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Neil

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A member registered Aug 11, 2016 · View creator page →

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This game is very cool! It’s really charming from the start, and has some really thought provoking moments if you stick with it for a bit.

You did a really good job with the style on this one, and the dialogue is lovely. I'm glad my froggos got to hold hands <3

I really like the time pressure you put on the player, not only from needing to avoid the witch but in trying to do as much as possible in between witch attacks. I think the camera was actually making me a bit dizzy, I think if it followed the player that would probably work a little better here? Overall good job, I've seen surprisingly few games with witches turning you into frogs so far!

Oh also loved that creepy eye mushroom thing, that's how I lost the first time

This was so weird, I loved it. I ended up collecting all the mushrooms because the atmosphere was very good. Props to whoever did the music, because it really did a lot of heavy lifting in making this game come to life. I also just generally liked the idea of a journal with some clues to get the player started. And your use of red + the giant footprint in the lower west corner of the map was excellent. High marks from me, this felt both original and immersive!

Thanks so much for playing!

This was wonderful in a lot of ways! I like how you put the effort into changing the music twice on the last level. And it was just generally quite fun and well presented. I especially like the color palette, I'm curious how you arrived at that!
Also y no secret here?! 😆

Just a heads up, unfortunately I wasn't able to play because the web build stuttered terribly for me to the point it was non-functional.  The intro cinematic just showed a black screen (that may have been for dramatic effect idk haha). I'm on windows 10 and firefox. Lmk if you want more info to try and troubleshoot, bummed I couldn't play because your game looks impressively polished and I like the idea of the mechanic!

Hey great job on this one! For a while I was like why are they panning the camera so slowly instead of having it just follow the player? But there was this ominous quality to it and then I found out why haha...

Great moment at the end when your reflection is that giant frog! Overall the visuals and atmosphere were cool. I got stuck for a bit at the very beginning until I figured out that I could hide behind the frog statues. But overall it was a solid mix of 2D stealth and atmosphere! Excellent job!

Haha thanks! I'm glad the horror theme came across. Thanks so much for playing!

Thanks for playing! Yeah it's cryptic to be sure. I definitely expect people to need multiple attempts to get a decent score

Thanks so much for playing! Yeah there's a couple in there that are pretty mean

Hey thanks so much for playing!

Niiice thanks so much for playing! Yeah that sideways 3 one is pretty devious with as little context as you're given.

This is a really cool combination of arcade and horror, I think it's really impressive that you got the two to work together so well. It is a bit cheeseable if you just keep running around as quick as you can and croak as much as you need to, but there's still some fear that they'll catch up or you'll walk into a corner or something. I'd be curious what this game feels like after you got some playtesting and spent time fine tuning different movement parameters.

Congrats on making a card game for a jam, I know that's no small feat! And I love this crunchy dark pixel art aesthetic. I will say that in practice it feels a lot like luck of the draw, I didn't feel like I was making many impactful decisions as a player. But I do really like the victory parameter for this! Very cool spin on the jam

Haha good, I'm glad the horror edge comes across in a way. Thanks so much for playing, I appreciate it!

The atmosphere is excellent! And I love the little frog's sideways karate kick jump, very cute haha. Once I got to the mushroom puzzles I was into it, solid puzzle mechanics. Very impressive entry

This was great! Had a cool ecosystem of mechanics going on. The spikes were a great touch when you have such low visibility, I found myself moving slow a lot because I was low on health. I also really like the little frog protagonist sprite.

Love console games like this and I think you have a cool look for this game overall! I got stuck in the first room though, the door command didn't seem to do anything 😭

Heeey that's awesome! I think you have to understand a lot of the rules to get that high of a score, and 2 of the 12 are pretty devious. Thanks so much for playing!

Thanks, I really appreciate you playing!

Yay thanks so much! I'm glad the horror element came across haha, I was trying to take a unique angle on both the horror and frog parts of the game.

Hey this is great! Incredibly solid jam entry, lots of cool visual polish and personality, and the core experience of being part of the food chain comes across well. Also happy to see someone else repping Godot!

Thanks so much for your compliment, I really appreciate it! There are definitely a lot of telegraphing/feedback things we were hoping to add but time runs thin in a 48 hour jam haha. It definitely felt ambitious for us, so I'm glad to hear you feel like the execution was on par.

(also  awesome account name and profile pic)

Heeeey this is so clever and fun! Wow! Very impressed with this entry. Very unique spin on the theme, and feels like a really fun/challenging mini-game. I only got to 6 eggs, but I'm pretty proud of that haha. Eggcellent work.

Hey this is really charming! I quite enjoy the "urge to quack" bar haha, that's probably one of the funniest game mechanics I've seen in a while.

Congrats on a jam well done!

(1 edit)

We were hoping to at least show the first move of everything on the board, but that didn't get done in time. It would be interesting to see how it plays with some line-of-sight intelligence to units. Right now they just move forward until they hit something and then choose a random direction (unless they're adjacent to an enemy, then they'll prioritize an attack). Treasures are supposed to help with that, but those only work on heroes.

Thanks so much for playing!

Thanks so much for playing, glad you enjoyed it!

Thanks so much for playing! Yeah our artist did an amazing job!

Thanks so much Chris! I see your game is also greek themed! It's the sequel to our game haha

Thanks so much, I really appreciate that! Yeah lvl 1 was designed so you couldn't lose, but there's a level 2 that we left out of the build because it was breaking. So yes, testing was interesting XD Exits are not the only way for you to lose though! If traps kill heroes, the Minotaur does not get experience from them (and obviously if heroes/traps kill the Minotaur you lose). There was a lot we needed to communicate to the player, especially unit pathing, that we weren't able to do in time.

Thanks again for playing!

Hey, excellent job on this! It is very fun and satisfying to swarm an adventurer with hordes of slimes and other enemies. I'd love to see how this would play if you could use your mouse to choose where to summon monsters. Might add a nice layer of strategy, but it's hard to say without trying. Our game is also about feeding heroes to the denizens of a dungeon.

Congrats on a jam well done!

Wooow this is pretty impressive for a 48 hour jam! It took me a while to realize that kills on the bottom screen meant trap triggers, but then the game started to click more. I thought the bottom was especially satisfying. Managing both made me dizzy haha XD You play as the dungeon in our game too!

Congrats on a jam well done!

This is a mind-bending one to be sure! I like the idea of the game being about learning the rules. Playing both sides makes it pretty inscrutable though XD But I have to admit I'm really curious how some of those pieces behave- it looks like a few of them have different states? Our game ended up being somewhat inscrutable too I think haha.

Congrats on a jam well done!

Hey this was super clever! This is definitely one of the most unique interpretations of the theme I've seen so far, and there is the seed of a really compelling game loop here. I could actually see this as a really fun little roguelike deckbuilder, it plays with space in an interesting way that most games in that genre don't do. Our team also made a game that place with space on a grid like this!

Congrats on a jam well done!

Hey this was really fun! Excellent job, the concept offers a format with a lot of interesting puzzles.

Yeah we were hoping to at least get arrows indicating current facing of the Minotaur/heroes, but you know how jams be haha. Thanks so much for playing!

Thanks so much for playing! It was very difficult haha. But it was a lot of fun, and I'm really proud of how far we got with it!