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Neil

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A member registered Aug 11, 2016

Recent community posts

This is a really fascinating game simply for how vulnerable it makes the player feel. In a medium riddled with power fantasies, You Must be 18 or Older to Enter stands out by undoubtedly making the player uncomfortable.

I caught myself turning down my computer's volume while playing out of embarrassment, and laughing deflectively at the 18+ sounds while feeling red in the cheeks.

And a special shoutout to Julie Buchanan, who was brave enough to tackle the audio for this project. It was very effective!

This is incredibly helpful, thanks! I just created an account on OGA - going to upload this little library there. Someone else also mentioned it on Reddit ha.

If you find something on my SoundCloud that's useful, chances are it's an old demo and I'll happily convert it to a CC license, so let me know! You can tell me what game it would have fit and I'll try and guess ha :P

Thanks again for your response. I'm feeling very confident that this is a worthwhile endeavor, and will probably end up making a nice beefy library of free music. On that topic, what genre would be more useful for indie devs that are looking for library music? What genre would you like to see a library of?

(1 edit)

Hi everyone, first time on posting on itch.io! I'm not sure if this is the best forum for this, so please let me know if this is annoying ha :P

So recently I had a developer acquaintance suggest that I do some royalty-free music as a way to spark some collaboration with devs (and simply contribute to the community cuz gamez r gr8). I'm a composer with a master's degree (who cares, right?) and a few game projects under my belt (much more important), so initially I dismissed the idea, thinking I should be paid for my work. However, my stance is shifting, so I thought I'd dip my toe in the pool by releasing the tracks I wrote for a little 'get-to-know Unity' game project that I did myself.

Here is a link to the .zip file on Google Drive: https://drive.google.com/file/d/0B-kaFT89s5eJMHgtaVdxcy1kQ00/view?usp=sharing

If this library is useful for you, and some sound effects to match would also be useful, reach out to me and I'll upload those too (as CC0).

Here is a link to listen on SoundCloud: https://soundcloud.com/neil-quillen/sets/music-from-the-extraordinary

Here's a link to the game project in case anyone is interested: http://www.neilquillen.com/blog/2016/4/2/presenting-the-extraordinary-bit-man-i-made-a-game

And, of course, this is where you can find out more about me and hear more of my music: www.neilquillen.com

The license these are under is the CC Attribution.

Now here are the questions I have:

  1. Is this little library useful for anyone? If yes, why? If not, why not?
  2. What makes a free library useful for a game designer? Variety? Consistency?
  3. What's the most efficient/useful platform to share a library such as this?
  4. Which licenses are fine, and which ones render a library unusable/unattractive?
  5. Have you/would you go on to ask a composer of a royalty-free library for an original score?

Thanks so much in advance, and I hope these tracks can be useful to some of you!

Hi everyone, first time on posting on itch.io!

So recently I had a developer acquaintance suggest that I do some royalty-free music as a way to spark some collaboration with devs (and simply contribute to the community cuz gamez r gr8). I'm a composer with a master's degree (who cares, right?) and a few game projects under my belt (much more important), so initially I dismissed the idea, thinking I should be paid for my work. However, my stance is shifting, so I thought I'd dip my toe in the pool by releasing the tracks I wrote for a little 'get-to-know Unity' game project that I did myself.

Here is a link to the .zip file on Google Drive: https://drive.google.com/file/d/0B-kaFT89s5eJMHgtaVdxcy1kQ00/view?usp=sharing

If this library is useful for you, and some sound effects to match would also be useful, reach out to me and I'll upload those too (as CC0).

Here is a link to listen on SoundCloud: https://soundcloud.com/neil-quillen/sets/music-from-the-extraordinary

Here's a link to the game project in case anyone is interested: http://www.neilquillen.com/blog/2016/4/2/presenting-the-extraordinary-bit-man-i-made-a-game

And, of course, this is where you can find out more about me and hear more of my music: www.neilquillen.com

The license these are under is the CC Attribution-ShareAlike.

Now here are the questions I have:

  1. Is this little library useful for anyone? If yes, why? If not, why not?
  2. What makes a free library useful for a game designer? Variety? Consistency?
  3. What's the most efficient/useful platform to share a library such as this?
  4. Which licenses are fine, and which ones render a library unusable/unattractive?
  5. Have you/would you go on to ask a composer of a royalty-free library for an original score?

Thanks so much in advance, and I hope these tracks can be useful to some of you!

Playtesting is fun ha! And great job with this game so far, I'm quite captivated by the idea.

Just posted a bug. Fun game though! Looking forward to following its development.

As this has been my first time playing the game, I was going through the tutorial missions. I found that on any of the missions where you start with some amount of AI already attached to the bots, there was a way to stall the mission permanently.


I did this by first completing the mission. Doing that allows the player to press the 'edit AI' button again. I went in there and completely deleted all of the AI. Then, after closing the edit AI window, the mission would restart, and direct me to the edit AI menu again. It was able to tell me the first thing I needed to do, but hen the menu stalled, and there was no way to close it or anything. I had to alt+F4.


Here's some non-bug related feedback: I found the music during the missions a bit distracting. It might have been a volume issue, but more than that I don't think the music should be as intense as it is until you press the "play button." Otherwise the music was taking up a bit too much cognitive space for me.

Is there anything specific you want tested? Or just try and break everything?