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I love the loading screen, it feels mystical. The game became much fun once I got a better understanding of most of the game. I skipped the tutorial as usual and tried everything in battle so it was a bit confusing at first glance. When I understood that the red projectiles are harmful, I concluded that white ones must be good... but I was wrong :D. I also like the effect on trees to ensure player visibility but was slightly hard to recognize when it first happened. The custom mode is really great and adds a lot of replay value to the game. I found it a bit hard to distinguish some free locations and blocked locations with small rocks, so if you could add a distinctive outline to the blocked locations, it would be much easier in my opinion. The visual style looks great and I really enjoyed this game.

(+1)

Thank you for your detailed feedback!

I think it's really interesting that the enemy projectiles could be seen as not harmful, I did not think about that! Might revisit the friendlier looking projectiles 🤔

We are signaling blocked spaces by darker floor colours aswell, but maybe this will need some more communication, your comment has been really insightful, thank you :)

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I have just noticed that the blocked tiles were darker. I guess I should play it again in the weekend, not after a long day of work.