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Mad

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A member registered Apr 24, 2017 · View creator page →

Creator of

Recent community posts

How lovely to hear! I'm glad you enjoyed the game. 

Thanks for playing!

Thanks for the kind words! We're looking into bringing it to mobile, so hopefully you'll see those 'more levels' soon!

Indeed, the lack of an in-game tutorial has by far been the most consistent point of complaint among commenters. Definitely a lesson learned -- we will certainly make time to have a tutorial in the next jam!

Thanks for playing!

Thanks for the kind words! We also got more into it as we began to realize the potential of the concept. I wish we had more time to explore that depth, but you know how it is with jams!

Thanks for playing!

Agreed -- the original intention was to make it more of a puzzler, but some unforeseen roadblocks regarding enemy logic meant that it wasn't feasible to make the AI movement consistent enough for a satisfying puzzle experience. We settled on creating more of a zen solitaire-esque experience using the existing movement logic -- the show must go on, after all!

Thanks for playing!

The game page has a text description of how to play! We ran out of time to add instructions in-game... :(

Thanks for the kind words regardless!

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Totally agree with your notes on the gameplay. There's a ton of improvements and bugs that people have pointed out, all good stuff!

I haven't played ItB, I'll have to check it out.

In terms of the theme, we were coming from the direction of 'what if you played chess except you only had one piece, while the enemy was fully stacked against you?'. In earlier versions of the concept, the enemy tiles were represented as mindless golems, where the player was the single live soul, bouncing between vessels (this is why as the player you swap your control between tiles rather than simply swapping places with them). Obviously this idea got obfuscated a bit by the time constraints, as it always is :u. 

Nonetheless, thank you for the detailed critique, and for playing our game!

I wish I could put giant glowing letters on the jam page that say 'please read the game page, it has instructions!'. The lack of in-game instructions has definitely bit us a bit, but what can you do ¯\_(ツ)_/¯.

Thanks for playing!

Definitely, we're considering taking it to mobile post-jam!

Thanks for playing!

Possessing pieces outside of the board is definitely a bug and not intended 😄. Those were last minute decoration and I forgot to disable the game code on them!

Thanks for playing!

You can press 'R' to restart the level! We ran out of time for in-game instructions :s. Thanks for playing!

Satisfying kill streaks are an aspect of the gameplay that I hadn't considered before. I will definitely keep that in mind for the future.

There is a reset button! 'R' will reset the current stage. It's mentioned in the description, but we didn't have time to make an in-game instructions panel. Thanks for playing!

Totally agree! I managed to make the stone tiles a different color to signify that they weren't interactable, but I ran out of time before I could do a final pass on color & readability.

Thanks!

No problem ^^

If you're going to tag it as compatible for macOs make sure you actually include a macOs version. You can't run exes on mac.

Sorry! Time constraints meant I never got a chance to make a proper camera with support for multiple resolutions or zoom levels. Glad you were able to hobble your way through it, though. :D