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Yetman

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A member registered Sep 27, 2015 · View creator page β†’

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Thanks a lot for the video and the feedback. Actually, we are nearly 3 devs. One of us worked on the scripting, the shaders and the pixel-art, the other worked on the level design and the third helped in the art of the Cityscape background, in addition to a 4th member who helped us in shaping the idea. I am really glad that you mentioned "Vaporwave" since it makes me feel that I have succeeded in my color choices. We really love the mirrors, refraction and splitting idea. We were actually planning to add mirrors but it will take sometime get it done right since it will make the ray harder to control (which is already hard to control right now).

Great game. I totally love the idea and level designs both visually and gameplay-wise. A few points I would like to make:

  •  Although all the puzzles in the demo level were easy to solve, some levels needed some trial and error to get the angle right since I am bad at aiming. Naturally when I shoot at a mirror, I expect to hit what I see in the reflection. The red panels (the ones that reflect bullets based on the angle of incidence) does reflect the environment but Unity's  reflection probe are far from accurate so it can be misleading.
  • The dialog in the beginning felt a little bit long. I know that I am impatient but I feel it would be better if it was either shorter, or we were given something to do while  he does the talking such as having a bigger room or a corridor to move through or explore.
  • This one is a nitpick but the reflections on the floor look really inaccurate since they need parallax correction. I mainly noticed this in the first room few rooms where the ground is very smooth. In box-like rooms, This can be easily fixed in Unity using  Box Projection as mentioned here: https://docs.unity3d.com/Manual/AdvancedRefProbe.html or by avoiding smooth reflective surfaces.
  • I agree with others who mentioned that the bloom is too strong (except if it was intentional).

Anyway. Thanks a lot for the great demo. I truly enjoyed playing it.

Thanks a lot for the video and the feedback. I really underestimated the importance of checkpoints; I'll try to add them as soon as possible.

Thank you. you can contact me on yahiazakaria13 at gmail dot com.

Thank you. I am glad you liked the idea. I will work on enhancing it as soon as I can.