Amazingly well designed puzzle game! I love how much depth and polish this has, especially for a 48 hour jam. The levels are so well crafted! Amazing job!
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Einnsámr: The Lone Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #40 | 4.380 | 4.380 |
Originality | #179 | 4.282 | 4.282 |
Overall | #195 | 4.122 | 4.122 |
Adherence to the Theme | #893 | 3.704 | 3.704 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Alright, I finally had my chance to take time to test your game. I really loved it! Like many comments here the level where you're forced to swap blocked me but then I read the description and bam, solved!
It reminds me a lot of "Into The breach" were you are outnumbered but you have the advantage of knowing your opponent behaviour. I would have loved some indication on their next move eventually, the biggest challenge they had for ItB (visually speaking).
Maybe swapping to anything you want without any trading is a bit too open, I would suggest a maximum distance or a cost (energy that could recharge). That will force you to create more interesting scenarios for your LD, as you're going to close options. Here, knowing that the player can swap whenever he wants to to any enemy will stop you from controlling the level design. Think about simple rules that could improve that "control".
The difficulty curve was not bad, but there is room for improvement for sure.
The only "bad" point for me was the theme, it's close to "one single player game", like any single player game that could pretend to match the theme. It's more than that but I've seen more original ways to represent the theme.
Overall very good job, this is a very polished and pleasant experience, I would like more!
Totally agree with your notes on the gameplay. There's a ton of improvements and bugs that people have pointed out, all good stuff!
I haven't played ItB, I'll have to check it out.
In terms of the theme, we were coming from the direction of 'what if you played chess except you only had one piece, while the enemy was fully stacked against you?'. In earlier versions of the concept, the enemy tiles were represented as mindless golems, where the player was the single live soul, bouncing between vessels (this is why as the player you swap your control between tiles rather than simply swapping places with them). Obviously this idea got obfuscated a bit by the time constraints, as it always is :u.
Nonetheless, thank you for the detailed critique, and for playing our game!
Thanks so much for playing! I really like Into the Breach, and I originally envisioned the player being able to see enemy intentions, but that ended up being far out of scope for the jam. There are definitely many design questions for us to ponder over haha.
I actually want to defend our use of theme, as the victory condition is to remove pieces until there's only one piece remaining on the board. So your goal is to have only one piece on the board, and you can only possess one piece at a time.
Thanks again for your feedback, we really appreciate it!
That was cool! First I had the issue of the game being impossible. Then I realized I can 'swap' with the enemies. Then I realized I wasn't actually swapping with them but actually becoming them. Reading the comments would've helped with this...
Overall though, this is a contender for the best one I've played so far. Other than lack of tutorial I can't even find something to nitpick about.
I could definitely see myself playing this on my phone. It would be a good game to chill out and play a few rounds.
Hey, sorry for the delay of the rating but here I am!
The polish on your game is great, I love it!
I could definitely see it grow to the size of a buyable game, it would work well on mobile too, awesome game!
I really enjoyed this game! The puzzles were well thought out, the graphics were very smooth and the sound was spot on! My only complaint is that some levels felt like they couldn't be beaten? Maybe I'm just super bad at these puzzles, but in some of the scenarios I really felt like there was no possible answer? Other than that, I had a great time and would very much like to play new scenarios should they ever come out :)
This game is excellent! As others have said, very polished. The sound really contributes to making moving the pieces feel chunky and satisfying, very tactile! My favorite level was definitely Assassin, the mix of pieces and interesting terrain was great.
My only complaint was that I felt that possessing pieces outside of the board made the game a bit too easy to the point where I wonder whether you intended it or whether it was a glitch (let me kind of switch my brain off for some levels).
This is something I would love to see expanded into a fully featured game, or at least the main combat mechanic of a fully featured game!
The level of polish this game has is outstanding. I mean, i can't really add anything else, at all! It's professional work right out of the box. The music is stellar, the art is exactly the kind of thing you want to see for this kind of game, and the movement noises of the tiles were really satisfying. I did get a bit confused with the direction the sword and shield were pointing at most of the time, but it must be me being sleepy, hahaha
5/5 on everything!
Really interesting puzzle game. My mind was blown when I realized that I could possess the tiles outside the board. But it is really easy to abuse that to cheese the game. I also feel that the movement rules need some tweaking. The sword+shield has too much range compared to the other classes. And it is very easy to reach a stalemate if you have only 2 in the board. There should be some way to restart the level. Also, I think it'd be more interesting if the other tiles could kill each other instead of only targeting the player. Pulling off insane kill streaks is the best part of the game and it would be even more satisfying to trap one enemy to kill another.
Our game is https://yetman.itch.io/survivor :) we would be glad if you played and rated it.
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