer

Played, rated, and commented! Excellent job, that was a fun game :)

Submitted(+2)

Nice! Hopefully you build more on this!

Developer

Thanks so much, that's the plan!

Submitted(+2)

Wow. Your game looks fantasy on graphics. Looks as use AI to make it. One of the best puzzle game when i click enter to your entry. I guess if you export to the webGL, you will let more people know your game. You must a nice programmer with high art skill

Developer(+1)

Thanks so much, we really appreciate it! Great job on your game too :)

Submitted

Thank you!

Submitted(+2)

Very funny!

Developer

Thanks Maxi, just about to get to your game!

Viewing comments 41 to 22 of 61 · Next page · Previous page · First page · Last page